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German Garrisons<br />
German garrison corps may leave their setup region, or be added into a<br />
German Army when that Army is activated.<br />
The German player may use his fortress garrisons beginning in August 14<br />
(but not during the Pre-turn).<br />
German High Command<br />
There are 2 German GHQs, “OHL” for the Western Front, and “Ober Ost”<br />
for the Eastern Front. They cannot be assigned to the other front.<br />
Moltke: he leaves his command at the beginning of October 1914. He is<br />
replaced by Falkenhayn at the Western GHQ.<br />
Falkenhayn: if he is sacked later, he is replaced by Hindenburg.<br />
Hindenburg: he is assigned to the Eastern Front GHQ at the beginning of<br />
October 1914. He assists the supreme commander on this front.<br />
Falkenhayn (West) and Hindenburg (East) may not exchange places<br />
(except if France surrenders).<br />
If Hindenburg becomes Commander-in-Chief (instead of Falkenhayn), he<br />
is moved to GHQ West.<br />
Austrian Rivalry: as long as Hindenburg is present in the Eastern Front<br />
GHQ, the relations with the Austrian GHQ (commanded by Conrad) are<br />
bad.<br />
The initiative value is 2 (instead of 4) on the Eastern Front.<br />
The German and Austrian Armies have a -3 penalty to their coordination<br />
checks on the Russian Front.<br />
German Generals<br />
General Pool: neither Ludendorff nor Hoffman are put in the pool at the<br />
beginning of the game.<br />
Moltke (GHQ): He moves at the beginning of the German turn only, before<br />
any German Army is activated. He is replaced by Falkenhayn at the<br />
beginning of October 1914.<br />
Bülow and Kluck: if the war plan fails, they may be sacked in<br />
Nov-December 1914 (by event).<br />
Hindenburg: He is assigned to GHQ Oberost in October 1914. Then, he<br />
may be promoted to supreme commander (West GHQ). In this case, the<br />
rivalry with Conrad on the Eastern Front ends (See above).<br />
Falkenhayn: If he leaves the GHQ, he assumes the command of a HQ on<br />
the Eastern Front.<br />
Kronprinz: He may not be dismissed (except by event). He may launch a<br />
Grand Offensive in 1915+, with 1 star in attack, and gives a NW +3<br />
benefit (once per game).<br />
142 World War One: La Grande Guerre 1914-1918<br />
Rupprecht: he may not be dismissed (except by event). He may launch a<br />
Grand Offensive in 1915+, with 1 star in attack, and gives a NW +3<br />
benefit (once per game).<br />
Armies XIV, XV and XVI<br />
Starting in the Winter 1914 Interphase, Germany may build her three<br />
missing Armies (XIV, XV and XVI).<br />
Building an HQ costs nothing. It appears in the game as soon as one corps<br />
from its Army (with the same Army number) is built and brought in play.<br />
The XI “Süd” Army<br />
The XI “Süd” Army is the only Army that may be sent anywhere, to the<br />
Italian Front, or to the Balkan Front, or to the Near-East Front, or to the<br />
Armenian Front.<br />
The German player must have chosen and succeeded the political action<br />
“Expeditionary Corps”.<br />
The XI Süd Army may command foreign corps, with no distinction of<br />
nationality.<br />
● If a foreign corps is placed “out of combat”, it may return directly to<br />
the Xl Süd Army during the following turn (this is an exception).<br />
● During the Reinforcement Phase, the XI Süd Army may only rebuild 2<br />
corps, no matter what their nationality may be.<br />
Italian and Balkan Fronts<br />
Germany may send 1 Army to the Italian Front, in addition to the XI Süd<br />
Army (for a total of 2 Armies).<br />
Same thing for the Balkan Front: 1 Army + Süd Army.<br />
Bavaria and Saxony<br />
The German Second Reich was a federation of several German states,<br />
including the kingdom of Saxony and the kingdom of Bavaria. Their units<br />
are different from other German units (they bear their own coat-of-arms) ,<br />
with a few specificities.<br />
Bavaria: There are 2 armies mostly composed by Bavarian corps:<br />
VI (Rupprecht) and XVI (to be created) plus independent corps. The<br />
Bavarian units (in blue) have a -1 morale penalty when fighting on the<br />
Russian Front, and a +1 morale bonus when fighting within Bavaria (if it<br />
ever happens).<br />
Saxony: There is one Saxon Army: X (it arrives in October on the Russian<br />
Front) plus independent corps. The (yellow) Saxon units have a +1 morale<br />
bonus when attacking on the Eastern Front, except in rain or snow<br />
weather.<br />
When a Saxon 63-7-4 becomes a Stosstrüppen, it no longer benefits from<br />
its +1 morale bonus.<br />
Mountain Units<br />
The German mountain corps have an elite morale only in a mountain<br />
region. Elsewhere, their morale is only veteran. When a mountain unit is