13B Projectile Motion ? Change Launch Angle (Photogates and ...

13B Projectile Motion ? Change Launch Angle (Photogates and ... 13B Projectile Motion ? Change Launch Angle (Photogates and ...

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Projectile MotionChange Launch Angle (Photogates and Time-of-Flight Pad) Mechanics: Projectile motion with different launch angles DataStudio file: 13B Projectile Motion 2.ds Equipment List Qty Items Part Numbers 1 PASCO Interface (for three sensors) 2 Photogate Head ME-9498 1 Time-of-Flight Accessory ME-6810 1 Photogate Mounting Bracket ME-6821 1 Projectile Launcher ME-6800 1 Metric Measuring Tape, 30 m SE-8712 1 Extension Cord, 6 m PI-8117 1 C-clamp, large SE-7285 13B Introduction The purpose of this exploration is to compare the time-of-flight of a projectile for different values of initial speed when a launcher is aimed at an angle above horizontal. Use Photogates and a Time-of-Flight Pad to measure the initial speed and the time-of-flight of a projectile. Use DataStudio to record the motion. Predict the range of a projectile based on the initial speed, vertical height, and launch angle. Background Projectile motion is a kind of two-dimensional motion that occurs when the moving object (the projectile) experiences only the acceleration due to gravity, which acts in the vertical direction. The acceleration of the projectile has no horizontal component if the effects of air resistance are ignored. The vertical component of the acceleration equals the acceleration due to gravity, ‘g’. The vertical motion of a freely falling ball launched at any angle from a table of height 'd' is independent of any horizontal motion the ball may have. Thus the time for a ball to fall to the ground is independent of its horizontal speed. A projectile launched at an angle above the horizontal will have both a horizontal and a vertical component of speed at launch. v ox = v o cos v oy = v o sin The horizontal ‘range’ of the projectile depends on its horizontal speed, and the total time that it is in the air. The time of flight for a projectile launched at angle above the horizontal is determined by the initial speed in the vertical direction, v0y, and the acceleration due to gravity. The time up and down for a projectile is given by the next equation. t = 2v 0 sin g (Note that this formula assumes that the object returns to the same vertical position it had when it was launched.) PASCO © 2004 13B - 1 of 8

<strong>Projectile</strong> <strong>Motion</strong> – <strong>Change</strong> <strong>Launch</strong> <strong>Angle</strong><br />

(<strong>Photogates</strong> <strong>and</strong> Time-of-Flight Pad)<br />

Mechanics: <strong>Projectile</strong> motion with different launch angles DataStudio file: <strong>13B</strong> <strong>Projectile</strong> <strong>Motion</strong> 2.ds<br />

Equipment List<br />

Qty Items Part Numbers<br />

1 PASCO Interface (for three sensors)<br />

2 Photogate Head ME-9498<br />

1 Time-of-Flight Accessory ME-6810<br />

1 Photogate Mounting Bracket ME-6821<br />

1 <strong>Projectile</strong> <strong>Launch</strong>er ME-6800<br />

1 Metric Measuring Tape, 30 m SE-8712<br />

1 Extension Cord, 6 m PI-8117<br />

1 C-clamp, large SE-7285<br />

<strong>13B</strong><br />

Introduction<br />

The purpose of this exploration is to compare the time-of-flight of a projectile for different<br />

values of initial speed when a launcher is aimed at an angle above horizontal. Use <strong>Photogates</strong><br />

<strong>and</strong> a Time-of-Flight Pad to measure the initial speed <strong>and</strong> the time-of-flight of a projectile. Use<br />

DataStudio to record the motion.<br />

Predict the range of a projectile based on the initial speed, vertical height, <strong>and</strong> launch angle.<br />

Background<br />

<strong>Projectile</strong> motion is a kind of two-dimensional motion that occurs when the moving object (the<br />

projectile) experiences only the acceleration due to gravity, which acts in the vertical direction.<br />

The acceleration of the projectile has no horizontal component if the effects of air resistance are<br />

ignored. The vertical component of the acceleration equals the acceleration due to gravity, ‘g’.<br />

The vertical motion of a freely falling ball launched at any angle from a table of height 'd' is<br />

independent of any horizontal motion the ball may have. Thus the time for a ball to fall to the<br />

ground is independent of its horizontal speed.<br />

A projectile launched at an angle above the horizontal will have both a horizontal <strong>and</strong> a vertical<br />

component of speed at launch.<br />

v ox = v o cos<br />

v oy = v o sin<br />

The horizontal ‘range’ of the projectile depends on its horizontal speed, <strong>and</strong> the total time that it<br />

is in the air. The time of flight for a projectile launched at angle above the horizontal is<br />

determined by the initial speed in the vertical direction, v0y, <strong>and</strong> the acceleration due to gravity.<br />

The time up <strong>and</strong> down for a projectile is given by the next equation.<br />

t = 2v 0 sin<br />

g<br />

(Note that this formula assumes that the object returns to the same vertical position it had when it<br />

was launched.)<br />

PASCO © 2004 <strong>13B</strong> - 1 of 8


<strong>13B</strong> <strong>Projectile</strong> <strong>Motion</strong> – <strong>Launch</strong> <strong>Angle</strong> Physics Experiment Manual 012-09227<br />

The ‘range’, R, is the horizontal speed multiplied by the time of flight.<br />

SAFETY REMINDER<br />

R = v t = v cos ox o 2v o sin <br />

<br />

g<br />

<br />

<br />

• Wear safety goggles when using the <strong>Projectile</strong> <strong>Launch</strong>er.<br />

• Follow directions for using the equipment.<br />

Setup<br />

1. Set up the PASCO Interface <strong>and</strong> computer <strong>and</strong> start DataStudio. Connect the two<br />

<strong>Photogates</strong> into the interface. Connect the extension cord to the Time-of-Flight Accessory<br />

<strong>and</strong> plug the extension cord into the interface.<br />

2. Open the DataStudio file: <strong>13B</strong> <strong>Projectile</strong> <strong>Motion</strong> 1.ds<br />

• The DataStudio file has a Table display of Initial Speed <strong>and</strong> Time of Flight.<br />

3. Clamp the base of the projectile launcher to the edge of a sturdy table. Aim the launcher<br />

away from the table toward the center of an open area at least 3 meters away.<br />

4. Adjust the angle of the launcher to zero degrees so<br />

the plastic ball will be launched horizontally.<br />

<strong>Launch</strong>er <strong>Photogates</strong> Line of Sight<br />

5. Slide the photogate mounting bracket into the T-slot<br />

on the bottom side of the projectile launcher. Mount<br />

one Photogate to the bracket in the position closest<br />

to the end of the launcher. Mount the other<br />

Photogate to the bracket in the other position.<br />

• Note: Make sure the <strong>Photogates</strong> that are mounted on<br />

the front of the projectile launcher are separated by<br />

10 centimeters (0.10 m). If the distance of<br />

separation is different, adjust the value in the<br />

Calculator window. Click the Calculate button to open the Calculator<br />

window. Enter the new distance under ‘Variable’ <strong>and</strong> click ‘Accept’.<br />

Record Data<br />

Horizontal, Short Range<br />

Time of Flight pad<br />

1. Put the plastic ball into the projectile launcher. Cock the launcher to the short-range<br />

position.<br />

2. Test fire the ball to determine where to place the timing pad on the floor. Put the timing<br />

pad on the floor where the ball hits.<br />

3. Reload the ball into the projectile launcher, <strong>and</strong> cock the launcher to the short-range<br />

position. Click ‘Start’ to begin recording data.<br />

<strong>13B</strong> - 2 of 8 © 2004 PASCO


012-09227 Physics Experiment Manual <strong>13B</strong> <strong>Projectile</strong> <strong>Motion</strong> – <strong>Launch</strong> <strong>Angle</strong><br />

4. Shoot the ball on the short-range position. After the ball hits the Time-of-Flight pad, click<br />

‘Stop’. Record the initial speed <strong>and</strong> time of flight.<br />

30 degrees, Short Range<br />

1. Adjust the angle of the launcher to 30° above horizontal.<br />

2. Reload the launcher <strong>and</strong> set it to the short-range position. Test fire the ball to determine<br />

where to place the timing pad on the floor. Put the timing pad on the floor where the ball<br />

hits.<br />

3. Reload the launcher <strong>and</strong> set it to the short-range position. Click ‘Start’ <strong>and</strong> shoot the ball.<br />

4. After the ball hits the timing pad, click ‘Stop’.<br />

5. Record the initial speed. You will use the value to predict horizontal range.<br />

30 degrees, Middle Range<br />

1. Leave the angle of the launcher at 30° above horizontal.<br />

2. Reload the launcher <strong>and</strong> set it to the middle-range position. Test fire the ball to determine<br />

where it l<strong>and</strong>s <strong>and</strong> move the timing pad to that spot.<br />

3. Reload the launcher <strong>and</strong> set it to the middle-range position. Click ‘Start’ <strong>and</strong> shoot the ball.<br />

4. After the ball hits the timing pad, click ‘Stop’. Record the initial speed <strong>and</strong> time of flight.<br />

30 degrees, Long Range<br />

1. Leave the angle of the launcher at 30° above horizontal.<br />

2. Reload the launcher <strong>and</strong> set it to the long-range position. Test fire the ball to determine<br />

where it l<strong>and</strong>s <strong>and</strong> move the timing pad to that spot.<br />

3. Reload the launcher <strong>and</strong> set it to the long-range position. Click ‘Start’ <strong>and</strong> shoot the ball.<br />

4. After the ball hits the timing pad, click ‘Stop’. Record the initial speed <strong>and</strong> time of flight.<br />

Predict the Range <strong>and</strong> Test the Prediction<br />

Line of Sight<br />

T.O.F. Pad<br />

1. Based on the short range initial speed<br />

<strong>and</strong> the launch angle (30°), calculate<br />

the initial vertical velocity <strong>and</strong> the<br />

initial horizontal velocity.<br />

2. Based on the initial vertical velocity,<br />

find the time, 't', it takes for the<br />

projectile to reach its maximum<br />

height. Multiply the time by '2' to get<br />

the total time in flight.<br />

3. Calculate the range based on the initial horizontal velocity <strong>and</strong> the total time in flight.<br />

PASCO © 2004 <strong>13B</strong> - 3 of 8


<strong>13B</strong> <strong>Projectile</strong> <strong>Motion</strong> – <strong>Launch</strong> <strong>Angle</strong> Physics Experiment Manual 012-09227<br />

4. Place the Time-of-Flight Pad at the horizontal distance you calculated for the range. Place<br />

the pad at the same height as the end of the projectile launcher.<br />

5. Reload the launcher <strong>and</strong> set it to the short-range position. Shoot the ball <strong>and</strong> observe how<br />

close it l<strong>and</strong>s to the spot you predicted.<br />

Analyze<br />

Use your results to answer the questions in the Lab Report.<br />

<strong>13B</strong> - 4 of 8 © 2004 PASCO


012-09227 Physics Experiment Manual <strong>13B</strong> <strong>Projectile</strong> <strong>Motion</strong> – <strong>Launch</strong> <strong>Angle</strong><br />

Lab Report: <strong>Projectile</strong> <strong>Motion</strong> – <strong>Change</strong> <strong>Launch</strong> <strong>Angle</strong><br />

Name: ________________________________________________________________<br />

Data Table<br />

<strong>Change</strong> <strong>Launch</strong> <strong>Angle</strong><br />

Predict the Range<br />

Arrangement<br />

Short range, horizontal<br />

Short range, 30˚<br />

Initial Speed (m/s) Time of Flight (s)<br />

Mid range, 30˚<br />

Long range, 30˚<br />

Initial Speed, Short range Time (max. height)<br />

Initial Horizontal Speed 2 x Time<br />

Initial Vertical Speed Predicted Range<br />

Questions<br />

1. How do the values for the time of flight for the short-range, horizontal compare to the<br />

short-range, 30° angle distance?<br />

2. How do the values for the time of flight for the short, middle, <strong>and</strong> long-range distances<br />

compare when the ball was launched at 30° above the horizon?<br />

3. Why would time of flight depend on the angle of the launch?<br />

4. When you tested the range, how close did the ball l<strong>and</strong> to the spot you predicted?<br />

5. How can you predict how long a ball will stay in the air? Does a change in its angle change<br />

the "time of flight"? If so, how?<br />

PASCO © 2004 <strong>13B</strong> - 5 of 8


<strong>13B</strong> <strong>Projectile</strong> <strong>Motion</strong> – <strong>Launch</strong> <strong>Angle</strong> Physics Experiment Manual 012-09227<br />

<strong>13B</strong> - 6 of 8 © 2004 PASCO

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