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Difficulty: die roll 2+.<br />
Enter in play: Events phase, only during the first two turns (the whole<br />
month of August 1914).<br />
Option #1: (historical choice) Shock Doctrine abandoned – France<br />
abandons the Shock Doctrine: French units no longer use attack value in<br />
defense, but the +1 bonus to morale and cavalry fire value is lost.<br />
Option #2: Blue/Red Uniforms not used – The combat losses aggravation<br />
caused by the red/blue French uniforms are no longer used. In addition,<br />
France will benefit from a +1 bonus to the fire value for one turn.<br />
Notes: once successfully in play, the event is discarded and cannot occur<br />
again.<br />
Supplementary Munitions<br />
Description: This event will give an immediate ammunition bonus. The<br />
amount of new Ammunitions produced will be random.<br />
Historical notes: The deprivations of the war were manifold and both<br />
soldiers at the front and people in the homeland considerably suffered<br />
from them. Hoping for a soon victory and their men and sons returning from<br />
the front, mothers and women worked even harder in the ammunition<br />
industry.<br />
Conditions: not before 1915.<br />
Difficulty: die roll 2+.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Munitions bonus – The target nation will<br />
receive a random Munitioning bonus as reinforcement during the next turn,<br />
spanning from 1 to 6.<br />
Notes: once successfully in play, the event is discarded and can later be<br />
reshuffled in the deck. Two “Supplementary Munitions” event are present<br />
inside the deck.<br />
Advancement of Combat Doctrines<br />
Description: This event will give a valuable bonus on the researches of<br />
Combat Doctrines.<br />
Historical notes: Based on his 1915 combat experiences, French army<br />
captain Andre Laffargue summarized offensive tactics in his pamphlet “The<br />
attack in Trench Warfare”. Laffargue realized the importance of deep<br />
penetrations and therefore advocated sudden in-depth attacks that would<br />
disrupt the enemy, keep him off balance, and prevent him from organizing<br />
effective responses. Although his pamphlet was published by the French<br />
army, it was almost ignored by both the French and the British. When a<br />
copy was captured by the Germans in 1916, it was immediately translated<br />
and issued to units. Based on the principles published by Laffargue, the<br />
German captain Rohr developed the Sturmtruppen units, which were then<br />
adopted by the Entente forces for their own Assault Troops.<br />
Conditions: automatic.<br />
Difficulty: automatic.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Combat Doctrine test bonus – The target<br />
nation will receive a +2 die roll bonus to all Combat Doctrines research<br />
tests during the following two turns.<br />
Notes: once successfully in play, the event is discarded and can be later<br />
reshuffled in the deck.<br />
Pioneers<br />
Description: This event will give you a bonus in crossing of large rivers.<br />
Historical notes: In World War I the combat service support role of Pioneer<br />
or Combat Engineer was responsible for tasks such as fortification, bridge<br />
and road construction or destruction, laying or clearing landmines and<br />
general engineering tasks under fire. Usually, the pioneer is also trained as<br />
an infantry rifleman, and combat engineer elements often have a<br />
secondary role fighting as formed infantry. At the end of World War I, the<br />
standoff in the Western Front caused the Imperial German Army to gather<br />
experienced and particularly skilled soldiers to form Assault Teams which<br />
would breakthrough the Allied trenches. With enhanced training and<br />
special weapons such as flamethrowers, these squads obtained some<br />
success, but too late to change the outcome of the war.<br />
Conditions: automatic.<br />
Difficulty: die roll 3+.<br />
Enter in play: Military phase, any turn.<br />
Option #1: (historical choice) Pioneers scout the territory – The nation<br />
playing this event will benefit from a +2 bonus die roll modifier for all large<br />
river crossing tests (beware that this modifier can be modded)!<br />
Notes: once successfully in play, the event is discarded and can later be<br />
reshuffled in the deck.<br />
Mutinies<br />
Description: This event will generate desertions and mutinies in one of the<br />
following countries: Austria, Russia or Turkey.<br />
Historical notes: The deprivations of the war were manifold and both<br />
soldiers at the front and people in the homeland considerably suffered from<br />
them. As the pitcher goes often to the well, but is broken at last, some<br />
people finally decided to put this suffering to an end.<br />
World War One: La Grande Guerre 1914-1918 185