MANIPULATION ACTIVITIES
MANIPULATION ACTIVITIES MANIPULATION ACTIVITIES
Manipulation activities passing and throwing UNDERARM ROLL ACTIVITY 212 ROLL A GOAL BEFORE THE ACTIVITY Smooth surface. One ball, two markers per pair. DURING THE ACTIVITY • Markers about 3 metres apart as a goal. A roller with the ball about 5 metres from the goal. A defender in front of the goal. The roller tries to roll the ball through the goal without the defender stopping it. After three turns change roles. LOOK FOR • ball released close to ground. • step and roll action. VARIATION • Change the width of the goal and rolling distance to match skill. KiwiSport Fundamental Skills UNDERARM ROLL ACTIVITY 213 INTERCEPTION IN THREES BEFORE THE ACTIVITY Smooth surface. One ball between three. DURING THE ACTIVITY • Spread out in groups of three. Two players roll the ball to each other and the third tries to intercept. Rollers may move when they do not have the ball. Change round after a set number of rolls. LOOK FOR • ball in fingers. • step into roll. • long arm swing. VARIATION • Play 2 v 2. • Restrict the rollers behind two parallel lines with the interceptor in the centre. 22
Manipulation activities passing and throwing UNDERARM ROLL ACTIVITY 214 TEN PIN BEFORE THE ACTIVITY Smooth surface. Sets of ten skittles (milk containers with sand, drink cans). Small balls. DURING THE ACTIVITY • In two or threes with ten skittles and a ball. Skittles are set up in the ten pin formation. One player rolls at the skittles, another replaces them as they are knocked over and calls the score. Change round after each turn. LOOK FOR • eyes on target. • step and roll. • low release. VARIATIONS • Decrease the number of skittles. • Increase or decrease the distance. KiwiSport Fundamental Skills UNDERARM ROLL ACTIVITY 215 SPIDER BALL BEFORE THE ACTIVITY Smooth surface. Ball between two. DURING THE ACTIVITY • Groups of six or eight standing in a circle, about 4 metres apart. Number the players. Opposites are a pair and have the same number. One of each pair has a ball. Player 1 rolls the ball across the circle to their partner, then in quick succession 2, 3 and 4 do the same. Roll the balls back in the same order. See how quickly this can be done. LOOK FOR • ball in fingers. • step and roll. • follow through. VARIATIONS • Change the order of the numbers: – High to low. – Odds then evens. – Random. • Every player has a ball with partners rolling to each other at the same time. 23
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Manipulation activities passing and throwing<br />
UNDERARM ROLL<br />
ACTIVITY 214 TEN PIN<br />
BEFORE THE ACTIVITY<br />
Smooth surface.<br />
Sets of ten skittles (milk containers with sand, drink cans).<br />
Small balls.<br />
DURING THE ACTIVITY<br />
• In two or threes with ten skittles and a ball.<br />
Skittles are set up in the ten pin formation.<br />
One player rolls at the skittles, another replaces them as they are knocked<br />
over and calls the score.<br />
Change round after each turn.<br />
LOOK FOR<br />
• eyes on target.<br />
• step and roll.<br />
• low release.<br />
VARIATIONS<br />
• Decrease the number of skittles.<br />
• Increase or decrease the distance.<br />
KiwiSport Fundamental Skills<br />
UNDERARM ROLL<br />
ACTIVITY 215 SPIDER BALL<br />
BEFORE THE ACTIVITY<br />
Smooth surface.<br />
Ball between two.<br />
DURING THE ACTIVITY<br />
• Groups of six or eight standing in a circle, about 4 metres apart.<br />
Number the players. Opposites are a pair and have the same number.<br />
One of each pair has a ball. Player 1 rolls the ball across the circle to their<br />
partner, then in quick succession 2, 3 and 4 do the same. Roll the balls<br />
back in the same order. See how quickly this can be done.<br />
LOOK FOR<br />
• ball in fingers.<br />
• step and roll.<br />
• follow through.<br />
VARIATIONS<br />
• Change the order of the numbers:<br />
– High to low.<br />
– Odds then evens.<br />
– Random.<br />
• Every player has a ball with partners rolling to each other at the same time.<br />
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