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Ageod WW1 Manual Cover.qxd

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Terrain Description Movement Cost Combat Effects<br />

Roads / Passes Terrain is considered as clear<br />

for movement.<br />

Minor River, Canals<br />

A minor river is not an obstacle<br />

to movement given the game<br />

scale. Canals (like Suez) are<br />

treated as minor rivers.<br />

No obstacle to movement<br />

(given the game scale), except<br />

during rain (+1 MP except at<br />

friendly cities).<br />

12 World War One: La Grande Guerre 1914-1918<br />

As per the other terrain in the<br />

region.<br />

Town No effect on movement. No effect on combat.<br />

Major City No effect on movement. Defender: +1 defense value all<br />

combat rounds.<br />

Harbor (minor port)<br />

A minor port allows safe haven<br />

for naval units as well as limited<br />

repair facilities.<br />

Beachhead (beach only)<br />

A beachhead functions as a<br />

minor port (on beaches) if an<br />

HQ is present there.<br />

Major Port<br />

A major port allows safe haven<br />

for naval units as well as repair<br />

facilities, greatly enhanced if<br />

shipyards (right picture) are<br />

present.<br />

It also speeds up embarking or<br />

debarking of ship-transported<br />

land units.<br />

It also speeds up embarking or<br />

debarking of ship-transported<br />

land units.<br />

It also speeds up embarking or<br />

debarking of ship-transported<br />

land units.<br />

No effect on combat.<br />

No effect on combat.<br />

No effect on combat.<br />

Defender: +1 bonus modifier to<br />

defense value on the first round<br />

of battle (only).

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