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Temple, Tower, and Tomb - Free

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they remain in the chamber (although they<br />

won't turn it down if it walks in!). They will die<br />

the moment they are taken from the mom.<br />

Rot Grub (5d4): INT Non; AL N; AC 9; MV 1;<br />

HD 1 hp; THACO n/a; #AT 0; Dmg nil; SA<br />

burrow to heart in 1-3 turns, causing death;<br />

SZ T; h4L 5; XP 15.<br />

A secret door behind a stack of debris cannot<br />

be found unless the junk is cleared away.<br />

5. Disench;rabrrent ChaaBer<br />

This hallway is empty, except for a thin<br />

layer of dust that covers everything.<br />

The dust is dust of disolchantment, which func-<br />

tions like oil of disenchantment. When a PC gets<br />

6<br />

within 20 feet of the far end, two tiny whirl-<br />

winds form at each end of the hallway, spin in<br />

one mund to the center, <strong>and</strong> dissipate. They kick<br />

up the dust, <strong>and</strong> any exposed enchanted or<br />

charmed items are disenchanted for ldlO +20<br />

turns. Sheathed weapons, scrolls in cases, <strong>and</strong><br />

similarly protected items are safe, but armor,<br />

drawn weapons, <strong>and</strong> enchantment/chann spelis<br />

on characters are affected.<br />

6. Torture Chamber<br />

\<br />

1<br />

I<br />

You smell the odor of decayed earth <strong>and</strong><br />

dead flesh befom your eyes register the ghastly<br />

contents of this m m-a torhue & qecution<br />

chamber. Spiked instruments <strong>and</strong> diabolical<br />

machines st<strong>and</strong> in readiness. Four rows<br />

of benches line the right wall, obviouslv

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