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0404 Owner's Manual - Creative

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7 - Appendix<br />

SMPTE Background<br />

time! (A one hour program would actually be 59 minutes and 56.4 seconds long.) Drop<br />

frame was designed to correct this time difference. In 30 Drop Frame, every minute<br />

except 00-10-20-30-40-50 have the first two frames, 00 and 01, “dropped”, hence the<br />

name drop-frame.<br />

Why use SMPTE?<br />

SMPTE sync, although well over 30 years old, has the advantage of being able to be<br />

recorded as an audio track. This allows it to be used with virtually any kind of recording<br />

equipment from tape recorders to computer-based digital audio recorders. You can even<br />

buy phonograph records with a SMPTE stripe!<br />

SMPTE was designed in the days when tape dropout was a common occurrence and so it<br />

was designed to convey “absolute” location information. Since each frame of SMPTE<br />

code provides its own unique identification, it provides the ability for a receiving device<br />

to recover from data dropout. In addition, edits can be performed in the middle of a<br />

song with just a few seconds of pre-roll before the punch-in point. SMPTE is also<br />

standardized, which means that code generated on different makes of equipment will<br />

be compatible with each other. SMPTE also has fairly good resolution, especially at the<br />

subframe level. You’ll be happy to know that the Sync Daughter Card resolves to the<br />

subframe level. The chart below shows subframe accuracy at the three frame rates.<br />

SMPTE Subframe Resolution<br />

Frames-per-second Resolution<br />

24 fps .521 mS<br />

25 fps .500 mS<br />

30 fps .417 mS<br />

Striping SMPTE<br />

Printing SMPTE to a track is called striping (as in stripe). SMPTE time code is recorded<br />

on an unused audio track of another recorder, then played back into the Sync Daughter<br />

Card. The Sync Daughter Card passes the location information on to the host computer<br />

as MTC quarter-frame data to be used by an application such as an audio recorder or<br />

sequencer.<br />

SMPTE is usually recorded at about -3 VU on semi-pro gear, -10 VU on professional gear<br />

and 0 VU on video gear. Experiment to find the optimum levels. When printing to a<br />

time code track of a video deck, be careful. The time code playback head locations on<br />

video decks are not standardized and can cause gross timing errors. Time code which is<br />

striped on an audio track will always be in sync with the picture. SMPTE code is traditionally<br />

recorded on the right channel of a video recorder.<br />

Avoiding SMPTE problems<br />

Problems in reading SMPTE time code can often be related to poor quality code on the<br />

tape. Poor quality code can be caused by a number of problems, the most common<br />

being dirty or misaligned heads, amplifier clipping, or too many generations of audio<br />

dubbing. Other problems can be caused by running the SMPTE signal through signal<br />

processing devices such as Limiters, Reverbs, Harmonizers, etc. (Don’t laugh, it has been<br />

done!) In fact, many video decks have built in AGCs (Automatic Gain Controls) which<br />

will ruin the SMPTE signal if the input level is too high. Always check playback to insure<br />

that the time code is usable. In general, no signal processing should be used on the<br />

SMPTE signal. SMPTE code is delicate and should be treated as such.<br />

72 <strong>Creative</strong> Professional

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