Temple, Tower, and Tomb - Free
Temple, Tower, and Tomb - Free
Temple, Tower, and Tomb - Free
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$6.95 U.S<br />
$8.95 CAN<br />
€4.50 U.K.<br />
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Mi mpmi I<br />
I 1<br />
L<br />
J Ofticia1 Game Adventurr<br />
by Laura Craig <strong>and</strong> Steve Winter<br />
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- The Autarch has a problem. His kingdom is on the<br />
kbrink of war, <strong>and</strong> his royal viziers tell him the only<br />
lope for the future lies in gaining three unique magcal<br />
items, each of surpassing power. But the items<br />
.are held by guardians of such evil that the viziers<br />
tremble at the thought of facing one, let alone all<br />
three. Recovering, those items means almost certain<br />
death.<br />
The Autarch glances down at his desk, noting a<br />
message from this morning. Spies report the arrival<br />
of adventurers, ones of some renown. Instantly, he<br />
has the solution to his problem. Adventurers can get<br />
those items. They’ll - do anything - - for money. -<br />
*** Even if it kills them.<br />
t <strong>Temple</strong>, <strong>Tower</strong>, <strong>and</strong> <strong>Tomb</strong> is a trio of ruins to terriQ the most coura-<br />
geous dungeon-crawler. This AD&D@ 2nd Edition module can be fitted into<br />
\:most any campaign or played as,a st<strong>and</strong>-alone adventure. And good luck-<br />
you’ll badly need it.<br />
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