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Ageod WW1 Manual Cover.qxd

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The Arms Shortage<br />

Russia had a chronic problem supplying arms and munitions to its Armies.<br />

This is responsible for the low fire values of Russian corps.<br />

Russia may improve its armaments in three ways:<br />

● spending EP in “improvements” to improve the fire value of its corps,<br />

but this is very expensive<br />

● “Polivanov becomes the Minister of War” Event: this permits 5 Russian<br />

corps to be considered better equipped (+1 to their fire value, without<br />

exceeding their maximum). Russia may choose these units at any<br />

stage of a turn (a choice that may be freely made each turn). Once<br />

Polivanov is sacked, this halts.<br />

● If the Turkish Straits and/or the Baltic are open to commerce, Russia<br />

may then be supplied with EP (with which to finance its armament<br />

improvements).<br />

The cost of building Russian MUN is much higher than elsewhere (this<br />

represents the lack of standardization in Russian calibers).<br />

Russia has no siege artillery, but does have two mobile coastal artillery<br />

units (one of which must be built) which have the same effect as siege<br />

artillery for firing against fortresses.<br />

The Russian Bear<br />

Russia may ignore its losses in 1 attack per turn on the Russian Front when<br />

adjusting its NW as above. This attack must be a “secondary” battle.<br />

Russia may also ignore all losses on the Armenian Front (Turkish border),<br />

whether attacking or defending, when adjusting its NW.<br />

The Caucasus<br />

Only 2 Russian Armies, the X (Kavkaz) Army and eventually the XII (Zentr)<br />

Army, may operate in the Caucasus or in Russian Armenia.<br />

The “Armenian” Front extends in front of the Russian X Army (Kavkaz), and<br />

the XII Army (Zentr). To the north of the Don, it is the Russian Front.<br />

● Kars: the railway has a capacity of 2 up to Kars; and 1 from there to<br />

Sankamish (in Turkish Armenia)<br />

● Erzerum: if this Armenian city is conquered by the Russians, it may<br />

act as a supply source for one Russian Army. It also serves as a<br />

terminal for the Russian railway.<br />

Reminder: On the Armenian Front, the maximum entrenchment is limited<br />

to +1 (whereas the entrenchment level, in the West, may reach +3).<br />

The Siberians<br />

The three Russian 5 1 -6-4 [E] (Siberian) corps have elite morale in the<br />

Winter only (in Snow weather).<br />

The Czech Legion<br />

The Russian corps identified as 6 1 -6-4 “Czech” represents the Czech<br />

Legion (with its elite morale).<br />

148 World War One: La Grande Guerre 1914-1918<br />

This unit can be built by Russia starting in Winter 1915.<br />

Austria-Hungary loses NW -3 the first time that this corps is created and is<br />

put in play.<br />

The Polish Legion<br />

The Russian corps identified as 4 1 -5-4 “Polska” (NATO cadre with blue<br />

figures) represents the Polish Legion.<br />

This unit can be built by Russia starting in 1915.<br />

The Polish Legion must fight on the Russian Front. It may never serve<br />

elsewhere.<br />

The Russian Garrisons<br />

The garrison corps in the fortresses may be “released” to join the Russian<br />

Armies, by playing Political Action “Free Fortress Garrisons”.<br />

Russian Generals<br />

General Pool: do not include the Grand Duke (he is at GHQ in 1914).<br />

● Samsonov: He is removed from the game if he loses 3+ corps in one<br />

turn in 1914 (eliminated).<br />

● Kornilov: If a mutiny occurs, he receives a number of advantages. If<br />

the Revolution occurs, he may launch a military coup by playing the<br />

“Politics” Event.<br />

● Yudenitch: he’s not always in command of X (Kavkaz) Army on the<br />

Armenian front, fighting the Turks. Each time that the X Army is<br />

engaged in a defensive battle, General Yudenitch has a 50% chance<br />

of “appearing” on the X Army HQ (permanently). Only one die-roll is<br />

allowed each turn. Yudenitch cannot command elsewhere, except if<br />

Turkey is fighting on the side of Entente. In this case, X Army is free<br />

to move elsewhere.

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