Ageod WW1 Manual Cover.qxd
Ageod WW1 Manual Cover.qxd Ageod WW1 Manual Cover.qxd
foreign rule. As a result, the period saw a large number of revolutionary attempts and independence wars. Conditions: automatic. Difficulty: die roll 4+. Enter in play: Events phase, any turn. Option #1 (historical choice) Rebellion in Bosnia – A rebellion occurs in Bosnia and Austria-Hungary loses 2 NW points. Austria-Hungary must leave a 3 corps garrison in Bosnia unless she suffers an additional -1 NW points loss every Military phase. Option #2: Rebellion in Transylvania – A rebellion occurs in Transylvania and Austria-Hungary loses 2 NW points. Austria-Hungary must leave a 3 corps garrison in Transylvania unless she suffers an additional -1 NW points loss every Military phase. Notes: once successfully in play, this event is discarded and can be later reshuffled in the deck. Nationalist Agitation (against Germany) Description: This event will generate rebellions in Germany. Historical notes: The 19th and early 20th centuries saw an outpouring of nationalist expression throughout Europe and the Middle East as groups who spoke the same language or shared a common ethnicity fought to build their own nation states. Instability came from the formation of nationalist movements seeking national unification or liberation from foreign rule. As a result, the period saw a large number of revolutionary attempts and independence wars. Conditions: automatic. Difficulty: die roll 4+. Enter in play: Events phase, any turn. Option #1: (historical choice) Rebellion in Danzig Corridor – A rebellion occurs in Danzig Corridor and Germany loses 2 NW points. Germany must leave a 3 corps garrison in Danzig Corridor unless she suffers an additional -1 NW points loss every Military phase. Option #2: Rebellion in Alsace Lorraine – A rebellion occurs in Alsace Lorraine and Germany loses 2 NW points. Germany must leave a 3 corps garrison in Alsace Lorraine unless she suffers an additional -1 NW points loss every Military phase. Notes: once successfully in play, this event is discarded and can be later reshuffled in the deck. Nationalist Agitation (against Turkey) Description: This event will generate rebellions in Turkey. Historical notes: The 19th and early 20th centuries saw an outpouring of nationalist expression throughout Europe and the Middle East as groups who spoke the same language or shared a common ethnicity fought to build their own nation states. Instability came from the formation of nationalist movements seeking national unification or liberation from foreign rule. As a result, the period saw a large number of revolutionary attempts and independence wars. Conditions: automatic. Difficulty: die roll 3+. Enter in play: Events phase, any turn. Option #1: (historical choice) Rebellion in Hedjaz – A rebellion occurs in Hedjaz and Turkey loses 2 NW points. Turkey must leave a 3 corps garrison in Hedjaz unless she suffers an additional -1 NW points loss every Military phase. Notes: once successfully in play, this event is discarded and can be later reshuffled in the deck. Nationalist Agitation (against Russia, event #1) Description: This event will generate rebellions in Russia. Historical notes: The 19th and early 20th centuries saw an outpouring of nationalist expression throughout Europe and the Middle East as groups who spoke the same language or shared a common ethnicity fought to build their own nation states. Instability came from the formation of nationalist movements seeking national unification or liberation from foreign rule. As a result, the period saw a large number of revolutionary attempts and independence wars. Conditions: automatic. Difficulty: die roll 3+. Enter in play: Events phase, any turn. Option #1: (historical choice) Rebellion in Azerbaijan – A rebellion occurs in Azerbaijan and Russia loses 2 NW points. Russia must leave a 3 corps garrison in Azerbaijan unless she suffers an additional -1 NW points loss every Military phase. Option #2: Rebellion in Kazakhstan – A rebellion occurs in Kazakhstan and Russia loses 2 NW points. Russia must leave a 3 corps garrison in Kazakhstan unless she suffers an additional -1 NW points loss every Military phase. Notes: once successfully in play, this event is discarded and can be later reshuffled in the deck. Nationalist Agitation (against Russia, event #2) Description: This event will generate rebellions in Russia. World War One: La Grande Guerre 1914-1918 175
Historical notes: The 19th and early 20th centuries saw an outpouring of nationalist expression throughout Europe and the Middle East as groups who spoke the same language or shared a common ethnicity fought to build their own nation states. Instability came from the formation of nationalist movements seeking national unification or liberation from foreign rule. As a result, the period saw a large number of revolutionary attempts and independence wars. Conditions: automatic. Difficulty: die roll 3+. Enter in play: Events phase, any turn. Option #1: (historical choice) Rebellion in Poland – A rebellion occurs in Poland and Russia loses 2 NW points. Russia must leave a 3 corps garrison in Poland unless she suffers an additional -1 NW points loss every Military phase. Option #2: Rebellion in Finland – A rebellion occurs in Finland and Russia loses 2 NW points. Russia must leave a 3 corps garrison in Finland unless she suffers an additional -1 NW points loss every Military phase. Notes: once successfully in play, this event is discarded and can be later reshuffled in the deck. Nationalist Agitation (against Great Britain) Description: This event will generate rebellions in Great Britain. Historical notes: The 19th and early 20th centuries saw an outpouring of nationalist expression throughout Europe and the Middle East as groups who spoke the same language or shared a common ethnicity fought to build their own nation states. Instability came from the formation of nationalist movements seeking national unification or liberation from foreign rule. As a result, the period saw a large number of revolutionary attempts and independence wars. Conditions: automatic. Difficulty: die roll 4+. Enter in play: Events phase, any turn. Option #1: (historical choice) Rebellion in Ireland – A rebellion occurs in Ireland and Great Britain loses 2 NW points. Great Britain must leave a 3 corps garrison in Ireland unless she suffers an additional -1 NW points loss every Military phase. Option #2: Rebellion in British India – A rebellion occurs in British India and Great Britain loses 2 NW points. Great Britain must leave a 3 corps garrison in British India unless she suffers an additional -1 NW points loss every Military phase. Notes: once successfully in play, this event is discarded and can be later reshuffled in the deck. Nationalist Agitation (against France) 176 World War One: La Grande Guerre 1914-1918 Description: This event will generate rebellions in France. Historical notes: The 19th and early 20th centuries saw an outpouring of nationalist expression throughout Europe and the Middle East as groups who spoke the same language or shared a common ethnicity fought to build their own nation states. Instability came from the formation of nationalist movements seeking national unification or liberation from foreign rule. As a result, the period saw a large number of revolutionary attempts and independence wars. Conditions: automatic. Difficulty: die roll 4+. Enter in play: Events phase, any turn. Option #1: (historical choice) Rebellion in Algeria – A rebellion occurs in Algeria and France loses 2 NW points. France must leave a 3 corps garrison in Algeria unless she suffers an additional -1 NW points loss every Military phase. Notes: once successfully in play, this event is discarded and can be later reshuffled in the deck. End of Nationalist Agitations Description: This event will remove all negative effects brought in play by the Nationalist Agitations. Historical notes: Although occasionally successful in gaining concessions the revolutionaries rarely achieved their aims, being met with suppression, often resulting in a less liberal constitution. However by the later period of the 19th century most European states had become constitutional rather than absolute monarchies. Conditions: at least one “Nationalist Agitation” event has occurred. Difficulty: die roll 5+. Enter in play: Events phase, any turn. Option #1: (historical choice) Rebellions crushed – All nationalist agitations have been calmed, nations may free the garrisoning Corps that may be located in rebel areas. Notes: once successfully in play, this event is discarded and can be later reshuffled in the deck. Spring in Dublin Description: This event will generate rebellions in Ireland, where Great Britain will be forced to leave a big garrison.
- Page 125 and 126: Condition The only preliminary bomb
- Page 127 and 128: ● 2 Stosstruppen or 2 Tanks must
- Page 129 and 130: 21.12.4 Stosstruppen and Losses Sus
- Page 131 and 132: 22. Strategic Warfare Strategic War
- Page 133 and 134: There are two grades for submarine
- Page 135 and 136: 24. Offmap and Colonial Warfare War
- Page 137 and 138: attlefield (including conquest of e
- Page 139 and 140: Separate Peace effects in Russia Ge
- Page 141 and 142: ● For Russia, all Off-map boxes m
- Page 143 and 144: German Garrisons German garrison co
- Page 145 and 146: Also, in the event of a “Trap”,
- Page 147 and 148: ● get an extra +1 diplomatic bonu
- Page 149 and 150: The Arms Shortage Russia had a chro
- Page 151 and 152: These supplies are provided by Brit
- Page 153 and 154: Coordination between Allies Entente
- Page 155 and 156: Britain receives its II Army fairly
- Page 157 and 158: If Turkey joins Entente, I Army may
- Page 159 and 160: The US diplomatic level lowers by 1
- Page 161 and 162: ● Until June 18, no American Army
- Page 163 and 164: 27. Events and Stratagems Many even
- Page 165 and 166: Monarchy reformation and the event
- Page 167 and 168: Difficulty: die roll 3+. Modifiers:
- Page 169 and 170: marches through the Syrian Desert w
- Page 171 and 172: The fourteen points of President Wi
- Page 173 and 174: Conditions: automatic. Difficulty:
- Page 175: Option #2: Uprising in French Afric
- Page 179 and 180: have no choice in this matter, a la
- Page 181 and 182: End of Senussi Uprising Description
- Page 183 and 184: Diplomatic Stratagems Diplomacy Des
- Page 185 and 186: Military Stratagems Initiative Desc
- Page 187 and 188: Conditions: not before 1915. Diffic
- Page 189 and 190: strong leader, inspiring confidence
- Page 191 and 192: Option #1: (historical choice) Revo
- Page 193 and 194: everything! In addition a secret ev
- Page 195 and 196: including the Fokker Dr.I, the trip
- Page 197 and 198: 28. Game Statistics To enter the st
- Page 199 and 200: Terrain Description Movement Cost C
- Page 201 and 202: Terrain Description Movement Cost C
- Page 203 and 204: Geopolitical: +1 if Kiew or Venice
- Page 205 and 206: Italy ● Starts at Level 2 ● Pro
- Page 207 and 208: At the end of the war, a random num
- Page 209 and 210: immediately move 2 levels up, Roman
- Page 211 and 212: Luxemburg ● No diplomacy is possi
- Page 213 and 214: Serbia ● Starts at Level 4 (if no
- Page 215 and 216: E. List of Political Actions Callin
- Page 217 and 218: Conscription (Britain only) This Ac
- Page 219 and 220: ● Penalty: Centrals get a +1 bonu
- Page 221 and 222: Air warfare impacts: Dogfight +2, T
- Page 223 and 224: I. Historical Timeline 1914 1915 Ju
- Page 225 and 226: 1918 March 12 US President Woodrow
Historical notes: The 19th and early 20th centuries saw an outpouring of<br />
nationalist expression throughout Europe and the Middle East as groups<br />
who spoke the same language or shared a common ethnicity fought to<br />
build their own nation states. Instability came from the formation of<br />
nationalist movements seeking national unification or liberation from<br />
foreign rule. As a result, the period saw a large number of revolutionary<br />
attempts and independence wars.<br />
Conditions: automatic.<br />
Difficulty: die roll 3+.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Rebellion in Poland – A rebellion occurs in<br />
Poland and Russia loses 2 NW points. Russia must leave a 3 corps<br />
garrison in Poland unless she suffers an additional -1 NW points loss every<br />
Military phase.<br />
Option #2: Rebellion in Finland – A rebellion occurs in Finland and Russia<br />
loses 2 NW points. Russia must leave a 3 corps garrison in Finland unless<br />
she suffers an additional -1 NW points loss every Military phase.<br />
Notes: once successfully in play, this event is discarded and can be later<br />
reshuffled in the deck.<br />
Nationalist Agitation (against Great Britain)<br />
Description: This event will generate rebellions in Great Britain.<br />
Historical notes: The 19th and early 20th centuries saw an outpouring of<br />
nationalist expression throughout Europe and the Middle East as groups<br />
who spoke the same language or shared a common ethnicity fought to<br />
build their own nation states. Instability came from the formation of<br />
nationalist movements seeking national unification or liberation from<br />
foreign rule. As a result, the period saw a large number of revolutionary<br />
attempts and independence wars.<br />
Conditions: automatic.<br />
Difficulty: die roll 4+.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Rebellion in Ireland – A rebellion occurs in<br />
Ireland and Great Britain loses 2 NW points. Great Britain must leave a 3<br />
corps garrison in Ireland unless she suffers an additional -1 NW points loss<br />
every Military phase.<br />
Option #2: Rebellion in British India – A rebellion occurs in British India and<br />
Great Britain loses 2 NW points. Great Britain must leave a 3 corps<br />
garrison in British India unless she suffers an additional -1 NW points loss<br />
every Military phase.<br />
Notes: once successfully in play, this event is discarded and can be later<br />
reshuffled in the deck.<br />
Nationalist Agitation (against France)<br />
176 World War One: La Grande Guerre 1914-1918<br />
Description: This event will generate rebellions in France.<br />
Historical notes: The 19th and early 20th centuries saw an outpouring of<br />
nationalist expression throughout Europe and the Middle East as groups<br />
who spoke the same language or shared a common ethnicity fought to<br />
build their own nation states. Instability came from the formation of<br />
nationalist movements seeking national unification or liberation from<br />
foreign rule. As a result, the period saw a large number of revolutionary<br />
attempts and independence wars.<br />
Conditions: automatic.<br />
Difficulty: die roll 4+.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Rebellion in Algeria – A rebellion occurs in<br />
Algeria and France loses 2 NW points. France must leave a 3 corps<br />
garrison in Algeria unless she suffers an additional -1 NW points loss every<br />
Military phase.<br />
Notes: once successfully in play, this event is discarded and can be later<br />
reshuffled in the deck.<br />
End of Nationalist Agitations<br />
Description: This event will remove all negative effects brought in play by<br />
the Nationalist Agitations.<br />
Historical notes: Although occasionally successful in gaining concessions<br />
the revolutionaries rarely achieved their aims, being met with suppression,<br />
often resulting in a less liberal constitution. However by the later period of<br />
the 19th century most European states had become constitutional rather<br />
than absolute monarchies.<br />
Conditions: at least one “Nationalist Agitation” event has occurred.<br />
Difficulty: die roll 5+.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Rebellions crushed – All nationalist agitations<br />
have been calmed, nations may free the garrisoning Corps that may be<br />
located in rebel areas.<br />
Notes: once successfully in play, this event is discarded and can be later<br />
reshuffled in the deck.<br />
Spring in Dublin<br />
Description: This event will generate rebellions in Ireland, where Great<br />
Britain will be forced to leave a big garrison.