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empire, blue/red), no helmet, suffered significant losses during the first<br />
battles in August 1914.<br />
In Attack, French losses are aggravated. This doesn’t apply in Defense.<br />
The result of French losses in Attack are looked at twice: the 1st result is<br />
read normally, the 2nd result is read on the line just above (of the same<br />
column). Take the worse of the two results for the French:<br />
E > 2 > M > 1 > ½ > 0<br />
This rule does not apply when the French launches a counter-attack after<br />
a failed German attack.<br />
This rule ceases to be applied the turn after:<br />
● either French losses rise to 30 losses at the end of the turn (to be<br />
accumulated from the beginning of the game). This Level is<br />
diminished by -5 if the French besieges or controls Strasbourg;<br />
same for Metz (max. -10 for both of them).<br />
● or if the French changes over to Fire Doctrine (October or<br />
Nov–December 1914).<br />
75 mm Cannon<br />
In 1914, the fire value of French corps is worth +1 in plain (with or without<br />
city/fortress), and -1 in other terrain (during attack or defense).<br />
French corps with a fire value of 0 are worth +1/0 in Plain (front/back).<br />
Exception: French corps with a +1 in fire cannot be reduced.<br />
Beginning in 1915, the fire value of French corps becomes normal again<br />
(equal to its counter value).<br />
The Pre-Turn of August 1914<br />
After the August pre-turn, French Armies which have been engaged in a<br />
battle can receive extra RP (from the French RP stock).<br />
Half of the corps, per Army, may be restored to full strength (rounded up).<br />
German Invasion of Belgium<br />
If Germany invades Belgium, no French Army is authorized to enter there<br />
until the German August turn.<br />
On the other hand, French Armies are authorized to intercept any German<br />
Army on Belgian soil.<br />
This ban is lifted during the German game turn of August 1914 (if a French<br />
Army reacts and plays during this turn).<br />
Automatic Reaction of the V Army<br />
During the August 1914 turn, the V Army (Lanrezac) may obtain an<br />
Automatic Reaction during the German turn, to be played before the last<br />
German Army is activated on the Western Front. This Reaction is carried<br />
out without a test. It allows this exposed Army to be played before a<br />
possible double German turn (if Germany obtains the Initiative in the West<br />
in September).<br />
The French may choose to ignore this Automatic Reaction, to attempt a<br />
Normal Reaction (with a test) with any French Army during the German<br />
turn (between 2 activations).<br />
Strasbourg and Metz<br />
When France “recaptures” Strasbourg or Metz for the first time, she earns<br />
NW +5 at the end of the turn (instead of NW +2 for a taken city).<br />
This is only valid one time. The conquest of the second city of<br />
Alsace-Lorraine does not give this bonus (only NW +2 for the city, normal<br />
case).<br />
Strasbourg and Metz are considered “French” once conquered by the Allies<br />
(example: for supply). France benefits from the revenue of these cities. It<br />
receives 1 extra RP, in flow, if it controls the two cities.<br />
Lanrezac, Foch and Franchet<br />
Conflict with Joffre: in September 14, a test is carried out during the<br />
Reinforcement Phase (D6): on a 4+, a conflict breaks out.<br />
Lanrezac is dismissed and replaced by Franchet. In addition, Foch is<br />
appointed to an available HQ.<br />
The French may disregard this and keep Lanrezac in exchange for an<br />
immediate loss of NW -4.<br />
The same in October, a new test is carried out.<br />
Beginning in Nov-December 14, the conflict of the two leaders finally<br />
ceases (if Lanrezac is still in play). Franchet and Foch are available in the<br />
French generals pool.<br />
World War One: La Grande Guerre 1914-1918 151