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Protections - Hawg Tuff

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The Spread Offense<br />

with:<br />

UW-Platteville UW-Platteville UW-Platteville UW Platteville Football<br />

Football<br />

Mike Emendorfer<br />

“Complete “Complete “Complete Complete Screen Screen Game”<br />

Game<br />

Building a Passing System<br />

Mike Mike Emendorfer<br />

Emendorfer


Offensive Mechanics<br />

Multiple with Simplicity<br />

• Focus Only On The Words That Affect<br />

You<br />

• Learn To See The Big Picture


Huddle Procedure


Play Calls<br />

• Running Game - Words<br />

• Passing Game - Numbers


Running Game<br />

Tells us the running play we<br />

are running.<br />

Basic Play Call<br />

Dive Right<br />

Tells us the direction we are<br />

running the play to.


The first number indicates<br />

the protection and the release<br />

of the running back.<br />

Passing Game<br />

Basic Play Call<br />

962<br />

The second number indicates the<br />

formation and the series that we<br />

are running.<br />

The last number indicates what<br />

concept we are running in our<br />

routes. It also indicates where<br />

the strength is located (odd = left,<br />

even = right)


Passing Game<br />

Play Call With Motion and Tags<br />

Y MO 984 Boston Hot<br />

Motion is first in<br />

the play call.<br />

Tags or adjustments<br />

within the concept<br />

are directly after the<br />

play call.<br />

If we want to<br />

take the R-Back<br />

out of the<br />

protection and<br />

hot release him,<br />

that indication is<br />

last.


• On First Sound<br />

– Down<br />

• On One<br />

Cadence<br />

– “Down Blue – Blue, Set Go”<br />

• On Two on Two<br />

– “Down Blue – Blue, Set Go, Go”<br />

• Hard Count<br />

– “Down Blue – Blue, Set Go Go, Go, Go”<br />

• On Repeat<br />

– “Down Blue – Blue, Set Go, Go, Set Go”


• Split Ends<br />

• Wings<br />

• X/Z<br />

• W/Y<br />

• R<br />

Terminology<br />

Personnel


Terminology<br />

Terms<br />

• Wide Side (Field)/Short Side (Boundary)<br />

• Front-side/Back-side<br />

• Split<br />

• Landmark<br />

• Trouble<br />

• Run/Quick Check


• R.A.C.<br />

• A.M.F.<br />

• D.A.<br />

• Sight Adjust<br />

• 6 Second Rule<br />

• Q Receiver<br />

Terminology<br />

Terms


• Doubles<br />

• Trips<br />

• Panther<br />

Formations<br />

• Hurricane<br />

• Cluster<br />

• Adjustments


X<br />

X<br />

80’s<br />

Formations<br />

Doubles<br />

# # #<br />

W<br />

W<br />

W<br />

R<br />

R<br />

R<br />

Right Middle Left Hash<br />

Y<br />

Y<br />

Y<br />

Z<br />

Z


X<br />

60’s<br />

Formations<br />

Trips<br />

# #<br />

W<br />

R<br />

Y<br />

W<br />

R<br />

Right Left Hash<br />

Y<br />

Z


X<br />

90’s<br />

Formations<br />

Panther<br />

# #<br />

R<br />

W<br />

Y<br />

W<br />

Right Left Hash<br />

Y<br />

R<br />

Z


X<br />

W<br />

70’s<br />

X<br />

Formations<br />

Hurricane<br />

# #<br />

R<br />

Y<br />

Right Left Hash<br />

W<br />

R<br />

Z<br />

Y<br />

Z


50’s<br />

X<br />

Formations<br />

Cluster<br />

# #<br />

R<br />

X<br />

W<br />

Y<br />

W<br />

Right Left Hash<br />

Y<br />

Z<br />

R<br />

Z


W<br />

Formation Adjustments<br />

Flop<br />

X<br />

W<br />

R<br />

Tight Squeeze<br />

X<br />

5-7 yards 5-7 yards<br />

R<br />

Y<br />

Z<br />

Z<br />

Flip<br />

Y


X<br />

X<br />

Formation Adjustments<br />

W<br />

1 by 1<br />

W R Y<br />

Spread<br />

Y<br />

R<br />

Ghost<br />

Z<br />

Z


X<br />

X<br />

Formation Adjustments<br />

Con<br />

W<br />

W<br />

W<br />

R<br />

R<br />

R<br />

Y<br />

Y<br />

Y<br />

Pro<br />

Z<br />

Ace<br />

Z


X<br />

X<br />

W<br />

Formation Adjustments<br />

W<br />

R<br />

R<br />

Y<br />

Bunch<br />

Y<br />

Double Bunch<br />

Z<br />

Z


Motions<br />

Why?<br />

• To disguise our intentions/delay defensive recognition<br />

• To gain a blocker at the point of attack<br />

• To create personnel advantages<br />

• To force the pass coverage to declare man or zone<br />

• To create coverage problems or checks<br />

• To force the coverage to bump, changing personnel and<br />

alignment<br />

• To help circumvent the jam


X<br />

X<br />

R<br />

W<br />

W<br />

Motions<br />

R<br />

Ram<br />

Lion<br />

R R<br />

Y<br />

Y<br />

Z<br />

Z


X<br />

X<br />

Motions<br />

Player Specific<br />

W W<br />

R<br />

Out<br />

R<br />

W<br />

Y<br />

WZ Z<br />

Y<br />

Z<br />

W Mo<br />

Z Out


X<br />

X<br />

W<br />

W<br />

R<br />

R<br />

Motions<br />

In<br />

Trace<br />

Y<br />

WY<br />

Y<br />

Z<br />

ZW<br />

Z In<br />

Z<br />

Y Trace


Shifts<br />

Pre-Snap Movement<br />

• To disguise our intentions/delay defensive<br />

recognition<br />

• To create personnel advantages<br />

• To create coverage problems or checks<br />

• To force the coverage to bump, changing<br />

personnel and alignment


X<br />

Shifts<br />

Y Stem<br />

R Y W<br />

Y<br />

X<br />

R<br />

W Stem<br />

Y Z<br />

W<br />

W<br />

R<br />

R<br />

Z


<strong>Protections</strong><br />

• The first building block of our passing<br />

game is protection. Great protection is the<br />

most basic key to the success of our pass<br />

offense.


<strong>Protections</strong><br />

• Our linemen must be know and be able to<br />

execute our schemes, but even more, they<br />

must maintain a fierce pride in protecting<br />

the passer that says, “Nobody touches the<br />

quarterback.”


<strong>Protections</strong><br />

• Our back must understand his role within<br />

different protection schemes. He must get<br />

himself to the right places, and be<br />

physical enough to constantly handle<br />

linebackers and defensive ends.


<strong>Protections</strong><br />

• Our receivers play a major role by<br />

identifying coverage and potential blitz<br />

situations, understanding when they must<br />

break off their route to sight adjustments<br />

(being the ‘Q’ receiver), and most<br />

importantly GET OPEN in the time<br />

required by each pass so that the linemen<br />

and back do not have to pass block for<br />

unnecessary periods of time.


<strong>Protections</strong><br />

• Our quarterback is the center of it all, and<br />

he insures that we are a great protection<br />

team through the right recognition and<br />

communication. He must also get the ball<br />

of on the correct timing, and throw the<br />

ball away rather than taking foolish sacks.


Protection Concepts<br />

• 1- Slide Protection<br />

• Rip/Liz- Gap Protection<br />

• 9- Man Protection<br />

• Smoke- Semi Roll Protection


<strong>Protections</strong><br />

1- Slide Protection<br />

W M<br />

S<br />

E T T E<br />

QB<br />

R


<strong>Protections</strong><br />

1- Slide Protection<br />

W B<br />

M S<br />

E N E<br />

QB<br />

R


<strong>Protections</strong><br />

Gap Protection<br />

W M<br />

S<br />

E T T E<br />

Rip<br />

QB<br />

R


S<br />

<strong>Protections</strong><br />

Gap Protection<br />

B<br />

R QB<br />

M<br />

E N E<br />

Liz<br />

W


<strong>Protections</strong><br />

9- Man Protection<br />

W M<br />

S<br />

E T T E<br />

QB<br />

R


<strong>Protections</strong><br />

9- Man Protection<br />

W B<br />

M S<br />

E N E<br />

QB<br />

R


<strong>Protections</strong><br />

Smoke Protection<br />

W M<br />

S<br />

E T T E<br />

QB<br />

R


<strong>Protections</strong><br />

Smoke Protection<br />

W B<br />

M S<br />

E N E<br />

QB<br />

R


• Simple<br />

Passing Concepts<br />

• Constant through formations


Passing Concepts<br />

• 0 (East/West)- Mesh<br />

• 1-2- Vertical<br />

• 3-4- Smash<br />

• 5-6- Screen<br />

• 7-8- Flat/Curl


Passing Concepts<br />

0 – Mesh<br />

• Attacks the underneath edge of coverage very<br />

rapidly, many times from a tightened<br />

environment<br />

• Creates multiple “rubs” by incorporating<br />

different crossing routes<br />

• Quick rhythm concept, whose primary purpose<br />

is to attack man-to-man defense by creating<br />

match-up problems and multiple rubs


Passing Concepts<br />

X<br />

980 West<br />

C<br />

W<br />

SS<br />

E<br />

S<br />

R<br />

T<br />

FS<br />

N<br />

M<br />

E<br />

W<br />

Y<br />

Z<br />

C


Passing Concepts<br />

1-2 - Vertical<br />

• Allows our offense to attack and stretch<br />

the defense toward the end zone<br />

• Designate our areas of attack as 18-22<br />

yards down the field<br />

• Lower level control route


C<br />

X<br />

Passing Concepts<br />

W<br />

SS<br />

S<br />

981<br />

vs. Cover 2<br />

E<br />

T<br />

R<br />

M<br />

FS<br />

N<br />

E<br />

W<br />

Y<br />

vs Blitzes<br />

C<br />

Z


Passing Concepts<br />

3-4 - Smash<br />

• One of the best ways we have of putting<br />

pressure on two deep coverage by creating<br />

situations where the cornerback cannot cover<br />

two people; he will see a six yard hitch in front<br />

of him and have a deeper-developing flag route<br />

behind him<br />

• Attacks down the field on the deep outside edge,<br />

or underneath as a ball-control pass


X<br />

C<br />

Passing Concepts<br />

W<br />

W<br />

FS<br />

M<br />

vs. Blitz<br />

E N T E<br />

R<br />

984<br />

SS<br />

S<br />

Y<br />

Z<br />

C


Passing Concepts<br />

5-6 - Screen<br />

• Controls the blitz and pass rush by<br />

inviting the defense up-field and then<br />

allowing them to rush<br />

• Offensive line will block downfield as we<br />

throw underneath to our receivers or back


X<br />

C<br />

W<br />

W<br />

Passing Concepts<br />

FS<br />

M<br />

E N T E<br />

R<br />

85<br />

SS<br />

S<br />

Y<br />

Z<br />

C


Passing Concepts<br />

7-8 – Flat/Curl<br />

• Used to stretch the defense horizontally<br />

• Stretches a flat defender to the sideline and<br />

replace him with a receiver behind him<br />

• Creates a triangle of receivers for the QB to read<br />

• Attacks an area 12 yards down the field on the<br />

hashes and the area 5 yards deep on the numbers


C<br />

X<br />

vs Blitz<br />

Passing Concepts<br />

W<br />

W<br />

M<br />

FS<br />

S<br />

E N T E<br />

R<br />

988<br />

SS<br />

Y<br />

Z<br />

C

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