Temple, Tower, and Tomb - Free
Temple, Tower, and Tomb - Free
Temple, Tower, and Tomb - Free
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In the skeletal fingers is a jade bowl filled<br />
with a red liquid. Floating in the liquid is a<br />
milky-white orb.<br />
The orb is the eye of a cyclops, floating in nd<br />
wine. If a PC peers into the bowl, the eye opens.<br />
Chaotic characters suffer no ill effect, but lawful<br />
or neutral PCs who fail a save vs. spell turn <strong>and</strong><br />
w<strong>and</strong>er away in carfvsion for an hour.<br />
If anyone swallows even a drop of the wine<br />
<strong>and</strong> fails to save vs. poison, he is immediately<br />
affected with prophesy; every danger the party<br />
will encounter in the remaining adventures is<br />
revealed to him. An instant later he goes totally<br />
mad with the knowledge. A heal spell. cast by a<br />
15th- or higher-level priest will cure the mad-<br />
ness, but he will be permanently feebleminded<br />
(INT 3, WIS 3).<br />
1<br />
The <strong>Temple</strong> of Amnissos<br />
The bowl, wine, <strong>and</strong> eye together form thg<br />
Hesper. The whole thing must be brought out<br />
intact;ifthewineiss~ortkeeyeremoved,<br />
the device will no longer function.<br />
Behina the drapery is a carrion crawler's tunnel.<br />
If the monster was rsot killed earlier,& attadrs<br />
the finst PC who crawls into thetunnel. If a character<br />
tries to hring the HespW&w&h these narrOWtunnels,the~~rrmstmaLem4DexbRitg<br />
checks befoEreachmg,an exit. Anyfaihupmearrs<br />
thewinespills.<br />
ConChrdingtheAdventure<br />
To retutn to the Autarch's palace, PCs must<br />
st<strong>and</strong> under open sky, then smash the crystal<br />
globe given to them by the VizKT.fhis.trigps a<br />
retrersedsucc~rspeU, summoningthe\iizierpthe<br />
PCs. He then telq;rwts everyone back to the palace.<br />
I<br />
I<br />
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