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Ageod WW1 Manual Cover.qxd

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attlefield (including conquest of enemy capital, important but no longer<br />

decisive).<br />

But all the above, and the length of the war, will weaken the national<br />

government, which in turns affects NW . Therefore the goal is to force the<br />

opponent to become politically fragile in order to decrease its NW and send<br />

him beyond the critical thresholds before the same occurs to you!<br />

To win:<br />

● Central Powers: France and Russia must surrender<br />

● Entente: Germany must surrender<br />

You may even surrender by yourself to avoid an even more infamous defeat<br />

(under the worst terms).<br />

At the end of the war, the “quality” of your victory will be evaluated.<br />

25.2 Voluntary Capitulation<br />

It is possible to engage in peace proposals with the enemy during a Winter<br />

Interphase, either to conclude a Separate peace, or to bluff the enemy. A<br />

real peace proposal has few prospects of success, with all this hatred<br />

accumulated in the years of the war and with such complicated diplomatic<br />

maneuvers. You may conclude a Separate peace only with Russia or<br />

Austria-Hungary (depending on your side).<br />

25.2.1 General Principle<br />

The peace rules are very specific. There are four kinds of peace:<br />

unconditional surrender (for everybody), voluntary surrender (France and<br />

Germany), separate peace (Austria-Hungary, Russia) and general peace.<br />

Any power may be forced into an unconditional surrender, if its NW falls low<br />

enough on the NW track. The unconditional surrender test appears in the<br />

lowest boxes of this track. If the test “succeeds”, the power immediately<br />

surrenders unconditionally to the enemy side.<br />

France and Germany have the possibility to voluntarily surrender (with no<br />

surrender test). The player may choose this solution if the war is very<br />

likely lost. This option gives conditions a little better than an unconditional<br />

surrender test.<br />

Also, a Separate peace may be proposed to Russia (for Entente) and to<br />

Austria-Hungary (for Central Powers). These two powers are the only ones<br />

that may “accept” such a settlement, against the will of their controlling<br />

player.<br />

General Peace occurs when Germany surrenders, or when both France<br />

and Russia sue for peace. If that happens, all other powers follow suit.<br />

27.2.2 Negotiations Principle<br />

By playing Political Action “Negotiate Peace”, you may propose peace<br />

negotiations to the opposite side. More precisely, you attempt to negotiate<br />

136 World War One: La Grande Guerre 1914-1918<br />

with Russia (if you are Central Powers) or with Austria-Hungary (if you are<br />

Entente), to conclude a Separate peace.<br />

All the powers on your side must choose this action simultaneously (except<br />

Turkey). But only one common test is resolved. There is a “Leader” to<br />

negotiate:<br />

● Central Powers: Germany<br />

● Entente: France or Russia<br />

Only this power gains or loses NW, depending on the result of the action<br />

(See the chart below).<br />

Your proposal may be sincere or it may be a bluff. This choice is secret.<br />

Your opponent replies yes or no. This will have consequences on<br />

the negotiations. If Entente replies yes, it means that France and Britain<br />

take part in the negotiations. Likewise, if Central Powers reply yes, it means<br />

that Germany takes part in the negotiations. If the answer is no, it means<br />

that only Russia or Austria-Hungary negotiate alone (depending on<br />

your side).

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