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Ageod WW1 Manual Cover.qxd

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If Turkey joins Entente, I Army may act in the Balkans.<br />

The Turkish II Army is free to act on any of the above fronts. It may also<br />

attempt a landing in Southern Russia (via a naval mission), outside of the<br />

Azov Sea (if Kertch is Russian). It can never be associated with a second<br />

front (for example, Russian, Italian, etc).<br />

All Turkish Armies may rebase to Anatolia (See above) and fight there.<br />

Western/Armenian Front: there is no border for this front. The Armenian<br />

Front extends in front of the Russian X Army (Kavkaz), and possibly the XII<br />

Army (if it is on this front).<br />

The “German” Generals<br />

The generals Von Sanders and Von der Golz are lent by Germany, if Turkey<br />

declares war on Entente.<br />

General Von der Golz commands the Turkish II Army, and general Von<br />

Sanders the Turkish I Army.<br />

The Turkish Armies that they command may contain 1 German corps and<br />

1 artillery (by permission of the commander of German forces in Turkey).<br />

● Von der Golz (II Army): beginning in 1916, a D6 is rolled at the end of<br />

each turn. On a 6, he dies and is removed from play.<br />

● Von Sanders (I Army): may change his command, each Interphase, to<br />

any other Turkish Army without a general.<br />

If Turkey goes to war against Central Powers, these two generals will not<br />

be available.<br />

Mustapha Kemal<br />

Kemal begins the war as a corps general. 3 turns after Turkey enters the<br />

war, he appears in the game with one 4-5-4 [V] (mountain) corps. He stays<br />

with that corps and gives it (and it alone) his attack and defense bonuses,<br />

in place of those of the general who commands the HQ.<br />

Beginning in 1917, Kemal may command a Turkish Army, via event. This<br />

nullifies the preceding paragraph.<br />

Chronic Desertions<br />

The Turkish Army suffers chronic desertions of manpower. Its corps are<br />

often reduced in strength.<br />

Turkey rolls automatically a D12 at the end of each Reinforcement Phase:<br />

-3 in 1914 -1 in 1916 +1 in 1918+<br />

-2 in 1915 +0 in 1917<br />

-2 per battle in defense (at the last turn)<br />

A limit exists: max. 7 losses.<br />

These losses have no effect on the Turkish NW. Do not count them.<br />

If Turkey goes to war against Central Powers, all the losses must come<br />

from the Balkan front (I and II Armies).<br />

Intact units are chosen first.<br />

156 World War One: La Grande Guerre 1914-1918<br />

Reduced units are chosen afterwards, and roll a special morale check. The<br />

test is done with a negative effect of -1 (uniquely), ignoring all the other<br />

modifiers. This, without loss of RP.<br />

Losses from desertion have no consequence on Turkish NW.<br />

Armenia<br />

Enver Pasha’s Turkish III Army may operate in Armenia (and beyond).<br />

● Erzerum: The railroad line from Kayseri to Erzerum has a capacity<br />

of 1.<br />

● Yudenitch: The Russian general of the X Army (Kavkaz) begins the<br />

game face down (unavailable). Each time that the X Army fights a<br />

defensive battle, General Yudenitch has a 50% chance to enter the<br />

game.<br />

If Russia makes peace, the Turkish III Army must stay on the Armenian<br />

Front (it can never be redeployed elsewhere).<br />

The Young Turks and Pan-Turkism<br />

The Young Turk movement, led by Enver Pasha, heads the Ottoman<br />

Empire. Its goal is the creation of a strong, homogeneous, Turkish empire,<br />

which would reunite all Turkish-speaking peoples, including those of the<br />

Caucasus and Central Asia.<br />

Armenians: Turkey loses NW -5 during the Summer 1915 Interphase (by<br />

default, the second Interphase following its entry into the war). This is the<br />

result of genocide against the Armenian population, which killed 1 million<br />

people (men, women, and children).<br />

Caucasus: As soon as Turkey goes to war against Entente, Enver’s III Army<br />

must attack Russians on the Armenian Front in the next 3 turns, in at least<br />

2 consecutive turns. It must attack with all the units available (except those<br />

in Reserves). If it does not, Turkey loses NW -5.<br />

Turkey must repeat this attack each year, as long as Enver is at GHQ.<br />

The Little Napoleon: Enver commands the Turkish III Army.

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