T-FLEX Parametric CAD. Fundamentals. 2D Design

T-FLEX Parametric CAD. Fundamentals. 2D Design T-FLEX Parametric CAD. Fundamentals. 2D Design

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SPLINES Main Concepts Splines The construction spline entities allow creating various curves. Unlike the straight construction lines, the splines have finite length. In general, spline-handling techniques are not different from those used for other construction entities. Nodes are created at intersections and tangency points. Graphic entities and hatch contour segments can be constructed along splines. Spline selection is done in many commands using the option (the same key is used for selecting other curves as well, such as functions, offset curves and paths). T-FLEX uses NURBS-type splines. A spline is created based on a set of nodes that represent the defining points of the spline. Therefore, modification of the node positions will result in a change to the shape of the curve constructed based on these points. Splines belong to two main types: passing through the nodes directly and using the nodes as vertices of the control polygon. There are also closed splines. End-point conditions can be defined for splines through points via tangency vectors that are constructed based on nodes as well. The control polygon nodes can be assigned weights. The more the node’s weight, the closer the curve will pass to this node than to the neighboring ones. Vise versa, the lesser the weight, the smaller is the influence of the node on the curve shape. Splines appear on the drawings as polylines made of numerous straight segments. The number of segments and, therefore, the accuracy of the output can be controlled by specifying the number of tessellation segments between a pairs of neighboring defining nodes. Each section of the spline will be tessellated by this number of segments when output. The more segments are used, the higher quality and accuracy will be achieved in the image. However, a too high number of segments may cause delays in spline handling by the system. 233

Fundamentals. Two-Dimensional Design Constructing Splines 234 When creating spline, one can either use the existing nodes or automatically create new ones (free nodes or at construction line intersections). Call the command “SP: Construct Spline”: Keyboard Textual Menu Icon “Construct|Spline” The following options become available to the user: , Free mode on/off toggle Select Node (for spline construction). Set Spline parameters. Click to select tangent Node. Create Spline in Polar Coordinate System Select symmetry axis (Line) Select Graphic line Execute Edit Construction command Exit command Upon entering spline creation command, the user can use or in order to set the defining nodes of the spline. The curve being created will be rubberbanding on the screen. In the case of control polygon type splines, the polyline will be displayed along with the spline curve. Now, the option for finishing the spline input becomes available in the automenu that can be used for completing spline creation. Finish Spline input When creating a control polygon type spline, the weights of each particular point can be defined with the help of option. To define a spline with end-point tangency conditions, follow these steps: N

SPLINES<br />

Main Concepts<br />

Splines<br />

The construction spline entities allow creating various curves. Unlike the straight construction lines, the<br />

splines have finite length. In general, spline-handling techniques are not different from those used for other<br />

construction entities. Nodes are created at intersections and tangency points. Graphic entities and hatch<br />

contour segments can be constructed along splines. Spline selection is done in many commands using the<br />

option (the same key is used for selecting other curves as well, such as functions, offset curves and<br />

paths). T-<strong>FLEX</strong> uses NURBS-type splines.<br />

A spline is created based on a set of nodes that represent the defining points of the spline. Therefore,<br />

modification of the node positions will result in a change to the shape of the curve constructed based on these<br />

points.<br />

Splines belong to two main types: passing through the nodes directly and using the nodes as vertices of the<br />

control polygon.<br />

There are also closed splines.<br />

End-point conditions can be defined for splines through points via<br />

tangency vectors that are constructed based on nodes as well.<br />

The control polygon nodes can be assigned weights. The more the<br />

node’s weight, the closer the curve will pass to this node than to the<br />

neighboring ones. Vise versa, the lesser the weight, the smaller is the<br />

influence of the node on the curve shape.<br />

Splines appear on the drawings as polylines made of numerous straight segments. The number of segments<br />

and, therefore, the accuracy of the output can be controlled by specifying the number of tessellation<br />

segments between a pairs of neighboring defining nodes. Each section of the spline will be tessellated by this<br />

number of segments when output. The more segments are used, the higher quality and accuracy will be<br />

achieved in the image. However, a too high number of segments may cause delays in spline handling by the<br />

system.<br />

233

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