Temple, Tower, and Tomb - Free
Temple, Tower, and Tomb - Free
Temple, Tower, and Tomb - Free
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- The <strong>Tomb</strong> of the Faceless One<br />
Lower Level<br />
11. Storage Chamber<br />
It is obvious this was once some kind of<br />
storage area. Shards of broken amphoras,<br />
canopic jars, <strong>and</strong> statues litter the floor. The<br />
wall paintings repeat the earlier theme of an<br />
important person being entombed alive but<br />
this time, the head has not been defaced.<br />
Oddly, it resembles a squid. A s@ple < I g$o~t ,<br />
door on the west waU is dosed.<br />
The door is rigged with an acid spray trap. If a<br />
character tries to open the door <strong>and</strong> fails a remove<br />
traps roll, the trapg rays everyone & a<br />
5-foot radius, causing 3d 3 points of damage.<br />
Anyone hit in the eyes (which occurs if a save vs.<br />
w<strong>and</strong>s is failed) receives an additional ld6<br />
points of damage <strong>and</strong> is blinded for ld20 mds.<br />
28<br />
THE TOMB<br />
LOWER LEVEL<br />
n= 5feet<br />
I,<br />
1-1<br />
-<br />
12. Corridor<br />
BurialN&esfullofboneslinethew&I&pt<br />
of the skeletons have deteriorated, but when<br />
you notice an odd-19oking skull staring at you,<br />
yov realize the bones are animal, not humanA,<br />
The skeletons of dogs, cats, <strong>and</strong> even monlceys<br />
apateanunearthlymo.Theairrreksofdcxa,y ,<br />
i<br />
The door in the wall where the corridor rurns<br />
is trapped with a feZCporf spell. Any PC who<br />
touches it teIep0rts to Room 3.<br />
The passage ends Q a door on the west wa€l.<br />
There are niches filled with sLcelptons here, but<br />
they are normal <strong>and</strong> will not animate.<br />
There is a large crumbling hole in the east<br />
wall. It is the exit from the tunnel that opened<br />
into the shaft in Room 10. If any spiders escaped<br />
the PCs, they are lurking in the tunnel <strong>and</strong> will<br />
1 i I '<br />
I