Aquanox Manual.pdf
Aquanox Manual.pdf
Aquanox Manual.pdf
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42<br />
BIG BAN G 2<br />
Impact Kinetic impact: 60,000 MJ<br />
Max. speed 54 km/h<br />
Lifespan 33 sec<br />
Reload time 5 sec<br />
Maneuverability Low<br />
Volume Loud<br />
Locating system Optical<br />
Diversion Impossible<br />
Just like the Big Bang 1, the second version is an anti-frigate or anti-building torpedo. It<br />
is even slower though and makes its way straight to the target. Its effect is more<br />
devastating. Even the best armor plates and the hardest hull cannot withstand it.<br />
L E E C H<br />
Impact Kinetic impact: 1,000 MJ<br />
EMP: 1,000 MJ<br />
Max. speed 360 km/h<br />
Lifespan 7 sec<br />
Reload time 5 sec<br />
Maneuverability Extremely good<br />
Volume Low<br />
Locating system Optical<br />
Diversion Impossible<br />
The Leech is a hellish variant of the Flash Shark. It is equipped with an enormous EMP<br />
effect on impact. Nothing can stop this ultra-fast sporty number; nothing can escape the<br />
nimble hell missile. During the first great Biont war five years ago, the Leech was the<br />
ultimate weapon against the Biont ships.<br />
M U LT I P L AY E R W E A P O N S<br />
W E A P O N S :<br />
The following is a listing of the weapons, sorted according to strength. All<br />
weapons are quoted along with primary and secondary function.<br />
Respawn-time for the weapons amounts generally to 25 seconds.<br />
V E N D E T TA GUN<br />
Primary: Zero hour projectile. Low rate of fire. Low damage.<br />
Secondary: Instant impact sniper projectile. Extremely slow rate of fire in zoom mode.<br />
Damage low, unless a weak spot is hit. Immediately lethal if a weak spot is impacted.<br />
Extreme range.<br />
V E N D E T TA SNIPE R<br />
Primary: Zero hour sniper projectile with extremely slow rate of fire. Low damage.<br />
Secondary: Instant impact sniper projectile with extremely slow rate of fire in zoom<br />
mode. Damage low, unless a weak spot is hit. Immediately lethal if a weak spot is<br />
impacted. Extreme range.<br />
P LASM A GAT L I N G<br />
Primary: High speed flying projectiles. High rate of fire. Medium dispersal. Medium<br />
damage. Medium range.<br />
Secondary: High speed flying projectiles. Medium rate of fire. No dispersal. Medium<br />
damage. Medium range.<br />
E M PA C T O R<br />
Primary: High speed flying projectiles. High rate of fire. No dispersal. Medium damage<br />
(EMP). Medium range.<br />
Secondary: High speed flying projectiles. Extremely slow rate of fire. High splash<br />
damage (EMP). Extremely large splash radius. Medium range.<br />
V E N D E T TA GA T L I N G<br />
Primary: Zero hour projectile. Very high rate of fire. Powerful dispersal. Low damage.<br />
Extreme range.<br />
Secondary: Zero hour projectile. Medium rate of fire. No dispersal. Medium damage.<br />
Extreme range.<br />
QUA NTUM BL ASTE R<br />
Primary: Twelve simultaneously released high speed flying projectiles. Very slow rate<br />
of fire. Extreme dispersal. Short range. Extreme damage but only at extremely close<br />
range.<br />
Secondary: NONE<br />
L ASE R GAT L I N G<br />
Primary: High speed flying projectiles. High rate of fire. Low dispersal. Medium<br />
damage. High range.<br />
Secondary: High speed flying projectiles. Medium rate of fire. No dispersal. Serious<br />
damage. High range.<br />
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