Protections - Hawg Tuff
Protections - Hawg Tuff
Protections - Hawg Tuff
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The Spread Offense<br />
with:<br />
UW-Platteville UW-Platteville UW-Platteville UW Platteville Football<br />
Football<br />
Mike Emendorfer<br />
“Complete “Complete “Complete Complete Screen Screen Game”<br />
Game<br />
Building a Passing System<br />
Mike Mike Emendorfer<br />
Emendorfer
Offensive Mechanics<br />
Multiple with Simplicity<br />
• Focus Only On The Words That Affect<br />
You<br />
• Learn To See The Big Picture
Huddle Procedure
Play Calls<br />
• Running Game - Words<br />
• Passing Game - Numbers
Running Game<br />
Tells us the running play we<br />
are running.<br />
Basic Play Call<br />
Dive Right<br />
Tells us the direction we are<br />
running the play to.
The first number indicates<br />
the protection and the release<br />
of the running back.<br />
Passing Game<br />
Basic Play Call<br />
962<br />
The second number indicates the<br />
formation and the series that we<br />
are running.<br />
The last number indicates what<br />
concept we are running in our<br />
routes. It also indicates where<br />
the strength is located (odd = left,<br />
even = right)
Passing Game<br />
Play Call With Motion and Tags<br />
Y MO 984 Boston Hot<br />
Motion is first in<br />
the play call.<br />
Tags or adjustments<br />
within the concept<br />
are directly after the<br />
play call.<br />
If we want to<br />
take the R-Back<br />
out of the<br />
protection and<br />
hot release him,<br />
that indication is<br />
last.
• On First Sound<br />
– Down<br />
• On One<br />
Cadence<br />
– “Down Blue – Blue, Set Go”<br />
• On Two on Two<br />
– “Down Blue – Blue, Set Go, Go”<br />
• Hard Count<br />
– “Down Blue – Blue, Set Go Go, Go, Go”<br />
• On Repeat<br />
– “Down Blue – Blue, Set Go, Go, Set Go”
• Split Ends<br />
• Wings<br />
• X/Z<br />
• W/Y<br />
• R<br />
Terminology<br />
Personnel
Terminology<br />
Terms<br />
• Wide Side (Field)/Short Side (Boundary)<br />
• Front-side/Back-side<br />
• Split<br />
• Landmark<br />
• Trouble<br />
• Run/Quick Check
• R.A.C.<br />
• A.M.F.<br />
• D.A.<br />
• Sight Adjust<br />
• 6 Second Rule<br />
• Q Receiver<br />
Terminology<br />
Terms
• Doubles<br />
• Trips<br />
• Panther<br />
Formations<br />
• Hurricane<br />
• Cluster<br />
• Adjustments
X<br />
X<br />
80’s<br />
Formations<br />
Doubles<br />
# # #<br />
W<br />
W<br />
W<br />
R<br />
R<br />
R<br />
Right Middle Left Hash<br />
Y<br />
Y<br />
Y<br />
Z<br />
Z
X<br />
60’s<br />
Formations<br />
Trips<br />
# #<br />
W<br />
R<br />
Y<br />
W<br />
R<br />
Right Left Hash<br />
Y<br />
Z
X<br />
90’s<br />
Formations<br />
Panther<br />
# #<br />
R<br />
W<br />
Y<br />
W<br />
Right Left Hash<br />
Y<br />
R<br />
Z
X<br />
W<br />
70’s<br />
X<br />
Formations<br />
Hurricane<br />
# #<br />
R<br />
Y<br />
Right Left Hash<br />
W<br />
R<br />
Z<br />
Y<br />
Z
50’s<br />
X<br />
Formations<br />
Cluster<br />
# #<br />
R<br />
X<br />
W<br />
Y<br />
W<br />
Right Left Hash<br />
Y<br />
Z<br />
R<br />
Z
W<br />
Formation Adjustments<br />
Flop<br />
X<br />
W<br />
R<br />
Tight Squeeze<br />
X<br />
5-7 yards 5-7 yards<br />
R<br />
Y<br />
Z<br />
Z<br />
Flip<br />
Y
X<br />
X<br />
Formation Adjustments<br />
W<br />
1 by 1<br />
W R Y<br />
Spread<br />
Y<br />
R<br />
Ghost<br />
Z<br />
Z
X<br />
X<br />
Formation Adjustments<br />
Con<br />
W<br />
W<br />
W<br />
R<br />
R<br />
R<br />
Y<br />
Y<br />
Y<br />
Pro<br />
Z<br />
Ace<br />
Z
X<br />
X<br />
W<br />
Formation Adjustments<br />
W<br />
R<br />
R<br />
Y<br />
Bunch<br />
Y<br />
Double Bunch<br />
Z<br />
Z
Motions<br />
Why?<br />
• To disguise our intentions/delay defensive recognition<br />
• To gain a blocker at the point of attack<br />
• To create personnel advantages<br />
• To force the pass coverage to declare man or zone<br />
• To create coverage problems or checks<br />
• To force the coverage to bump, changing personnel and<br />
alignment<br />
• To help circumvent the jam
X<br />
X<br />
R<br />
W<br />
W<br />
Motions<br />
R<br />
Ram<br />
Lion<br />
R R<br />
Y<br />
Y<br />
Z<br />
Z
X<br />
X<br />
Motions<br />
Player Specific<br />
W W<br />
R<br />
Out<br />
R<br />
W<br />
Y<br />
WZ Z<br />
Y<br />
Z<br />
W Mo<br />
Z Out
X<br />
X<br />
W<br />
W<br />
R<br />
R<br />
Motions<br />
In<br />
Trace<br />
Y<br />
WY<br />
Y<br />
Z<br />
ZW<br />
Z In<br />
Z<br />
Y Trace
Shifts<br />
Pre-Snap Movement<br />
• To disguise our intentions/delay defensive<br />
recognition<br />
• To create personnel advantages<br />
• To create coverage problems or checks<br />
• To force the coverage to bump, changing<br />
personnel and alignment
X<br />
Shifts<br />
Y Stem<br />
R Y W<br />
Y<br />
X<br />
R<br />
W Stem<br />
Y Z<br />
W<br />
W<br />
R<br />
R<br />
Z
<strong>Protections</strong><br />
• The first building block of our passing<br />
game is protection. Great protection is the<br />
most basic key to the success of our pass<br />
offense.
<strong>Protections</strong><br />
• Our linemen must be know and be able to<br />
execute our schemes, but even more, they<br />
must maintain a fierce pride in protecting<br />
the passer that says, “Nobody touches the<br />
quarterback.”
<strong>Protections</strong><br />
• Our back must understand his role within<br />
different protection schemes. He must get<br />
himself to the right places, and be<br />
physical enough to constantly handle<br />
linebackers and defensive ends.
<strong>Protections</strong><br />
• Our receivers play a major role by<br />
identifying coverage and potential blitz<br />
situations, understanding when they must<br />
break off their route to sight adjustments<br />
(being the ‘Q’ receiver), and most<br />
importantly GET OPEN in the time<br />
required by each pass so that the linemen<br />
and back do not have to pass block for<br />
unnecessary periods of time.
<strong>Protections</strong><br />
• Our quarterback is the center of it all, and<br />
he insures that we are a great protection<br />
team through the right recognition and<br />
communication. He must also get the ball<br />
of on the correct timing, and throw the<br />
ball away rather than taking foolish sacks.
Protection Concepts<br />
• 1- Slide Protection<br />
• Rip/Liz- Gap Protection<br />
• 9- Man Protection<br />
• Smoke- Semi Roll Protection
<strong>Protections</strong><br />
1- Slide Protection<br />
W M<br />
S<br />
E T T E<br />
QB<br />
R
<strong>Protections</strong><br />
1- Slide Protection<br />
W B<br />
M S<br />
E N E<br />
QB<br />
R
<strong>Protections</strong><br />
Gap Protection<br />
W M<br />
S<br />
E T T E<br />
Rip<br />
QB<br />
R
S<br />
<strong>Protections</strong><br />
Gap Protection<br />
B<br />
R QB<br />
M<br />
E N E<br />
Liz<br />
W
<strong>Protections</strong><br />
9- Man Protection<br />
W M<br />
S<br />
E T T E<br />
QB<br />
R
<strong>Protections</strong><br />
9- Man Protection<br />
W B<br />
M S<br />
E N E<br />
QB<br />
R
<strong>Protections</strong><br />
Smoke Protection<br />
W M<br />
S<br />
E T T E<br />
QB<br />
R
<strong>Protections</strong><br />
Smoke Protection<br />
W B<br />
M S<br />
E N E<br />
QB<br />
R
• Simple<br />
Passing Concepts<br />
• Constant through formations
Passing Concepts<br />
• 0 (East/West)- Mesh<br />
• 1-2- Vertical<br />
• 3-4- Smash<br />
• 5-6- Screen<br />
• 7-8- Flat/Curl
Passing Concepts<br />
0 – Mesh<br />
• Attacks the underneath edge of coverage very<br />
rapidly, many times from a tightened<br />
environment<br />
• Creates multiple “rubs” by incorporating<br />
different crossing routes<br />
• Quick rhythm concept, whose primary purpose<br />
is to attack man-to-man defense by creating<br />
match-up problems and multiple rubs
Passing Concepts<br />
X<br />
980 West<br />
C<br />
W<br />
SS<br />
E<br />
S<br />
R<br />
T<br />
FS<br />
N<br />
M<br />
E<br />
W<br />
Y<br />
Z<br />
C
Passing Concepts<br />
1-2 - Vertical<br />
• Allows our offense to attack and stretch<br />
the defense toward the end zone<br />
• Designate our areas of attack as 18-22<br />
yards down the field<br />
• Lower level control route
C<br />
X<br />
Passing Concepts<br />
W<br />
SS<br />
S<br />
981<br />
vs. Cover 2<br />
E<br />
T<br />
R<br />
M<br />
FS<br />
N<br />
E<br />
W<br />
Y<br />
vs Blitzes<br />
C<br />
Z
Passing Concepts<br />
3-4 - Smash<br />
• One of the best ways we have of putting<br />
pressure on two deep coverage by creating<br />
situations where the cornerback cannot cover<br />
two people; he will see a six yard hitch in front<br />
of him and have a deeper-developing flag route<br />
behind him<br />
• Attacks down the field on the deep outside edge,<br />
or underneath as a ball-control pass
X<br />
C<br />
Passing Concepts<br />
W<br />
W<br />
FS<br />
M<br />
vs. Blitz<br />
E N T E<br />
R<br />
984<br />
SS<br />
S<br />
Y<br />
Z<br />
C
Passing Concepts<br />
5-6 - Screen<br />
• Controls the blitz and pass rush by<br />
inviting the defense up-field and then<br />
allowing them to rush<br />
• Offensive line will block downfield as we<br />
throw underneath to our receivers or back
X<br />
C<br />
W<br />
W<br />
Passing Concepts<br />
FS<br />
M<br />
E N T E<br />
R<br />
85<br />
SS<br />
S<br />
Y<br />
Z<br />
C
Passing Concepts<br />
7-8 – Flat/Curl<br />
• Used to stretch the defense horizontally<br />
• Stretches a flat defender to the sideline and<br />
replace him with a receiver behind him<br />
• Creates a triangle of receivers for the QB to read<br />
• Attacks an area 12 yards down the field on the<br />
hashes and the area 5 yards deep on the numbers
C<br />
X<br />
vs Blitz<br />
Passing Concepts<br />
W<br />
W<br />
M<br />
FS<br />
S<br />
E N T E<br />
R<br />
988<br />
SS<br />
Y<br />
Z<br />
C