Zhonghua Qu - The University of Texas at Dallas
Zhonghua Qu - The University of Texas at Dallas
Zhonghua Qu - The University of Texas at Dallas
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<strong>Zhonghua</strong> <strong>Qu</strong> , Page 2<br />
Experience Research Assistant, Computer Science Department <strong>of</strong> <strong>University</strong> <strong>of</strong> <strong>Texas</strong> <strong>at</strong><br />
<strong>Dallas</strong> (September 2007-present)<br />
- Doing researches and development on algorithms in the field <strong>of</strong><br />
bioinform<strong>at</strong>ics and comput<strong>at</strong>ional geometry<br />
- Use Java RMI to build program th<strong>at</strong> is able to run in a scalable distributed<br />
environment<br />
- Use the combin<strong>at</strong>ion <strong>of</strong> Java technology and OpenGL to build visualiz<strong>at</strong>ion<br />
program to assist the team to develop and troubleshooting the algorithm.<br />
- Advisor: Ovidiu Daescu Ph.D, associ<strong>at</strong>e pr<strong>of</strong>essor <strong>at</strong> <strong>University</strong> <strong>of</strong> <strong>Texas</strong> <strong>at</strong><br />
<strong>Dallas</strong>, who has made significant contribution in the field <strong>of</strong> Bio-Medics.<br />
Programmer, Shanghai Baosight S<strong>of</strong>tware Co., Ltd. Shanghai (December<br />
2006- March 2007)<br />
- Developed an analyzing and monitoring s<strong>of</strong>tware th<strong>at</strong> assists Shanghai<br />
Government W<strong>at</strong>er Department for flood controlling in Shanghai area<br />
- Developed Web interface for the s<strong>of</strong>tware using STRUTS and JSP th<strong>at</strong> makes<br />
the s<strong>of</strong>tware package easy to use and can be accessed easily<br />
- Use Hibern<strong>at</strong>e in persistent layer, by using the middleware, we cut the cost and<br />
time in the developing the project, also it makes the system easier to model<br />
and more reliable.<br />
- Use IBM WebSphere Message <strong>Qu</strong>eue to synchronize d<strong>at</strong>abase in physically<br />
different places th<strong>at</strong> makes the system highly fault tolerant and prevent the<br />
whole system to paralyze even when system in one place has failed.<br />
- Integr<strong>at</strong>e resource from heterogeneous old systems, saved a lot resources<br />
doing redundant developing using IBM WebSphere Message <strong>Qu</strong>eue<br />
- Program on the Oracle 10 d<strong>at</strong>abase side in the s<strong>of</strong>tware system<br />
Academic<br />
Projects<br />
Self Learning Robot - As the final project for my Machine Learning class. I used<br />
knowledge learnt in the class and build the program in which robot relies on itself<br />
to learn to discover the structure <strong>of</strong> itself and accomplish a task. <strong>The</strong> most familiar<br />
case to us in life would be a new born baby learns to walk. This project can be<br />
made into a game easily, in th<strong>at</strong> it allows user to particip<strong>at</strong>e in putting together an<br />
artificial life out <strong>of</strong> their imagin<strong>at</strong>ion. And it is much fun w<strong>at</strong>ching those artificial<br />
life acts in a way you don’t even expect them to.<br />
Physics Simul<strong>at</strong>ion - As a demonstr<strong>at</strong>ion program for my undergradu<strong>at</strong>e thesis. In<br />
this project, objects with physics fe<strong>at</strong>ures are simul<strong>at</strong>ed exactly the way it is going<br />
to be in real world. This program has much applic<strong>at</strong>ion in games and<br />
present<strong>at</strong>ions, in th<strong>at</strong> it is hard to build anim<strong>at</strong>ion frame by frame but with help <strong>of</strong><br />
physics simul<strong>at</strong>ion, things are handled by the system itself. Also it is helpful in<br />
industrial designing in th<strong>at</strong> by simul<strong>at</strong>ing the product in computer saves cost in<br />
building prototype and it is easier in troubleshooting.<br />
Anim<strong>at</strong>ion Transform<strong>at</strong>ion- As is needed in the research, by using harmonic<br />
mapping, this program is able to produce special effect <strong>of</strong> smooth transforming<br />
from one object to the other. This effect is widely used in movie production and<br />
game industry. And this project gives an efficient way <strong>of</strong> doing this. Java<br />
technology and OpenGL is used in the project, Maya and 3D Max are also used in<br />
the process <strong>of</strong> making the program.<br />
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