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0404 Owner's Manual - Creative

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Stereo Reverb<br />

Reverberation is a simulation of a natural space such as a room or hall. The stereo reverb<br />

algorithm is designed to simulate various halls, rooms and reverberation plates.<br />

Decay time defines the time it takes for the reflected sound from the room to decay or<br />

die away. The diagram below shows a generalized reverberation envelope.<br />

Early Reflections<br />

Late Reverb<br />

After a short pre-delay period, the echoes from the closest walls or ceiling are heard.<br />

These first echoes, or early reflections, vary greatly depending on the type of room. Some<br />

time after the early reflection cluster ends (late reverb delay), the late reverberation (a<br />

dense cloud of complex wall reflections) begins and decays according to the time set by<br />

the Decay Time parameter.<br />

Diffusion is the amount of scattering and density of the late reverberation cloud. Rooms<br />

with many complex surfaces have more diffusion than bare rooms.<br />

High frequency energy tends to fade away first as a sound is dissipated in a room. The<br />

High Frequency Damping parameter adjusts the time it takes for the high frequency<br />

energy to die away and thus changes the characteristics of the room. Rooms with<br />

smooth, hard surfaces are more reflective and have less high frequency damping. Rooms<br />

filled with sound absorbing materials, such as curtains or people, have more high<br />

frequency damping.<br />

The Low Frequency Damping parameter adjusts the time it takes for the low frequencies<br />

to die away. This control adjusts the “boominess” of the room.<br />

Parameter Description<br />

Decay Time Sets the length of the Late Reverb from 1.5 to 30 seconds.<br />

Early Reflections Level Sets the volume of the initial wall reflections.<br />

Early/Late Reverb Bal Adjusts the balance between early refections and late<br />

reverb.<br />

Late Reverb Delay Sets the time between early reflections and the onset of<br />

the late reverb cloud.<br />

Diffusion Sets the amount of scattering of the late reverb cloud.<br />

High Freq. Damping Sets the rate at which high frequencies die away.<br />

Low Freq. Damping Sets the rate at which low frequencies die away.<br />

5 - Effects<br />

Core Effects Descriptions<br />

E-MU Digital Audio System 51<br />

Time

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