15.08.2013 Views

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

21.12.4 Stosstruppen and Losses Sustained<br />

As a rule, such Assault corps are sensitive to loss and may lose their<br />

special abilities.<br />

● For the 1st loss sustained, both the corps and its marker are reduced<br />

(white stripe shown). The Stosstruppen bonus becomes +1 in attack,<br />

and +0 in defense.<br />

● With the 2nd loss or if the corps sustains a “M” result, the corps does<br />

a Morale Check (like normal) and loses its assault marker and the<br />

corps ceases to be an assault corps.<br />

A reduced assault corps (having sustained 1 loss) may be brought back to<br />

full strength with 2 RP during the Reinforcement Phase. However, it costs<br />

double the normal cost of a reduced corps to flip an assault corps back to<br />

full strength.<br />

21.12.5 End of the Stosstruppen (Central Powers, Entente)<br />

When a power fails a War Weariness Test, it may neither receive nor<br />

produce Stosstruppen/Assault troops, until the end of the current year.<br />

21.13 Tanks<br />

Tanks are special support units. They have several special combat rules.<br />

21.13.1 Presentation<br />

Tanks are usable and may be created once the Heavy Tank technology is<br />

acquired. Just remember that production of Tanks is slow to occur.<br />

Light Tanks also exist. This Technology is only accessible if Heavy Tank<br />

Technology is possessed first.<br />

Tanks are support units and always follow all the rules concerning these<br />

units. The 2 Tank categories are distinguished by their silhouette: heavy<br />

and light. Their movement and support values are different (a Light Tank is<br />

weaker and faster). Other differences also exist (breakthrough, destruction,<br />

etc).<br />

The value of Tanks is uncertain. It is necessary to test their value before<br />

each battle.<br />

Tanks – Movement and Terrain<br />

● A Tank does not count in stacking limits.<br />

● A Tank is ineffective in mountain or in marsh (its support value<br />

becomes nil and no infiltration is possible, etc).<br />

● A lone Tank, without support corps, has no combat value.<br />

Tank Values<br />

Tanks are difficult to make use of effectively. Their support value in attack<br />

is uncertain. It must be “tested” during battles.<br />

Initially their value is nil. It is necessary to engage a certain number of<br />

Tanks in a battle to have the right to test their new value. The number of<br />

Tanks necessary depends on the size of the battle:<br />

128 World War One: La Grande Guerre 1914-1918<br />

2 Tanks during a Grand Offensive ;<br />

4 Tanks during a limited offensive (it is more difficult).<br />

All the Tanks must be engaged in a battle, as soon as possible. The<br />

offensive must nonetheless last 4 rounds minimum (except of course, if the<br />

Defender retreats before hand).<br />

The test will give a new value.<br />

There is only 1 roll for the Tank value per turn and by side. No matter how<br />

many battles occur with Tanks.<br />

In defense, a Tank is always worth 1 (without a test), in every situation.<br />

Tank Value Check<br />

When a player uses 2 or 4 Tanks (depending on the offensive), a Test takes<br />

place for all the Tanks).<br />

You may only do one test per turn. If other Tanks are engaged elsewhere,<br />

the same Tank value is used.<br />

ATTENTION, if Tanks are engaged in a Grand Offensive, the Tank value<br />

stays the same from one turn to another. There is no additional test during<br />

the entire offensive.<br />

Roll a D12 (in attack):<br />

2–3 value 0 12–13 value 3<br />

4–9 value 1 14+ value 5 or 6 heavy Tank only<br />

10–11 value 2 (according to its printed value)<br />

modifiers:<br />

+ ? last value obtained (+0 in the beginning)<br />

+1 Light Tank technology<br />

+1 event Estienne / Fuller (Entente)<br />

The value obtained is used for heavy and light Tanks.<br />

If the player doesn’t engage the number of Tanks necessary (See above),<br />

there is no test. The Tank has the value obtained previously (or 0 as<br />

default).

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!