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MANIPULATION ACTIVITIES

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Manipulation activities passing and throwing<br />

PASSING AND MOVING WITH A LARGE BALL<br />

ACTIVITY 197 PARTNER ROUNDERS<br />

BEFORE THE ACTIVITY<br />

Grass or hard area.<br />

Large balls.<br />

DURING THE ACTIVITY<br />

• One team spread out in a marked area with markers on corners. Other<br />

team lined up in twos at centre point on one side. One of the first pair in<br />

line throws the ball to land anywhere in the court and then runs round<br />

the markers on the corners. The other team fields the ball then attempts to<br />

tag the second of the pair who has entered the court to dodge,<br />

immediately on the throw. If the runner gets home before the dodger is<br />

tagged that team scores a point, but if the dodger is tagged first the<br />

fielding team score.<br />

The next pair then have their turn.<br />

The dodger can dodge anywhere within the court.<br />

The ball must be held to tag the dodger.<br />

When in possession fielders can move only one foot.<br />

Any other time they can move anywhere.<br />

LOOK FOR<br />

• quick passing.<br />

• moving to cover the area.<br />

• passing ahead of the dodger.<br />

KiwiSport Fundamental Skills<br />

PASSING AND MOVING WITH A LARGE BALL<br />

ACTIVITY 198 CORNER BALL<br />

BEFORE THE ACTIVITY<br />

Hard area.<br />

Large ball<br />

Hoop.<br />

Teambands/bibs.<br />

DURING THE ACTIVITY<br />

• A marked area (one third netball court), two teams of six to eight, a<br />

throwing line and a target area (hoop).<br />

To start the game, the thrower attempts to land the ball on the full in the<br />

target area. If successful that team’s backstop takes possession. If<br />

unsuccessful it goes to the opposing backstop. The teams then move onto<br />

court and the team with possession attempts to tag (with the ball) a<br />

member of the other team. The player in possession may pivot, take one<br />

step and hold the ball for no longer than three seconds. Players apart<br />

from the ball holder may move freely but cannot go outside the area<br />

during play. If the attacking team infringe any of the above or if the ball<br />

touches the ground, the umpire calls ‘CHANGE’ and possession is taken<br />

by the other team. The ball must be held when a tag is made.<br />

The non–scoring team restarts the game with a toss into the hoop.<br />

LOOK FOR<br />

• accurate rapid passing.<br />

• positioning to receive a pass.<br />

14

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