Temple, Tower, and Tomb - Free
Temple, Tower, and Tomb - Free
Temple, Tower, and Tomb - Free
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they remain in the chamber (although they<br />
won't turn it down if it walks in!). They will die<br />
the moment they are taken from the mom.<br />
Rot Grub (5d4): INT Non; AL N; AC 9; MV 1;<br />
HD 1 hp; THACO n/a; #AT 0; Dmg nil; SA<br />
burrow to heart in 1-3 turns, causing death;<br />
SZ T; h4L 5; XP 15.<br />
A secret door behind a stack of debris cannot<br />
be found unless the junk is cleared away.<br />
5. Disench;rabrrent ChaaBer<br />
This hallway is empty, except for a thin<br />
layer of dust that covers everything.<br />
The dust is dust of disolchantment, which func-<br />
tions like oil of disenchantment. When a PC gets<br />
6<br />
within 20 feet of the far end, two tiny whirl-<br />
winds form at each end of the hallway, spin in<br />
one mund to the center, <strong>and</strong> dissipate. They kick<br />
up the dust, <strong>and</strong> any exposed enchanted or<br />
charmed items are disenchanted for ldlO +20<br />
turns. Sheathed weapons, scrolls in cases, <strong>and</strong><br />
similarly protected items are safe, but armor,<br />
drawn weapons, <strong>and</strong> enchantment/chann spelis<br />
on characters are affected.<br />
6. Torture Chamber<br />
\<br />
1<br />
I<br />
You smell the odor of decayed earth <strong>and</strong><br />
dead flesh befom your eyes register the ghastly<br />
contents of this m m-a torhue & qecution<br />
chamber. Spiked instruments <strong>and</strong> diabolical<br />
machines st<strong>and</strong> in readiness. Four rows<br />
of benches line the right wall, obviouslv