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Temple, Tower, and Tomb - Free

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- The <strong>Tomb</strong> of the Faceless One<br />

Lower Level<br />

11. Storage Chamber<br />

It is obvious this was once some kind of<br />

storage area. Shards of broken amphoras,<br />

canopic jars, <strong>and</strong> statues litter the floor. The<br />

wall paintings repeat the earlier theme of an<br />

important person being entombed alive but<br />

this time, the head has not been defaced.<br />

Oddly, it resembles a squid. A s@ple < I g$o~t ,<br />

door on the west waU is dosed.<br />

The door is rigged with an acid spray trap. If a<br />

character tries to open the door <strong>and</strong> fails a remove<br />

traps roll, the trapg rays everyone & a<br />

5-foot radius, causing 3d 3 points of damage.<br />

Anyone hit in the eyes (which occurs if a save vs.<br />

w<strong>and</strong>s is failed) receives an additional ld6<br />

points of damage <strong>and</strong> is blinded for ld20 mds.<br />

28<br />

THE TOMB<br />

LOWER LEVEL<br />

n= 5feet<br />

I,<br />

1-1<br />

-<br />

12. Corridor<br />

BurialN&esfullofboneslinethew&I&pt<br />

of the skeletons have deteriorated, but when<br />

you notice an odd-19oking skull staring at you,<br />

yov realize the bones are animal, not humanA,<br />

The skeletons of dogs, cats, <strong>and</strong> even monlceys<br />

apateanunearthlymo.Theairrreksofdcxa,y ,<br />

i<br />

The door in the wall where the corridor rurns<br />

is trapped with a feZCporf spell. Any PC who<br />

touches it teIep0rts to Room 3.<br />

The passage ends Q a door on the west wa€l.<br />

There are niches filled with sLcelptons here, but<br />

they are normal <strong>and</strong> will not animate.<br />

There is a large crumbling hole in the east<br />

wall. It is the exit from the tunnel that opened<br />

into the shaft in Room 10. If any spiders escaped<br />

the PCs, they are lurking in the tunnel <strong>and</strong> will<br />

1 i I '<br />

I

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