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Elements of a Short Story (Teacher Copy) - schs

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<strong>Elements</strong> <strong>of</strong> a <strong>Short</strong> <strong>Story</strong><br />

Setting: The setting <strong>of</strong> a story is where the action takes place or when the story happens.<br />

1. Time – The year, time <strong>of</strong> day, season<br />

2. Place – The scenery, etc.<br />

3. The social background – Any information which helps to set the story in its<br />

proper perspectives (helps you to see the story more clearly. Ex. Dress, habits.)<br />

Characters: The characters in a story are <strong>of</strong>ten described through physical description, speech<br />

and actions, and direct comment from the narrator. Characters <strong>of</strong>ten change throughout the story.<br />

Mood: The mood is a feeling or emotion brought out in the story which helps to create the<br />

proper atmosphere.<br />

Conflict: The conflict is the struggle or the problem that the story revolves around. All stories<br />

have one or more conflicts. There are generally four different types:<br />

1. Character against self: This involves the struggle between the character an his/her<br />

conscience.<br />

2. Character against Character: This involves a direct struggle between two or more <strong>of</strong> the<br />

characters in the story.<br />

3. Character against society: This involves the struggle between a character and the<br />

rules/laws/expectations that govern the society in which he/she lives.<br />

4. Character against nature: Involves a struggle between a character and elements <strong>of</strong> nature<br />

that are beyond his/her control.<br />

Theme: The theme is the message the author wishes his/her reader to get. This is the main idea<br />

<strong>of</strong> the story, the reason the author wrote the story. It usually reflects human values that can apply<br />

to anyone, and many stories have more than one theme.<br />

Plot: The plot <strong>of</strong> the story is the outline <strong>of</strong> events. It is the action in the order which it happens.<br />

This is the story itself, including the setting, characters, conflict, events, and climax.<br />

Rising Action: The rising action introduces the conflict or problem in the story.<br />

During the rising action, the main character struggles with the conflict or problem.<br />

Denouement (falling action): In the denouement, the conflict is resolved.<br />

Climax: The climax is the high point or turning point <strong>of</strong> the story.<br />

Conclusion/Resolution: The conclusion is the outcome <strong>of</strong> the conflict, the end <strong>of</strong><br />

the story.


FIGURATIVE LANGUAGE<br />

Personification:<br />

To attribute to non-living things the characteristics and qualities<br />

<strong>of</strong> persons. “The wind howled.”<br />

Simile:<br />

A comparison between two things using like or as.<br />

“Jazz is like a loud colour.”<br />

Metaphor:<br />

A direct comparison between two things, not using like or as.<br />

“Jazz is a loud colour.”<br />

Euphemism:<br />

The use <strong>of</strong> a pleasant-sounding word or phrase to avoid talking<br />

about the unpleasant reality. “Passed Away, rather than die”.<br />

Hyperbole:<br />

Obvious exaggeration <strong>of</strong> the facts for comic or serious effect.<br />

Oxymoron:<br />

An expression that combines contradictory or opposite ideas; “A<br />

living death”.<br />

Onomatopoeia:<br />

The sound <strong>of</strong> the word mimics the sound to which it refers:<br />

“thud,” “crackle”, “buzz”.


OTHER LANGUAGE DEVICES<br />

Connotation:<br />

The implied meaning <strong>of</strong> a word.<br />

Denotation:<br />

The exact dictionary definition <strong>of</strong> a word.<br />

Dialect:<br />

The language <strong>of</strong> a special group or class <strong>of</strong> people.<br />

Diction:<br />

The words the writer chooses to express his or her meaning.<br />

Emotive Language:<br />

Language that evokes an emotional response in the reader.<br />

Sensory Language:<br />

Language that appeals to the 5 senses:<br />

SIGHT, SOUND, SMELL, TOUCH, TASTE


Literary Devices<br />

Situational Irony<br />

A situation or event OPPOSITE to what one would expect<br />

Verbal Irony<br />

A SHARP contrast between what a character says and what he/she really<br />

means<br />

Dramatic Irony<br />

A SHARP contrast between what a character says/believes and what the<br />

author really means<br />

Satire<br />

A device used to ridicule an idea, person, or thing, <strong>of</strong>ten to provoke change<br />

or thought. Satire usually mocks human vices or folly, and primarily uses<br />

wit or irony.<br />

Foreshadowing<br />

Foreshadowing is a device <strong>of</strong> hinting at events occurring later in the work.<br />

Flashback<br />

Flashback is a device <strong>of</strong> recalling events taking place outside <strong>of</strong> the timeframe<br />

<strong>of</strong> the story.<br />

Symbolism<br />

Something suggesting something else; something standing for something<br />

else. “Saddam Hussein is a symbol for all evil”<br />

Allegory (Extended Metaphor)<br />

When a metaphor is carried through an entire piece <strong>of</strong> writing. (A story in<br />

which persons, places, and things stand for other meanings).<br />

Allusion<br />

A brief reference to some person, place, or thing in history, in other<br />

literature, or in actuality.

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