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Ageod WW1 Manual Cover.qxd

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● The 1st unit is built in 4 turns, the 2nd one in 5 turns, the 3rd one in 6<br />

turns, etc.<br />

● The units are automatically placed on the reinforcement schedule one<br />

per turn, starting with the fourth turn onwards.<br />

Attention, for purposes of this rule, Stosstruppen and Assault Troops are<br />

not considered support units.<br />

Not all support units are available when the game starts. Some support<br />

units are added to the power’s pool in different years. This is particularly the<br />

case with aviation. These units become available and may be built during<br />

the Winter Interphase preceding the year of appearance.<br />

19.6.1 Aircraft Building<br />

During each Winter Interphase, new aircraft units are available for the<br />

building process. These are support units. Once built, aircraft units are<br />

deployed in an HQ or GHQ (See 84.B).<br />

19.6.2 Tanks<br />

Germany, Austria, Great Britain, France, Russia and the United States may<br />

produce Tanks. Requirements and constraints are:<br />

● It is necessary to possess the “Heavy Tank” technology.<br />

● In the beginning, the production rate is limited to 1 Tank per turn<br />

starting from the next Interphase.<br />

● A Tank is built in 4 turns.<br />

● Tanks are support units. It is necessary to stagger their production<br />

over several turns (i.e. mixed with the other support units).<br />

19.7 Firepower Improvement<br />

Some corps do not have their full authorized complement of guns,<br />

machine-guns, mortars, etc. It is possible to improve their firepower.<br />

On the Production Window, beside the list of units, there are buttons. Each<br />

button may be clicked to improved the firepower, by 1 Firepower point.<br />

The small print number is the cost the nation must invest to provide all<br />

similar corps with more weapons to improve their firepower.<br />

The cost varies from one corps type to the other, because of the number<br />

of units per type.<br />

Paying part of the cost during different turns is allowed.<br />

● When the cost is fully paid, the new firepower will be applied starting<br />

with the next Interphase. In the interim, the box is partly checked (one<br />

stroke only for example). During the Interphase, the box is fully<br />

checked (with the second stroke).<br />

If a corps is converted to an assault corps (Assault Troop/Stosstruppen<br />

marker), this corps, although now an elite one, cannot raise its firepower<br />

like other elite corps. Its maximum firepower is still the same.<br />

World War One: La Grande Guerre 1914-1918 113

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