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Entry Regions: several boxes are adjacent to Europe, and are linked to the<br />
main map through entry regions. These entry regions are marked with the<br />
name of the concerned box.<br />
24.2 Colonial Warfare Specifics<br />
When an Off-map box is attacked, one battle occurs.<br />
Each Off-map box has a Conquest Value: This is the number of battles that<br />
must be fought and won to conquer the box.<br />
24.2.1 Partial Conquest<br />
Each victorious battle brings 1 “Battle Won Point” respective to the box<br />
conquest value. To conquer the box, the Attacker has to stay in it and<br />
continue to fight. Therefore, at the end of a turn, an Off-map box may<br />
contain units from opposite sides.<br />
If the box is empty, the Attacker reaps 1 Battle Won point in a single<br />
turn (a quick advance into the box), i.e. 1 point for each of the Attacker’s<br />
unit.<br />
25. Great War Victory<br />
25.1 The Victory in 1914?<br />
Historically, the first months were a stalemate on both the Eastern and<br />
Western fronts… but what can you achieve?<br />
25.1.1 Home before the leaves Fall<br />
In 1914, victory is achieved by military means on the field of battle, by the<br />
capture of the opponent’s capital (in practice the most symbolic of each<br />
side, Paris and Berlin). Trench warfare has not yet started and battles,<br />
moves and countermoves are raging all over Europe.You can win and thus<br />
obtain partial victory by end of 1914, or you can decide to pursue the war<br />
in the hope of a more decisive victory later.<br />
● Entente victory: Berlin is captured by Germans<br />
Example: Germany invades the British colonies in Africa. Germany<br />
has 2 African units, Britain has no defending units. The German player<br />
does not conquer the whole box, but 2 points worth of it. The box value<br />
is 9, so there are still 7 points to conquer (that is, theoretically 4 turns,<br />
provided the German brings no reinforcement, and the British player does not<br />
defend).<br />
24.2.2 Total Conquest<br />
When the last defending stack is vanquished or the conquest value is met, the<br />
box is considered fully conquered.<br />
● When the box is conquered, there is no need to garrison the box. The<br />
occupier receives half the box’s EP (round up).<br />
● Remember: if Germany conquers<br />
an African Off-map box, it only gets the income if there is no Blockade.<br />
● The occupier gains NW +1 per<br />
completely conquered box in Asia<br />
or Africa (the gain occurs at the end of the turn). The Defender loses<br />
no NW.<br />
● Central Powers victory: Paris is captured by Russians<br />
25.1.2 Victory in 1915 onwards<br />
Trench warfare has settled in and may last for years. Therefore, from 1915<br />
onwards, victory becomes a political one: you must force capitulation of the<br />
opposing side.<br />
As the war drags on, war weariness and human loses will bear a heavier<br />
and heavier toll on the National Will (NW) of each country, until they reach<br />
a critical threshold. Serious social troubles will erupt, and the more the NW<br />
drops, the more they will become dangerous (Strikes, then Mutinies,<br />
Revolution and finally Capitulation).<br />
To avoid the worst and limit the risks, each country must react and try<br />
to improve its NW, through Political Actions and military victory on the<br />
World War One: La Grande Guerre 1914-1918 135