T-FLEX Parametric CAD. Fundamentals. 2D Design
T-FLEX Parametric CAD. Fundamentals. 2D Design T-FLEX Parametric CAD. Fundamentals. 2D Design
• By the command “N: Construct Node”, specifically designed for creating nodes. Nodes • By the option in the commands “L: Construct Line” and “C: Construct Circle”. In these commands, you can move the cursor over an intersection point of construction entities and press . • In the command “G: Create Graphic Line” when creating a graphic line. • In the command “H: Create Hatch” when creating a hatch. • In the command “FR: Create Fragment”. As you add a drawing as a fragment into the current drawing, you can automatically create nodes from fragment in the drawing. The last three techniques are described in the chapters that follow. In this chapter we will review in details the command “N: Construct Node”. Keyboard Textual Menu Icon “Construct|Node” Upon calling the command, the following options become available in the automenu: / Free mode on/off toggle Set Node parameters Select Line on which to create Node Select Circle on which to create Node Select Ellipse to create Node Select Spline to create Node Select Node for relative Node creation Select Fragment to create Node Select Fragment from list Select 2D Projection Execute Edit Node command Exit command The option / allows selecting the drawing mode - “free” or “constrained”. The current mode is indicated by the kind of the option icon displayed in the automenu. The option , called prior to node creation, opens a dialog box for defining the system-wide parameters, such as layer, level, color for new nodes. The same dialog allows to define position of various types of nodes being created. 225
Fundamentals. Two-Dimensional Design 226 Clicking constructs a node at the nearest intersection point of construction entities, while in “constrained” drawing, or construct a node at the position on the drawing directly under the cursor in “free” drawing. The options , , and allow creating nodes lying on the selected entities. To construct a node relative to another node, the option is used. The options , and help creating nodes based on fragments and on the lines of 2D projections. Nodes Based on Construction Entities There are two main ways of creating nodes at intersections of entities in the command “N: Construct Node”: 1. Move the cursor over an intersection of two entities and click . A node is created at this point. 2. Subsequently create two construction entities. The node is created at their intersection point. Should there be two or more intersections, the one is used that was nearest to the cursor at the time of the last entity selection. The options used for selecting various-type construction entities are , , and . The second way of creating nodes is recommended on crowded drawings and in the cases when more than two entities intersect in one point. Examples of node creation: , , , To create a node on a construction circle, select the circle using the option . A node will start rubberbanding along the circle. The position of the node on the circle can be defined roughly by mouse clicking , or exactly in the property window or in the parameters dialog box (the option ).
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<strong>Fundamentals</strong>. Two-Dimensional <strong>Design</strong><br />
226<br />
Clicking constructs a node at the nearest intersection point of construction entities, while in “constrained”<br />
drawing, or construct a node at the position on the drawing directly under the cursor in “free” drawing.<br />
The options , , and allow creating nodes lying on the selected entities.<br />
To construct a node relative to another node, the option is used.<br />
The options , and help creating nodes based on fragments and on the lines of <strong>2D</strong> projections.<br />
Nodes Based on Construction Entities<br />
There are two main ways of creating nodes at intersections of entities in the command “N: Construct<br />
Node”:<br />
1. Move the cursor over an intersection of two<br />
entities and click . A node is created at this<br />
point.<br />
2. Subsequently create two construction entities. The node is created at their intersection point. Should<br />
there be two or more intersections, the one is used that was nearest to the cursor at the time of the last<br />
entity selection. The options used for selecting various-type construction entities are , , and<br />
.<br />
The second way of creating nodes is recommended on crowded drawings and in the cases when more than<br />
two entities intersect in one point.<br />
Examples of node creation:<br />
,<br />
,<br />
,<br />
To create a node on a construction circle, select the circle using the option . A<br />
node will start rubberbanding along the circle. The position of the node on the<br />
circle can be defined roughly by mouse clicking , or exactly in the property<br />
window or in the parameters dialog box (the option ).