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MANIPULATION ACTIVITIES

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Manipulation activities passing and throwing<br />

OVERARM THROW<br />

ACTIVITY 229 SCATTER BALL<br />

BEFORE THE ACTIVITY<br />

Three small balls.<br />

Marker, two bases (hoops)<br />

• A fielding team spread out with a player on the retriever’s base.<br />

A throwing team behind the line.<br />

A home base on the line and a marker about 10 metres away.<br />

The first thrower throws the three balls one after the other, then runs<br />

round the marker and home base until ‘STOP’ is called. Each time round<br />

the marker is a run. Fielders return the balls to the retriever who puts<br />

them on the retriever’s base and calls out ‘STOP’ when all three balls are<br />

returned. A ball caught on the full can be carried to the retriever,<br />

otherwise they must be thrown in.<br />

LOOK FOR<br />

• finger grip.<br />

• throwing to a space.<br />

• accuracy by the fielders.<br />

VARIATIONS<br />

• Put a large semi–circle round home base. The three thrown balls must<br />

bounce in this area.<br />

KiwiSport Fundamental Skills<br />

OVERARM THROW<br />

ACTIVITY 230 LONG BALL<br />

BEFORE THE ACTIVITY<br />

One small ball, one short bat, six markers, team bands/bibs.<br />

DURING THE ACTIVITY<br />

A batting team lined up safely back from the base line. A fielding team scattered<br />

out in the field of play with one as pitcher.<br />

The pitcher lobs to the batter who has an attempt to hit. They then try to score<br />

a run by going to the far line and back. They may wait as long as they like<br />

behind the base line for a chance to run or behind the far line for a chance to<br />

return. The fielders try to put the other team out by hitting them with the ball<br />

while they are running. They may throw the ball to another fielder nearer the<br />

runner in an attempt to do this.<br />

The team is out if:<br />

– a runner is hit with the ball.<br />

– a hit is caught on the full.<br />

– a ball is hit over the sidelines on the full or bounces out before halfway.<br />

– a runner goes over the sidelines.<br />

31

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