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Military Stratagems<br />
Initiative<br />
Description: This event will give you a bonus on determination of Initiative<br />
during the next turn, either on the Western or the Eastern Front.<br />
Historical notes: Rumors spread across the trenches telling that the next<br />
successful attack will cause the enemy lines to break and save the victory<br />
for our side. Our soldiers eagerly wait for the next assault order.<br />
Conditions: automatic.<br />
Difficulty: automatic.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Initiative bonus on the West Front – Your side<br />
will get a die roll bonus for the next turn Initiative determination on the West<br />
Front.<br />
Option #2: Initiative bonus on the East Front – Your side will get a die roll<br />
bonus for the next turn Initiative determination on the East Front.<br />
Notes: once successfully in play, the event is discarded and can be later<br />
reshuffled in the deck.<br />
Historical War Plan<br />
Description: This event will allow you to abandon the war-plan adopted for<br />
one nation under your control in favor for the historical choice.<br />
Historical notes: Commanders-in-Chief frequently had qualms over their<br />
latest plans and would sometimes revert to an old one, generating<br />
confusion in the whole war machine. This happened in early August 1914<br />
in Austria, when General Conrad changed his mind twice between Serbia<br />
first and Russia first strategies, wrecking havoc in the II army transfer to the<br />
front and achieving nothing but further disaster.<br />
Conditions: automatic.<br />
Difficulty: automatic.<br />
Enter in play: Events phase, only during the turn #1 (Early August 1914).<br />
Option #1: (historical choice) Back to Historical War Plan – You move<br />
immediately the target nation Army to the historical War Plan, with no<br />
penalty.<br />
184 World War One: La Grande Guerre 1914-1918<br />
Notes: once successfully in play, the event is discarded and cannot occur<br />
again.<br />
Brüchmuller<br />
Description: This event will bring major bonuses for Germany on all types<br />
of bombardments, gas firings and siege operations!<br />
Historical notes: At the beginning of the war Georg Bruchmüller was a<br />
divisional artillery commander on the Eastern Front where he developed<br />
techniques to support attacks with a sudden concentration of accurate fire<br />
instead of prolonged preparatory bombardments. In the spring of 1916 this<br />
method was employed for a major attack at Tarnopol with impressive effect.<br />
Bruchmüller’s technique emphasized fire in depth throughout the enemy<br />
positions. His support included an accurate creeping barrage, the<br />
Feuerwalze, for the advancing infantry. Bruchmüller rose in position in the<br />
east, commanding the artillery of von Hutier’s Eighth Army at Riga in<br />
September 1917. When his unit was transferred to the west in late 1917,<br />
Bruchmüller arrived in time to participate in the Cambrai counterattack.<br />
Conditions: automatic.<br />
Difficulty: die roll 3+.<br />
Modifiers: +1 in 1916 or later.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Brüchmuller appointed Artillery engineer –<br />
Germany will henceforth benefit from a +1 die roll bonus modifier to all<br />
Preliminary Bombardments, Siege and Gas barrages. In addition, a new<br />
“Fog” event is generated and shuffled in the deck.<br />
Notes: once successfully in play, the event is discarded and cannot occur<br />
again.<br />
Grandmaison<br />
Description: Colonel Grandmaison does not influence the French<br />
mentality or military doctrine any more. This event will allow you to make<br />
France abandons the Shock Doctrine, anyway keeping only some of its<br />
benefits. Otherwise, the red/blue French uniforms will be not applied<br />
anymore, giving also a bonus to the fire power of French infantries.<br />
Historical notes: During the first year of World War, the common military<br />
philosophy in many armies was the Attaque à outrance (Attack to excess).<br />
It claimed that the victor would be the side with the strongest will and<br />
courage, and that, consequently, every attack must be pushed to the limit.<br />
However, the development of trench warfare and the invention of barbed<br />
wire and machine guns rendered this tactic extremely costly and usually<br />
ineffective. One prominent advocate of the Attaque à outrance was the<br />
French general and Chief of Operations for the General Staff Louis de<br />
Grandmaison.<br />
Conditions: automatic.