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Ageod WW1 Manual Cover.qxd

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This test is immediate, as soon as one of these events takes place.<br />

If the result is 9+, Clemenceau loses power.<br />

+2 Paris is German<br />

+1 Allies Grand Offensive defeat (Att or Def), French Front<br />

(or +3 for a Major defeat)<br />

-3 Allies Grand Offensive victory (Att or Def), French Front<br />

-1 per 6 American corps present in France<br />

Clemenceau automatically loses power if a French Revolution occurs.<br />

If Clemenceau loses power, the Parliament moves 2 boxes towards<br />

Defeatism (to the left) if it is in Union Sacree, or only 1 box otherwise.<br />

United States at War<br />

When the United States is at war, France has 2 advantages:<br />

● NW +1 per 2 new US corps landed in Europe: immediate effect.<br />

● France has a -1 bonus for the War Weariness Test.<br />

Italian Front<br />

If an Entente GHQ is in Lyon, this GHQ may be used on the French Front<br />

and on the Italian Front at the same time (for example: for the sending of<br />

reinforcements).<br />

26.5 Great Britain<br />

“British Expeditionary Forces” (BEF)<br />

Britain has 2 elite corps at its disposal in 1914: 8 3 -9-4, identified as “BEF”.<br />

The British BEF enters the game at the end of the August Entente turn at<br />

Arras.<br />

The British 3-4-3 Marine also appears at the end of the August Entente<br />

turn via event (either Antwerp, Egypt or in Belgian Army).<br />

Britain – RP in August<br />

Britain only has its stock of 6 RP at its disposal in August 1914.<br />

It may not reduce its corps to obtain more RP (in August 14).<br />

Sea Control<br />

The North Sea and the Adriatic are the two seas that are “Contested”<br />

between the two sides (with a variable if Italy is with Central Powers). If<br />

Germany takes control of a sea (Channel or North Sea), this does not<br />

affect British commerce (but it interrupts the blockade).<br />

The Royal Navy<br />

Britain has the most powerful Fleet in the world. It dominates all the seas.<br />

The Royal Navy has, however, a formidable rival. The German Fleet,<br />

although inferior in number, is of very good quality.<br />

The Grand Fleet and the Scouting Fleet are based at Scapa Flow.<br />

The Royal Navy has a penalty during combat due to poor shell quality (they<br />

often ricochet on the enemy armor-plating). Before each firing, a D6 is<br />

rolled: if the result is odd, the firing is carried out with a -1 penalty to the<br />

D12. This effect is cancelled by allied technology #26 (Navy<br />

Shells).Obtainable beginning in 1916.<br />

The German high seas Fleet rarely may sortie in full force because of<br />

Kaiser Wilhelm II (he does not like to risk his armored ships).<br />

Nonetheless, the German scouting Fleet (with its excellent battle cruisers)<br />

is authorized to go out to sea, each turn, notably to carry out raids on the<br />

British coast. This inflicts a loss of NW -2 on Britain each time a raid is<br />

successful.<br />

Elsewhere, the Royal Navy must guard against the 4 German Raiders, as<br />

well as the Far East flotilla, and protect its trade.<br />

All the British ports are considered to be adjacent to the British Channel<br />

and the North Sea (except Scotland/Scapa Flow).<br />

● The Harwich fleet is worth 1 recon unit at sea (even when in port).<br />

● The Furious CV is worth 1 recon unit (like a naval plane), once built.<br />

Modern BB<br />

These modern armored ships, running on petroleum and not on coal,<br />

sailed at 24 knots in battle.<br />

The BB Queen Elizabeth, when it enters into play, may be placed in the<br />

“Scouting Fleet” (British Scouting Fleet), even if its speed is not marked 4+<br />

on its counter.<br />

On the other hand, this naval counter enters into battle only beginning from<br />

the 2nd round (keep the unit off the map for the 1st round). The naval<br />

counter is placed directly with those of the Scouting Fleet in the 2nd round,<br />

but it fires at long range (L) in arriving.<br />

The BC Hood may not be completed until these naval counters have been<br />

built. It may be “launched” as soon as BC Renown and BC Courageous are<br />

in the game (even with 1 unit).<br />

Remember: each unit of a built BB or BC gives you NW +1.<br />

This increase is applied during the NW adjustment during the Interphase,<br />

although the production is played afterwards (this is retroactive, exception).<br />

Naval Battle<br />

● After a naval battle, units that have sustained damage may not<br />

voluntarily go out to sea the next turn.<br />

● Nonetheless they may go out in reaction to an enemy fleet going out<br />

to sea.<br />

The British Army<br />

Britain has 6 Armies in all at its disposal. It starts with 3 Armies: one in India<br />

(the VI), one in Egypt (the V), and the famous elite “BEF” (the I Army, with<br />

two 8 3 -9-4 super corps) intended to go to the French front.<br />

World War One: La Grande Guerre 1914-1918 153

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