WORLD WAR ONE GOLD ? MANUAL ADDITIONS

WORLD WAR ONE GOLD ? MANUAL ADDITIONS WORLD WAR ONE GOLD ? MANUAL ADDITIONS

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World War One- Gold - Instruction Manual Additions 1.0 - Military AI of battles has now a more prudent and less obstinate attitude - Military AI of battles in Grand Offensives makes now an appropriate balance of losses when evaluating the retreat opportunities - Military AI for technological researchs has been improved by giving a higher priority to technologies that improve the entrenchment - Diplomatic AI has been improved to target the nations that can bring the better warfare support - Rolling Barrage checks now require a lesser usage of artilleries - Added checks in battle tactics selection window to avoid players use combat gas that cannot be adopted - Game updated to version 1.3.0 of irrKlang sound library - Removed lags at scenario start caused by soldier uniforms update in 1916/1918 - Scenario target cities are now displayed in map window in a more distinguishable way - Removed the stretched display of background map when Offensives window is visible or during battles if Retreat/Breakthrough/Counterattack windows are visible - Added a slider in WW1 Configuration Tool that allows to adjust the sensitivity of mouse cursor movement - Added a new color filter in Diplomatic map mode for totally neutral nations - Some very important happenings are now notified on newspaper looking windows (i.e.: declarations of war, peaces, etc.) - The AI option "AI uses all behaviours" is now available (beware it's CPU / HD / time consuming!) - Technological investments of human players controlled major nations are not resetted anymore on each interphase - Display of progress bars in Diplomacy window has been improved - The Aggressiveness level of AI has been set to maximum by default - The diplomatic level chart page inside the Statistics window now displays the diplomacy of neutral nations A.2 Scenario Changes - All scenarios: "Naval codes" is now a naval technology - 1914 scenario: added special event for placement of BEF in Le Havre in case Mons is under German control - 1914 scenario: Serbian army locked in Early August 1914 unless Austria adopts Koenig plan (attack on Serbia) - All scenarios: corrected image of Arab cavalry unit - All scenarios: flag of Russia has been corrected - All scenarios: introduced a surrender test modifier to make the capitulation of Belgium and Luxemburg more difficult - 1916 & 1918 scenarios: areas of Luxemburg have been given back to the original owner in order to avoid the capitulation of Luxemburg - 1916 & 1918 scenarios: introduced some corrections in combat doctrines pool and planned offensives - All scenarios: Russian AI has been modded to give more chances for sending the XII Zentr army as expeditionary force in Caucasus - All scenarios: Russian forces in Armenian front have been powered in order to balance the front - 1914 scenario: Goeben battlecruiser now seeks refuge in Costantinople if Turkey is already at war with the Entente when the related event is triggered - All scenarios: corrected the images of some leaders - 1914 scenario: French Vth army is now immobilized in August 1914 for XIII, XVI and XVII war-plans (however army can intercept) Copyright 2007-2010. All Rights Reserved SEP WW1, 3 ALLEE DES FRENES, 38240 MEYLAN, FRANCE. 2

A.2 Bug Fixes World War One- Gold - Instruction Manual Additions 1.0 - Corrected the only-AI battle freezes in strict-turn-based mode (4-players game) - Fixed a bug that caused infinite U-Boots reinforcements - Fixed a rare crash in trench battles related to the assault troops fire-power determination - All new unit build & fire-power improvement orders can be done only if the national treasury has 1+ EPs- Fixed a bug that prevented the AI defender from committing support units (tanks & assault troops) in trench battles - Fixed a bug that caused a wrong increment of the economic hit losses caused by strategic submarine warfare - Naval minefields can now be placed only on coastal sea areas - Fixed a bug that caused a wrong calculation of victory standings at the end of Nov.-Dec. 1919 (last game turn) - Fixed a bug that caused a wrong execution of army reactions in single-player mode and a loss of synchro in multi-player mode - Fixed a bug that caused sometimes a loss of synchro in multi-player mode when executing not-military orders (i.e.: diplomats missions) - Added an additional delivery check for interceptions in multi-player mode (if no response packet is delivered, no interception takes place) - Fixed a bug in Multiplayer setup that caused a loss of synchro at very game start if a client did not choose the playing side - Fixed a bug in movement path generation that wrongly included the unpassable areas in path - Naval movement paths procedure fixed - Fixed some bugs in fire procedure during air duels - Fixed some bugs in fire procedure during naval duels - Fixed a display bug in sieges and land battle windows: exhausted units where sometimes not properly reported when committed - Fixed some bugs in fire procedure during land battles - Fixed some bugs in fire procedure during sieges - Fixed residual bugs in rail conversion during movements - Fixed a bug in end-scenario VP checks that cause wrong victory determination in some scenarios (i.e. Caporetto, Palestine) - Fixed a bug in map window that caused sometimes the display of popup menu for merging stacks, so preventing the movement into enemy areas - Fixed crash in interceptions window (upon timer expiration) - Fixed crashes caused by musics & sounds engine - Corrected wrong tooltip of battle requirements in Off-map boxes - Recruitments windows: the silhouette of buttons for fire-power improvement and units building have been swapped - Fixed bug in diplomatic tests (ambiguos / isolationist nations did generate sometimes weird results) - Fixed some bugs in trenches level increase procedure - Disabled or impassable areas cannot be clicked on anymore in Breakthrough / Retreat planning windows (battle) - Disabled or impassable areas or areas belonging to neutral nations cannot be selected anymore as Grand Offensives target (offensive planning window) - Corrected some missing texts for tooltips (US diplomatic reactions) or labels (1914 scenario automatic victory) - Fixed dispaly error in Diplomacy window - Fixed display bug in Ambassador chart page inside the Statistics window Copyright 2007-2010. All Rights Reserved SEP WW1, 3 ALLEE DES FRENES, 38240 MEYLAN, FRANCE. 3

World War One- Gold - Instruction Manual Additions 1.0<br />

- Military AI of battles has now a more prudent and less obstinate attitude<br />

- Military AI of battles in Grand Offensives makes now an appropriate balance of losses when evaluating the<br />

retreat opportunities<br />

- Military AI for technological researchs has been improved by giving a higher priority to technologies that<br />

improve the entrenchment<br />

- Diplomatic AI has been improved to target the nations that can bring the better warfare support<br />

- Rolling Barrage checks now require a lesser usage of artilleries<br />

- Added checks in battle tactics selection window to avoid players use combat gas that cannot be adopted<br />

- Game updated to version 1.3.0 of irrKlang sound library<br />

- Removed lags at scenario start caused by soldier uniforms update in 1916/1918<br />

- Scenario target cities are now displayed in map window in a more distinguishable way<br />

- Removed the stretched display of background map when Offensives window is visible or during battles if<br />

Retreat/Breakthrough/Counterattack windows are visible<br />

- Added a slider in WW1 Configuration Tool that allows to adjust the sensitivity of mouse cursor movement<br />

- Added a new color filter in Diplomatic map mode for totally neutral nations<br />

- Some very important happenings are now notified on newspaper looking windows (i.e.: declarations of war,<br />

peaces, etc.)<br />

- The AI option "AI uses all behaviours" is now available (beware it's CPU / HD / time consuming!)<br />

- Technological investments of human players controlled major nations are not resetted anymore on each<br />

interphase<br />

- Display of progress bars in Diplomacy window has been improved<br />

- The Aggressiveness level of AI has been set to maximum by default<br />

- The diplomatic level chart page inside the Statistics window now displays the diplomacy of neutral nations<br />

A.2 Scenario Changes<br />

- All scenarios: "Naval codes" is now a naval technology<br />

- 1914 scenario: added special event for placement of BEF in Le Havre in case Mons is under German control<br />

- 1914 scenario: Serbian army locked in Early August 1914 unless Austria adopts Koenig plan (attack on Serbia)<br />

- All scenarios: corrected image of Arab cavalry unit<br />

- All scenarios: flag of Russia has been corrected<br />

- All scenarios: introduced a surrender test modifier to make the capitulation of Belgium and Luxemburg more<br />

difficult<br />

- 1916 & 1918 scenarios: areas of Luxemburg have been given back to the original owner in order to avoid the<br />

capitulation of Luxemburg<br />

- 1916 & 1918 scenarios: introduced some corrections in combat doctrines pool and planned offensives<br />

- All scenarios: Russian AI has been modded to give more chances for sending the XII Zentr army as expeditionary<br />

force in Caucasus<br />

- All scenarios: Russian forces in Armenian front have been powered in order to balance the front<br />

- 1914 scenario: Goeben battlecruiser now seeks refuge in Costantinople if Turkey is already at war with the<br />

Entente when the related event is triggered<br />

- All scenarios: corrected the images of some leaders<br />

- 1914 scenario: French Vth army is now immobilized in August 1914 for XIII, XVI and XVII war-plans (however<br />

army can intercept)<br />

Copyright 2007-2010. All Rights Reserved SEP WW1, 3 ALLEE DES FRENES, 38240 MEYLAN, FRANCE.<br />

2

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