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Aquanox Manual.pdf

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42<br />

BIG BAN G 2<br />

Impact Kinetic impact: 60,000 MJ<br />

Max. speed 54 km/h<br />

Lifespan 33 sec<br />

Reload time 5 sec<br />

Maneuverability Low<br />

Volume Loud<br />

Locating system Optical<br />

Diversion Impossible<br />

Just like the Big Bang 1, the second version is an anti-frigate or anti-building torpedo. It<br />

is even slower though and makes its way straight to the target. Its effect is more<br />

devastating. Even the best armor plates and the hardest hull cannot withstand it.<br />

L E E C H<br />

Impact Kinetic impact: 1,000 MJ<br />

EMP: 1,000 MJ<br />

Max. speed 360 km/h<br />

Lifespan 7 sec<br />

Reload time 5 sec<br />

Maneuverability Extremely good<br />

Volume Low<br />

Locating system Optical<br />

Diversion Impossible<br />

The Leech is a hellish variant of the Flash Shark. It is equipped with an enormous EMP<br />

effect on impact. Nothing can stop this ultra-fast sporty number; nothing can escape the<br />

nimble hell missile. During the first great Biont war five years ago, the Leech was the<br />

ultimate weapon against the Biont ships.<br />

M U LT I P L AY E R W E A P O N S<br />

W E A P O N S :<br />

The following is a listing of the weapons, sorted according to strength. All<br />

weapons are quoted along with primary and secondary function.<br />

Respawn-time for the weapons amounts generally to 25 seconds.<br />

V E N D E T TA GUN<br />

Primary: Zero hour projectile. Low rate of fire. Low damage.<br />

Secondary: Instant impact sniper projectile. Extremely slow rate of fire in zoom mode.<br />

Damage low, unless a weak spot is hit. Immediately lethal if a weak spot is impacted.<br />

Extreme range.<br />

V E N D E T TA SNIPE R<br />

Primary: Zero hour sniper projectile with extremely slow rate of fire. Low damage.<br />

Secondary: Instant impact sniper projectile with extremely slow rate of fire in zoom<br />

mode. Damage low, unless a weak spot is hit. Immediately lethal if a weak spot is<br />

impacted. Extreme range.<br />

P LASM A GAT L I N G<br />

Primary: High speed flying projectiles. High rate of fire. Medium dispersal. Medium<br />

damage. Medium range.<br />

Secondary: High speed flying projectiles. Medium rate of fire. No dispersal. Medium<br />

damage. Medium range.<br />

E M PA C T O R<br />

Primary: High speed flying projectiles. High rate of fire. No dispersal. Medium damage<br />

(EMP). Medium range.<br />

Secondary: High speed flying projectiles. Extremely slow rate of fire. High splash<br />

damage (EMP). Extremely large splash radius. Medium range.<br />

V E N D E T TA GA T L I N G<br />

Primary: Zero hour projectile. Very high rate of fire. Powerful dispersal. Low damage.<br />

Extreme range.<br />

Secondary: Zero hour projectile. Medium rate of fire. No dispersal. Medium damage.<br />

Extreme range.<br />

QUA NTUM BL ASTE R<br />

Primary: Twelve simultaneously released high speed flying projectiles. Very slow rate<br />

of fire. Extreme dispersal. Short range. Extreme damage but only at extremely close<br />

range.<br />

Secondary: NONE<br />

L ASE R GAT L I N G<br />

Primary: High speed flying projectiles. High rate of fire. Low dispersal. Medium<br />

damage. High range.<br />

Secondary: High speed flying projectiles. Medium rate of fire. No dispersal. Serious<br />

damage. High range.<br />

43

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