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Ageod WW1 Manual Cover.qxd

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● 2 Stosstruppen or 2 Tanks must be used in the 1st round (one unit<br />

distributed per sub-battle) to use Infiltration.<br />

● The only authorized preliminary bombardment is Flash Bombardment.<br />

● The Rolling Barrage Tactic may not be used with Infiltration.<br />

Infiltration Procedure (per sub-battle)<br />

The procedure is the same for the Stosstruppens and the Tanks, but each<br />

one is resolved in a different manner, according to its own offensive results.<br />

Special units: either 2 Stosstruppens or 2 Tanks maximum to carry out the<br />

Infiltration in the 1st round (1 unit per sub-battle).<br />

Not both at the same time (it is necessary to make a choice: Stosstruppen<br />

or Tank).<br />

Lowering enemy Trenches: a modified D12 (one for each sub-battle) is<br />

rolled, also distinguishing the Tanks and the Assault troops.<br />

+1 if the general has the “assault troops” ability (for the<br />

Stosstruppens) or “tank” ability (for the tanks)<br />

+1 per previous victorious Offensive** (region taken) with Infiltration<br />

tactics (max. +2)<br />

+1 in 1918+<br />

-1 against German trenches (except while “in movement” in<br />

Combined doctrine)<br />

-1 secondary offensive<br />

add for the Stosstruppens<br />

+1 Machine gun technology<br />

+1 per Stosstruppen technology (Germany)<br />

-2 the Defender has the “Defense in Depth” Tactic<br />

add for the Tanks<br />

+ ? the Tank values, to be determined (See Below)<br />

-1 the Defender has the “Defense in Depth” Tactic<br />

126 World War One: La Grande Guerre 1914-1918<br />

Victorious Grand Offensive**: Western Front (French or Italian) and East<br />

(Russian) only. If the Target region has been taken by using Infiltration. The<br />

bonus is acquired as soon as the Grand Offensive is officially victorious.<br />

Infiltration Results<br />

If the result if ≤ 8, nothing happens.<br />

If the result is from 9 to 12, the enemy trench loses -1 level.<br />

If the result is 13+, the enemy trench loses -2 levels.<br />

NB: each sub-battle has its own result.<br />

21.9 Air Support<br />

This Tactic allows the Fighters and Bombers to use with more efficiency<br />

their “Tactical Support” aerial mission, in favor of units on the ground that<br />

are engaged in battle.<br />

Learning<br />

Aerial Support tactic has a -2 penalty for its learning test, compensated by<br />

two +1 bonuses through the acquisition of Aerodynamic and<br />

Maneuverability Technologies.<br />

Advantages<br />

● The Aerial support value increases by 1.<br />

● It is possible henceforth to use 2 Fighters (or Bombers), instead of<br />

one, per sub-battle in a Tactical support mission.<br />

Disadvantages<br />

● None.<br />

21.10 Defense in Depth<br />

This Tactic weakens the preliminary bombardment and the combat effects<br />

and performance of certain new weapons or troops (i.e. Tanks and<br />

Stosstruppen).<br />

Learning<br />

This tactic is solely reserved for Defense.<br />

Defense in Depth has a -2 penalty for its learning test, compensated by a<br />

+1 bonus through the acquisition of #7 Antitank Technology.<br />

Constraints<br />

This Tactic may not be used unless the Infiltration Tactic has already been<br />

used (with Tanks or Stosstruppens).<br />

Advantages<br />

● A “normal” or “heavy” bombardment has a -2 penalty.<br />

● A “flash” bombardment only has a -1 penalty.

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