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47<br />

at sub-regional, regional <strong>and</strong> <strong>in</strong>ternational levels to align state <strong>in</strong>terests <strong>and</strong> preferences coupled<br />

with power, <strong>and</strong> it is only possible through establish<strong>in</strong>g <strong>and</strong> streng<strong>the</strong>n<strong>in</strong>g IGOs. The <strong>in</strong>tegration<br />

<strong>and</strong> cooperation through IGOs are based upon rational self-<strong>in</strong>terest <strong>of</strong> states ra<strong>the</strong>r than<br />

practicability <strong>and</strong> usability as seen <strong>in</strong> functionalism <strong>and</strong> neo-functionalism. Like neo-realism,<br />

<strong>in</strong>ter-governmentalism also agree with this premise that powerful states have higher <strong>in</strong>fluence on<br />

<strong>the</strong> behavior <strong>of</strong> IGOs <strong>and</strong> such states, comparatively, drive more benefits.<br />

3.4.5.8 Game Theory<br />

Game <strong>the</strong>ory or <strong>the</strong>ory <strong>of</strong> games was <strong>in</strong>itially developed by John von Neumann <strong>and</strong> Oscar<br />

Morgenstern <strong>and</strong> first appeared <strong>in</strong> <strong>the</strong>ir book entitle The Theory <strong>of</strong> Games <strong>and</strong> Economic<br />

Behavior (1944) but to study <strong>the</strong> politics it was applied <strong>in</strong> 1960. Game <strong>the</strong>ory is based on a<br />

ma<strong>the</strong>matical method <strong>of</strong> decision-mak<strong>in</strong>g <strong>in</strong> which a competitive situation is analyzed to<br />

determ<strong>in</strong>e <strong>the</strong> optimal course <strong>of</strong> action for an <strong>in</strong>terested party (The American Heritag Dictionary,<br />

2009). This <strong>the</strong>ory is helpful <strong>in</strong> anticipat<strong>in</strong>g <strong>and</strong> expla<strong>in</strong><strong>in</strong>g <strong>the</strong> actions <strong>of</strong> all agents or actors who<br />

participate <strong>in</strong> a competitive situation. "Game <strong>the</strong>ory is an umbrella <strong>the</strong>ory for <strong>the</strong> rational side <strong>of</strong><br />

social science, where 'social' is <strong>in</strong>terpreted broadly, to <strong>in</strong>clude human as well as non-human<br />

players" (Aumann, 1987). Game <strong>the</strong>ory is applied <strong>in</strong> decision mak<strong>in</strong>g, <strong>in</strong> political, economic,<br />

bus<strong>in</strong>ess <strong>and</strong> military plann<strong>in</strong>g, to solve social <strong>and</strong> ethical dilemmas. It is also used <strong>in</strong> <strong>the</strong> study<br />

<strong>of</strong> l<strong>in</strong>ear programm<strong>in</strong>g <strong>and</strong> operational research. The application <strong>of</strong> Game <strong>the</strong>ory <strong>in</strong> <strong>the</strong> study <strong>of</strong><br />

IGO is not very common however it will <strong>in</strong>crease with <strong>the</strong> passage <strong>of</strong> time.<br />

The core objective <strong>of</strong> <strong>the</strong> application <strong>of</strong> game <strong>the</strong>ory is to f<strong>in</strong>d equilibrium <strong>in</strong> a particular<br />

situation where each actor adopts a strategy that <strong>the</strong>y are unlikely to change. In game <strong>the</strong>ory<br />

many equilibrium concepts have been developed to capture <strong>the</strong> idea <strong>of</strong> cooperation <strong>and</strong><br />

collaboration i.e. <strong>the</strong> Nash equilibrium, Correlated equilibrium, Sequential equilibrium, Self-<br />

confirm<strong>in</strong>g equilibrium. Likewise <strong>the</strong>re are many types <strong>of</strong> games, which are very helpful to<br />

underst<strong>and</strong> <strong>the</strong> behavior <strong>of</strong> IGOs, to locate <strong>the</strong> best choices available for <strong>in</strong>ternational actors,<br />

maximize outcomes <strong>of</strong> actions <strong>and</strong> to grasp a wide class <strong>of</strong> <strong>in</strong>teractions among actors. These<br />

games <strong>in</strong>clude: Cooperative or non-cooperative games; symmetric <strong>and</strong> asymmetric games; zero-<br />

sum <strong>and</strong> non zero-sum games; perfect <strong>in</strong>formation <strong>and</strong> imperfect <strong>in</strong>formation games; peace <strong>and</strong><br />

war game, <strong>and</strong> coord<strong>in</strong>ation game.

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