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This test is immediate, as soon as one of these events takes place.<br />
If the result is 9+, Clemenceau loses power.<br />
+2 Paris is German<br />
+1 Allies Grand Offensive defeat (Att or Def), French Front<br />
(or +3 for a Major defeat)<br />
-3 Allies Grand Offensive victory (Att or Def), French Front<br />
-1 per 6 American corps present in France<br />
Clemenceau automatically loses power if a French Revolution occurs.<br />
If Clemenceau loses power, the Parliament moves 2 boxes towards<br />
Defeatism (to the left) if it is in Union Sacree, or only 1 box otherwise.<br />
United States at War<br />
When the United States is at war, France has 2 advantages:<br />
● NW +1 per 2 new US corps landed in Europe: immediate effect.<br />
● France has a -1 bonus for the War Weariness Test.<br />
Italian Front<br />
If an Entente GHQ is in Lyon, this GHQ may be used on the French Front<br />
and on the Italian Front at the same time (for example: for the sending of<br />
reinforcements).<br />
26.5 Great Britain<br />
“British Expeditionary Forces” (BEF)<br />
Britain has 2 elite corps at its disposal in 1914: 8 3 -9-4, identified as “BEF”.<br />
The British BEF enters the game at the end of the August Entente turn at<br />
Arras.<br />
The British 3-4-3 Marine also appears at the end of the August Entente<br />
turn via event (either Antwerp, Egypt or in Belgian Army).<br />
Britain – RP in August<br />
Britain only has its stock of 6 RP at its disposal in August 1914.<br />
It may not reduce its corps to obtain more RP (in August 14).<br />
Sea Control<br />
The North Sea and the Adriatic are the two seas that are “Contested”<br />
between the two sides (with a variable if Italy is with Central Powers). If<br />
Germany takes control of a sea (Channel or North Sea), this does not<br />
affect British commerce (but it interrupts the blockade).<br />
The Royal Navy<br />
Britain has the most powerful Fleet in the world. It dominates all the seas.<br />
The Royal Navy has, however, a formidable rival. The German Fleet,<br />
although inferior in number, is of very good quality.<br />
The Grand Fleet and the Scouting Fleet are based at Scapa Flow.<br />
The Royal Navy has a penalty during combat due to poor shell quality (they<br />
often ricochet on the enemy armor-plating). Before each firing, a D6 is<br />
rolled: if the result is odd, the firing is carried out with a -1 penalty to the<br />
D12. This effect is cancelled by allied technology #26 (Navy<br />
Shells).Obtainable beginning in 1916.<br />
The German high seas Fleet rarely may sortie in full force because of<br />
Kaiser Wilhelm II (he does not like to risk his armored ships).<br />
Nonetheless, the German scouting Fleet (with its excellent battle cruisers)<br />
is authorized to go out to sea, each turn, notably to carry out raids on the<br />
British coast. This inflicts a loss of NW -2 on Britain each time a raid is<br />
successful.<br />
Elsewhere, the Royal Navy must guard against the 4 German Raiders, as<br />
well as the Far East flotilla, and protect its trade.<br />
All the British ports are considered to be adjacent to the British Channel<br />
and the North Sea (except Scotland/Scapa Flow).<br />
● The Harwich fleet is worth 1 recon unit at sea (even when in port).<br />
● The Furious CV is worth 1 recon unit (like a naval plane), once built.<br />
Modern BB<br />
These modern armored ships, running on petroleum and not on coal,<br />
sailed at 24 knots in battle.<br />
The BB Queen Elizabeth, when it enters into play, may be placed in the<br />
“Scouting Fleet” (British Scouting Fleet), even if its speed is not marked 4+<br />
on its counter.<br />
On the other hand, this naval counter enters into battle only beginning from<br />
the 2nd round (keep the unit off the map for the 1st round). The naval<br />
counter is placed directly with those of the Scouting Fleet in the 2nd round,<br />
but it fires at long range (L) in arriving.<br />
The BC Hood may not be completed until these naval counters have been<br />
built. It may be “launched” as soon as BC Renown and BC Courageous are<br />
in the game (even with 1 unit).<br />
Remember: each unit of a built BB or BC gives you NW +1.<br />
This increase is applied during the NW adjustment during the Interphase,<br />
although the production is played afterwards (this is retroactive, exception).<br />
Naval Battle<br />
● After a naval battle, units that have sustained damage may not<br />
voluntarily go out to sea the next turn.<br />
● Nonetheless they may go out in reaction to an enemy fleet going out<br />
to sea.<br />
The British Army<br />
Britain has 6 Armies in all at its disposal. It starts with 3 Armies: one in India<br />
(the VI), one in Egypt (the V), and the famous elite “BEF” (the I Army, with<br />
two 8 3 -9-4 super corps) intended to go to the French front.<br />
World War One: La Grande Guerre 1914-1918 153