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War of the Rif<br />
Description: This event will generate rebellions in Morocco, where France<br />
will be forced to leave a big garrison.<br />
Historical notes: After the withdrawal of troops to France, the dissident<br />
tribes of the Blad-es-Siba seized the opportunity to attack the lightly<br />
defended French positions in the Atlas foothills and the Moulouya valley.<br />
Resident-General Lyautey faced a crisis and would have to act quickly to<br />
prevent defeat in Morocco, the loss of which would likely lead to the loss<br />
French possessions throughout North Africa.<br />
Conditions: automatic.<br />
Difficulty: die roll 3+.<br />
Modifiers: -4 in 1914, +1 if Turkey is at war against the Entente, +1 if<br />
“Successful Jihad” event has occurred.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Rebellion – France loses immediately 1 NW<br />
point, and a rebellion appears in Morocco. France will have to leave at least<br />
3 garrisoning Corps in Morocco. Otherwise she will suffer from a National<br />
Morale loss of 1 point per turn. A new “Colonial Uprising” event (against<br />
France) is generated and shuffled inside the deck.<br />
Notes: once successfully in play, the event is discarded and cannot occur<br />
again.<br />
End of the War of the Rif<br />
Description: This event will remove all negative effects brought in play by<br />
the War of the Rif.<br />
Historical notes: Such were the swift and brilliant results of<br />
General Lyautey’s actions against the Rebel tribes, the rebellion was<br />
subdued in a matter of months. Lyautey’s success ensured the vital<br />
supply of Moroccan meat and wheat would reach France throughout<br />
the war and under his administrative talents the country was to<br />
thrive. Supported by French industrial and agricultural specialists, factories<br />
were built, roads constructed and miles of fallow land ploughed<br />
and sown.<br />
Conditions: event “War of the Rif” has successfully occurred.<br />
Difficulty: die roll 5+.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Peace in Morocco – Uprising in Morocco<br />
ended: France may free the garrisoning Corps that could be located in<br />
Morocco.<br />
Notes: once successfully in play, the event is discarded and cannot occur<br />
again.<br />
Colonial Uprising (against Great Britain)<br />
Description: This event will generate rebellions in one colony.<br />
Historical notes: Throughout the areas controlled by the colonial powers<br />
sporadic uprisings took place as native peoples rebelled against foreign<br />
rule and the exploitation of land and people. In trying to remove the<br />
colonial regime Rebels were often only concerned with defending<br />
indigenous traditions and improving their immediate local conditions and<br />
generally were not seeking the creation of a sovereign nation-state.<br />
Conditions: automatic.<br />
Difficulty: die roll 3+.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Uprising in Nigeria – A rebellion occurs in<br />
Nigeria and Great Britain loses 1 NW point. Great Britain must leave a 2<br />
corps garrison in Nigeria unless she suffers an additional -1 NW points loss<br />
every Military phase.<br />
Option #2: Uprising in English Africa – A rebellion occurs in English Africa<br />
and Great Britain loses 1 NW point. Great Britain must leave a 2 corps<br />
garrison in English Africa unless she suffers an additional -1 NW points<br />
loss every Military phase.<br />
Option #3: Uprising in British India – A rebellion occurs in British India and<br />
Great Britain loses 1 NW point. Great Britain must leave a 2 corps garrison<br />
in British India unless she suffers an additional -1 NW points loss every<br />
Military phase.<br />
Notes: once successfully in play, this event is discarded and can be later<br />
reshuffled in the deck.<br />
Colonial Uprising (against France)<br />
Description: This event will generate rebellions in one colony.<br />
Historical notes: Throughout the areas controlled by the colonial powers<br />
sporadic uprisings took place as native peoples rebelled against foreign<br />
rule and the exploitation of land and people. In trying to remove the<br />
colonial regime Rebels were often only concerned with defending<br />
indigenous traditions and improving their immediate local conditions and<br />
generally were not seeking the creation of a sovereign nation-state.<br />
Conditions: automatic.<br />
Difficulty: die roll 3+.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Uprising in Indochina – A rebellion occurs in<br />
Indochina and France loses 1 NW point. France must leave a 2 corps<br />
garrison in Indochina unless she suffers an additional -1 NW points loss<br />
every Military phase.<br />
World War One: La Grande Guerre 1914-1918 173