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Ageod WW1 Manual Cover.qxd

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Entry Regions: several boxes are adjacent to Europe, and are linked to the<br />

main map through entry regions. These entry regions are marked with the<br />

name of the concerned box.<br />

24.2 Colonial Warfare Specifics<br />

When an Off-map box is attacked, one battle occurs.<br />

Each Off-map box has a Conquest Value: This is the number of battles that<br />

must be fought and won to conquer the box.<br />

24.2.1 Partial Conquest<br />

Each victorious battle brings 1 “Battle Won Point” respective to the box<br />

conquest value. To conquer the box, the Attacker has to stay in it and<br />

continue to fight. Therefore, at the end of a turn, an Off-map box may<br />

contain units from opposite sides.<br />

If the box is empty, the Attacker reaps 1 Battle Won point in a single<br />

turn (a quick advance into the box), i.e. 1 point for each of the Attacker’s<br />

unit.<br />

25. Great War Victory<br />

25.1 The Victory in 1914?<br />

Historically, the first months were a stalemate on both the Eastern and<br />

Western fronts… but what can you achieve?<br />

25.1.1 Home before the leaves Fall<br />

In 1914, victory is achieved by military means on the field of battle, by the<br />

capture of the opponent’s capital (in practice the most symbolic of each<br />

side, Paris and Berlin). Trench warfare has not yet started and battles,<br />

moves and countermoves are raging all over Europe.You can win and thus<br />

obtain partial victory by end of 1914, or you can decide to pursue the war<br />

in the hope of a more decisive victory later.<br />

● Entente victory: Berlin is captured by Germans<br />

Example: Germany invades the British colonies in Africa. Germany<br />

has 2 African units, Britain has no defending units. The German player<br />

does not conquer the whole box, but 2 points worth of it. The box value<br />

is 9, so there are still 7 points to conquer (that is, theoretically 4 turns,<br />

provided the German brings no reinforcement, and the British player does not<br />

defend).<br />

24.2.2 Total Conquest<br />

When the last defending stack is vanquished or the conquest value is met, the<br />

box is considered fully conquered.<br />

● When the box is conquered, there is no need to garrison the box. The<br />

occupier receives half the box’s EP (round up).<br />

● Remember: if Germany conquers<br />

an African Off-map box, it only gets the income if there is no Blockade.<br />

● The occupier gains NW +1 per<br />

completely conquered box in Asia<br />

or Africa (the gain occurs at the end of the turn). The Defender loses<br />

no NW.<br />

● Central Powers victory: Paris is captured by Russians<br />

25.1.2 Victory in 1915 onwards<br />

Trench warfare has settled in and may last for years. Therefore, from 1915<br />

onwards, victory becomes a political one: you must force capitulation of the<br />

opposing side.<br />

As the war drags on, war weariness and human loses will bear a heavier<br />

and heavier toll on the National Will (NW) of each country, until they reach<br />

a critical threshold. Serious social troubles will erupt, and the more the NW<br />

drops, the more they will become dangerous (Strikes, then Mutinies,<br />

Revolution and finally Capitulation).<br />

To avoid the worst and limit the risks, each country must react and try<br />

to improve its NW, through Political Actions and military victory on the<br />

World War One: La Grande Guerre 1914-1918 135

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