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Force and Acceleration in Virtual Reality Simulations with Hapt

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<strong>Force</strong> <strong>and</strong> <strong>Acceleration</strong> <strong>in</strong> <strong>Virtual</strong><br />

<strong>Reality</strong> <strong>Simulations</strong> <strong>with</strong> <strong>Hapt</strong>ic Cues<br />

Steve Stonebraker,<br />

Wenhui Zhao, <strong>and</strong> Lei Bao;<br />

Ohio State University<br />

127 th AAPT National Meet<strong>in</strong>g;<br />

2003-Aug-04<br />

1


Outl<strong>in</strong>e<br />

• Why bother?<br />

• The VR Environment<br />

• Demonstration<br />

• Applications for Instruction<br />

• Prelim<strong>in</strong>ary Research<br />

• The Future<br />

2


Why bother?<br />

• Lab experiences have important weaknesses.<br />

– limited room<br />

– real-world complications<br />

• Exist<strong>in</strong>g simulations are <strong>in</strong>adequate.<br />

– artificial<br />

– technical<br />

– non-“physical” (button push<strong>in</strong>g)<br />

• Our simulations allow direct, physical<br />

manipulation of objects under controlled<br />

conditions.<br />

3


The VR Environment<br />

• Robust 3D environment can host almost any<br />

type of physics simulation.<br />

– mechanics (concrete)<br />

– EM fields (unfamiliar)<br />

– wavefunction evolution (abstract)<br />

• Other features:<br />

– automatic “data” collection<br />

– stereoscopic 3D mode<br />

– joystick <strong>in</strong>put<br />

4


<strong>Hapt</strong>ic Cues<br />

• Why a joystick <strong>in</strong>put?<br />

– requires constant <strong>in</strong>teraction<br />

– staves off detachment from the simulation<br />

– allows students to “feel” the simulated object<br />

– closer to everyday experiences<br />

5


Demonstration<br />

• L<strong>in</strong>ear motion module.<br />

6


Applications for Instruction<br />

• Can be used as a supplement or even a<br />

“replacement” for some lab activities.<br />

– 1D motion simulation does everyth<strong>in</strong>g a s<strong>in</strong>gle-cart<br />

air track lab does<br />

• Viable as a demonstration tool.<br />

• Good for simply “play<strong>in</strong>g around” <strong>with</strong>.<br />

7


Prelim<strong>in</strong>ary Research<br />

• Simulation exposure so far:<br />

– department open houses for high school <strong>and</strong><br />

elementary school students<br />

– one-on-one sessions <strong>with</strong> algebra-based <strong>in</strong>tro<br />

physics students<br />

• Typical questions:<br />

– From rest, reach <strong>and</strong> ma<strong>in</strong>ta<strong>in</strong> a constant speed.<br />

– Apply a constant force.<br />

– Predict the velocity graph given this force graph.<br />

8


Prelim<strong>in</strong>ary Research<br />

• Reaction to the simulations is highly favorable.<br />

Students report that they are helpful, <strong>and</strong> they<br />

are seen as “fun”.<br />

• However, prelim<strong>in</strong>ary study of effects on<br />

learn<strong>in</strong>g is <strong>in</strong>conclusive.<br />

– very small sample<br />

– strong <strong>in</strong>terference effects from course<br />

9


The Future<br />

• Adoption <strong>in</strong> large-enrollment course for the fall.<br />

– much better for study<strong>in</strong>g effect on underst<strong>and</strong><strong>in</strong>g<br />

• Interactive use <strong>in</strong> lectures, allow<strong>in</strong>g students to<br />

control projected simulations <strong>with</strong> their SRS<br />

transmitters.<br />

• Study effect of simulations’ contextual features.<br />

– i.e. change abstract block to rocket sled or ice boat,<br />

remove road <strong>and</strong> hills, etc.<br />

10

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