15.08.2013 Views

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Effect on Acquiring New Combat Tactics<br />

Each power, in Combined Doctrine, has a +2 bonus on all its acquisition<br />

(i.e. learning) tests for Combat Tactics.<br />

New Flexibility in the Grand Offensive(s)<br />

Hereafter, it’s still required to plan a Grand Offensive at the beginning of the<br />

year, but the primary objective is simply a “reminder”, because every area<br />

can be targeted and every army takes part in the Offensive.<br />

The Enemy is authorized to do a counter-attack starting in the attacked<br />

region, during its own game turn.<br />

In the event of normal or heavy bombardment, there is no longer a lull<br />

at the end of the 4th round. The Main battle is carried out in 10 rounds<br />

(maximum) without interruption. The Attacker’s Obstination begins starting<br />

in the 5th round.<br />

Flash Bombardment<br />

Flash bombardment becomes more efficient. It is now possible to carry out<br />

2 firings by doing 2 artillery groups (max. 3 artillery per group). The Attacker<br />

only takes the best result of the 2 firings (his choice).<br />

● For artillery superiority, take the total of all artillery.<br />

● The MUN cost is based on the total number of artillery that fired.<br />

The “Static/in Movement” Status<br />

When a stack moves or attacks, it is marked and signaled as “in<br />

movement”. If the stack attacks and loses the battle, it stays “in movement”<br />

(and returns to its departure region). A stack in movement may become<br />

“static” again (i.e. showing the entrenched look) if it does not move during<br />

its next game turn.<br />

A stack in movement has 2 advantages and 2 disadvantages:<br />

● it may intercept as in Movement Doctrine.<br />

● the bonus/negative modifier of generals is again extended to +/-2,<br />

depending on the real difference in the generals’ stars (and not limited<br />

to +/-1 as in standard Trench warfare).<br />

● on the other hand, the stack “in movement” loses 1 trench level in<br />

defense (min. +0).<br />

● In defense, the general does not roll for a star bonus.<br />

● Infiltration: no -1 penalty for German trench<br />

(this is a minor disavantage).<br />

A static stack benefits nonetheless from all of the rules of Trench Doctrine,<br />

as usual.<br />

Interception in Movement<br />

During the opposing game turn, a friendly “in movement” may intercept any<br />

enemy stack that moves into an adjacent empty region.<br />

The friendly stack “in movement” thus moves into the region where the<br />

interception will take place. The intercepted enemy stack’s movement ends.<br />

The friendly stack “in movement” is considered in defense there (though<br />

the Interception came from him), with only a trench of +0. The adversary<br />

is obliged to attack, but he is forbidden to carry out a preliminary<br />

bombardment.<br />

Exceptions: no interception is possible across a major river, a lake, or into<br />

a high-mountain region.<br />

NB: this rule is particularly interesting after a breakthrough, because it is<br />

possible there may sometimes be empty regions behind.<br />

World War One: La Grande Guerre 1914-1918 121

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!