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Effect on Acquiring New Combat Tactics<br />
Each power, in Combined Doctrine, has a +2 bonus on all its acquisition<br />
(i.e. learning) tests for Combat Tactics.<br />
New Flexibility in the Grand Offensive(s)<br />
Hereafter, it’s still required to plan a Grand Offensive at the beginning of the<br />
year, but the primary objective is simply a “reminder”, because every area<br />
can be targeted and every army takes part in the Offensive.<br />
The Enemy is authorized to do a counter-attack starting in the attacked<br />
region, during its own game turn.<br />
In the event of normal or heavy bombardment, there is no longer a lull<br />
at the end of the 4th round. The Main battle is carried out in 10 rounds<br />
(maximum) without interruption. The Attacker’s Obstination begins starting<br />
in the 5th round.<br />
Flash Bombardment<br />
Flash bombardment becomes more efficient. It is now possible to carry out<br />
2 firings by doing 2 artillery groups (max. 3 artillery per group). The Attacker<br />
only takes the best result of the 2 firings (his choice).<br />
● For artillery superiority, take the total of all artillery.<br />
● The MUN cost is based on the total number of artillery that fired.<br />
The “Static/in Movement” Status<br />
When a stack moves or attacks, it is marked and signaled as “in<br />
movement”. If the stack attacks and loses the battle, it stays “in movement”<br />
(and returns to its departure region). A stack in movement may become<br />
“static” again (i.e. showing the entrenched look) if it does not move during<br />
its next game turn.<br />
A stack in movement has 2 advantages and 2 disadvantages:<br />
● it may intercept as in Movement Doctrine.<br />
● the bonus/negative modifier of generals is again extended to +/-2,<br />
depending on the real difference in the generals’ stars (and not limited<br />
to +/-1 as in standard Trench warfare).<br />
● on the other hand, the stack “in movement” loses 1 trench level in<br />
defense (min. +0).<br />
● In defense, the general does not roll for a star bonus.<br />
● Infiltration: no -1 penalty for German trench<br />
(this is a minor disavantage).<br />
A static stack benefits nonetheless from all of the rules of Trench Doctrine,<br />
as usual.<br />
Interception in Movement<br />
During the opposing game turn, a friendly “in movement” may intercept any<br />
enemy stack that moves into an adjacent empty region.<br />
The friendly stack “in movement” thus moves into the region where the<br />
interception will take place. The intercepted enemy stack’s movement ends.<br />
The friendly stack “in movement” is considered in defense there (though<br />
the Interception came from him), with only a trench of +0. The adversary<br />
is obliged to attack, but he is forbidden to carry out a preliminary<br />
bombardment.<br />
Exceptions: no interception is possible across a major river, a lake, or into<br />
a high-mountain region.<br />
NB: this rule is particularly interesting after a breakthrough, because it is<br />
possible there may sometimes be empty regions behind.<br />
World War One: La Grande Guerre 1914-1918 121