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involved in a combat taking place in a mountain region, the enemy’s fire<br />
value is ignored. The mountain unit gets a bonus to its value (+3 when<br />
defending, +2 when attacking).<br />
Polish Legion<br />
The German corps designated 6 2 -6-4 “Polska” (Polish coat-of-arms on the<br />
unit, specific uniform) represents the Polish Legion.<br />
If the German player has created the Poland General Government<br />
(political action), the Polish Legion appears for free. If the German corps<br />
6 2 -6-4 “Polska” is reduced, it returns to full strength during the next<br />
reinforcement phase, without spending any RP.<br />
German Zeppelins<br />
The German player possesses Zeppelins. They are special Bombers.<br />
A Zeppelin is invulnerable to Fighters as long as the “High Altitude”<br />
technology is not known by Entente.<br />
On the other hand (because of its altitude), a Zeppelin has a penalty of +1<br />
when checking for mission success.<br />
In 1918+, a German Zeppelin has 50% chance to be destroyed as soon as<br />
it attempts a Strategic bombing<br />
Colonel Brüchmüller<br />
Germany may benefit from the “Brüchmüller” event. He is an artillery<br />
genius. He provides a +1 bonus to the all preliminary bombardments, gas<br />
attacks or siege bombardments.<br />
German Railroads<br />
In 1917, the railroad capability is lowered by 1.<br />
Germany:<br />
1914-1916 (20)<br />
1917+ (19)<br />
German Raiders (CL)<br />
Germany has its Far East fleet (Admiral von Spee) + 2 independent<br />
Raiders in the faraway seas.<br />
● 2 Raiders (CL Koenigsberg, Koenigsberg).<br />
● Spee’s Fleet (AC Scharnhorst, CL Raider Dresden, Emden]<br />
(+ Admiral Spee).<br />
Britain will chase after them beginning in September 14, and destroy them<br />
sooner or later.<br />
Each raider at sea on raid mission makes 1 hit, and Spee’s fleet 2 hits, on<br />
Britain’s commerce (for 2 EP per hit during the Interphase) at the beginning<br />
of each turn. This, from August 14.<br />
If, at the end of 1914, a Raider or Spee’s fleet has survived, Germany gains<br />
NW +2 (at the beginning of the Winter Interphase).<br />
German Tactical Submarines (SS)<br />
The German has 2 Submarines (SS) in 1914, not to be confused with<br />
U-boats. A 3rd SS may be constructed afterwards.<br />
All the SS carry out naval reconnaissance. They are not assigned to a war<br />
fleet.<br />
The German may use 1 sole SS to carry out one torpedoing at sea per turn<br />
(cost is free). This is not a mission at sea, a simple announcement will suffice.<br />
The SS is not obliged to go to sea (in this case, it risks nothing).<br />
The SS attack is resolved before any naval battle.<br />
Torpedoing Table:<br />
2–4 the SS has 1 hit (it is flipped over) or sunk (if it has 2 hits)<br />
5–6 nothing<br />
7 CL Bristol (1914-15)<br />
8 AC Achilles (1914-15) or Proserpine (1916+) or Abukir (1916+)<br />
9 AC Black Prince (1914-15)<br />
10 B Triumph (1914-15) or Proserpine (1916+) or Ducan (1916+)<br />
11 B Edouard VII (1914-15)<br />
12 BB Bellorophon (1914-15) or BB Bellorophon (1916+)<br />
or Iron Duke (1916+)<br />
with: +1 in 1914<br />
+1 TEC U-boat<br />
-1 in 1918+<br />
-1 TEC Asdic<br />
● Then the ship counter rolls its Critical Hit (D6):<br />
[1–3]: damage (or 3 hits) ; [4–6] one ship counter unit is sunk.<br />
A BB only sinks on a 6 (othewise it is damaged).<br />
Germany earns NW +1 (and Britain NW -1), if a B or BB unit sinks.<br />
Notice: these torpedoings also integrate the drifting mines, which sunk<br />
several British ships during the war.<br />
Recon at sea: an SS may also act as a Recon unit (without risk). This may<br />
give a bonus in order to achieve surprise in the event of a German Fleet<br />
going out to sea.<br />
World War One: La Grande Guerre 1914-1918 143