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The fourteen points of President Wilson<br />
Description: This event will bring the USA closer to the intervention!<br />
Historical notes: In January 1918, Woodrow Wilson, President of the U.S.,<br />
listed ‘Fourteen Points’ in a speech in the U.S. Congress, explicitly stating<br />
the aims of the U.S. to assure the country that the war was being fought for<br />
a moral cause and for peace in Europe after World War One. Although the<br />
common people of Europe welcomed Wilson as a hero, other leaders of the<br />
Entente remained sceptical of his idealism. The fourteen points were the<br />
only explicit statement of all war aims by any of the nations actively<br />
participating in World War One.<br />
Conditions: the USA are at war against the Central Powers and the event<br />
“Wilson elected president of USA” has successfully occurred.<br />
Difficulty: automatic.<br />
Enter in play: end of Events phase, from ‘Early August 1914’ (turn 1) to the<br />
end of the war, provided the condition is met.<br />
Option #1: (historical choice) The fourteen points – USA gain 3 NW points,<br />
Austria-Hungary loses 3 NW points.<br />
Notes: once successfully in play, the event is discarded and cannot occur<br />
again.<br />
27.4 Mandatory events<br />
Mandatory events are listed here in no particular order.<br />
Portugal enters the War<br />
Description: This event will make Portugal declares war on Central Powers!<br />
Historical notes: Despite its old alliance with Britain, Portugal did not<br />
form a part of the system of alliances which triggered World War I and<br />
thus kept its neutrality during the first years of war. However Portugal<br />
suffered from the German U-Boat campaign which sought to blockade<br />
the United Kingdom, at the time the most important market for Portuguese<br />
products, and clashed with German troops in the Portuguese colony<br />
of Angola. In February 1916, after complying with a British request to<br />
confiscate German ships anchored in Portuguese ports Germany<br />
declared war.<br />
Conditions: automatic.<br />
Difficulty: die roll 4+.<br />
Modifiers: +2 if Great Britain is at war.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Portugal declares war on Central Powers –<br />
Portugal joins the war on the side of the Entente, all Entente powers gain<br />
170 World War One: La Grande Guerre 1914-1918<br />
+1 NW point bonus, a new “Torpedoing” event is generated and shuffled<br />
inside the deck.<br />
Notes: once successfully in play, the event is discarded and cannot occur<br />
again.<br />
Japan enters the War<br />
Description: This event will make Japan declares war on Central Powers!<br />
Historical notes: On August 15th, 1914, following a request for naval<br />
assistance by the British Government, under the terms of the<br />
Anglo-Japanese Alliance, in destroying German raiders in and around<br />
Chinese waters, Japan sent Germany an ultimatum demanding the<br />
removal of all German ships from Japanese and Chinese waters and the<br />
surrender of control of the disputed port of Tsingtao. When Germany failed<br />
to respond, Japan declared war.<br />
Conditions: automatic.<br />
Difficulty: die roll 4+.<br />
Modifiers: +2 if Great Britain is at war.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Japan declares war on Central Powers –<br />
Japan joins the war on the side of the Entente, all Entente powers gain +1<br />
NW point bonus, a new “Torpedoing” event is generated and shuffled inside<br />
the deck.<br />
Notes: once successfully in play, the event is discarded and cannot occur<br />
again.<br />
Seizure of neutral ships<br />
Description: This event will deteriorate the diplomatic relationships between<br />
the USA and Great Britain.<br />
Historical notes: The Central Powers ability to re-provision themselves<br />
under their own flags was eliminated in the opening days of the conflict,<br />
forcing the transfer of sea-borne trade into neutral shipping and the routing<br />
of supply through neutral ports. In an attempt to reduce this trade both<br />
the British and French governments issued new and more rigorous<br />
interpretations of contraband, adding greatly to the list of contraband goods<br />
that could be seized on the high seas.<br />
Conditions: Great Britain must be at war.<br />
Difficulty: die roll 4+.<br />
Modifiers: +2 if Great Britain has adopted the political action “Neutrals<br />
Blockade”.<br />
Enter in play: Events phase, any turn.