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If Turkey joins Entente, I Army may act in the Balkans.<br />
The Turkish II Army is free to act on any of the above fronts. It may also<br />
attempt a landing in Southern Russia (via a naval mission), outside of the<br />
Azov Sea (if Kertch is Russian). It can never be associated with a second<br />
front (for example, Russian, Italian, etc).<br />
All Turkish Armies may rebase to Anatolia (See above) and fight there.<br />
Western/Armenian Front: there is no border for this front. The Armenian<br />
Front extends in front of the Russian X Army (Kavkaz), and possibly the XII<br />
Army (if it is on this front).<br />
The “German” Generals<br />
The generals Von Sanders and Von der Golz are lent by Germany, if Turkey<br />
declares war on Entente.<br />
General Von der Golz commands the Turkish II Army, and general Von<br />
Sanders the Turkish I Army.<br />
The Turkish Armies that they command may contain 1 German corps and<br />
1 artillery (by permission of the commander of German forces in Turkey).<br />
● Von der Golz (II Army): beginning in 1916, a D6 is rolled at the end of<br />
each turn. On a 6, he dies and is removed from play.<br />
● Von Sanders (I Army): may change his command, each Interphase, to<br />
any other Turkish Army without a general.<br />
If Turkey goes to war against Central Powers, these two generals will not<br />
be available.<br />
Mustapha Kemal<br />
Kemal begins the war as a corps general. 3 turns after Turkey enters the<br />
war, he appears in the game with one 4-5-4 [V] (mountain) corps. He stays<br />
with that corps and gives it (and it alone) his attack and defense bonuses,<br />
in place of those of the general who commands the HQ.<br />
Beginning in 1917, Kemal may command a Turkish Army, via event. This<br />
nullifies the preceding paragraph.<br />
Chronic Desertions<br />
The Turkish Army suffers chronic desertions of manpower. Its corps are<br />
often reduced in strength.<br />
Turkey rolls automatically a D12 at the end of each Reinforcement Phase:<br />
-3 in 1914 -1 in 1916 +1 in 1918+<br />
-2 in 1915 +0 in 1917<br />
-2 per battle in defense (at the last turn)<br />
A limit exists: max. 7 losses.<br />
These losses have no effect on the Turkish NW. Do not count them.<br />
If Turkey goes to war against Central Powers, all the losses must come<br />
from the Balkan front (I and II Armies).<br />
Intact units are chosen first.<br />
156 World War One: La Grande Guerre 1914-1918<br />
Reduced units are chosen afterwards, and roll a special morale check. The<br />
test is done with a negative effect of -1 (uniquely), ignoring all the other<br />
modifiers. This, without loss of RP.<br />
Losses from desertion have no consequence on Turkish NW.<br />
Armenia<br />
Enver Pasha’s Turkish III Army may operate in Armenia (and beyond).<br />
● Erzerum: The railroad line from Kayseri to Erzerum has a capacity<br />
of 1.<br />
● Yudenitch: The Russian general of the X Army (Kavkaz) begins the<br />
game face down (unavailable). Each time that the X Army fights a<br />
defensive battle, General Yudenitch has a 50% chance to enter the<br />
game.<br />
If Russia makes peace, the Turkish III Army must stay on the Armenian<br />
Front (it can never be redeployed elsewhere).<br />
The Young Turks and Pan-Turkism<br />
The Young Turk movement, led by Enver Pasha, heads the Ottoman<br />
Empire. Its goal is the creation of a strong, homogeneous, Turkish empire,<br />
which would reunite all Turkish-speaking peoples, including those of the<br />
Caucasus and Central Asia.<br />
Armenians: Turkey loses NW -5 during the Summer 1915 Interphase (by<br />
default, the second Interphase following its entry into the war). This is the<br />
result of genocide against the Armenian population, which killed 1 million<br />
people (men, women, and children).<br />
Caucasus: As soon as Turkey goes to war against Entente, Enver’s III Army<br />
must attack Russians on the Armenian Front in the next 3 turns, in at least<br />
2 consecutive turns. It must attack with all the units available (except those<br />
in Reserves). If it does not, Turkey loses NW -5.<br />
Turkey must repeat this attack each year, as long as Enver is at GHQ.<br />
The Little Napoleon: Enver commands the Turkish III Army.