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drumline warmup packet

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Keyboard Technique<br />

GJHS Drumline 2009<br />

Here are some simple guidelines for the keyboard technique that we will be using.<br />

Knocking on the Door:<br />

First, close your hand as if you were holding a mallet. Your thumb and first finger<br />

(fulcrum) should be together with the tip of the thumb located on the second section of<br />

the index finger. Your three remaining fingers should be wrapped like a fist, touching the<br />

fat part of your palm. Without moving your forearm, knock on a flat surface such as a<br />

table or door just as you would when knocking on a door. Your hand should be moving at<br />

the wrist with a straight up and down motion. When the mallet is in motion, the back of<br />

the mallet should carry the back fingers in and out of your palm. Keep them in contact<br />

with the shaft of the mallet at all times, but don’t let them lock in the palm of your hand.<br />

The Basketball Concept and Piston Stroke:<br />

Playing keyboards should be just like bouncing a basketball. When you bounce a ball, you<br />

start in the up position, flick your wrist toward the floor and catch the ball again in the up<br />

position. You should have a straight up and down motion with your wrist and your hand<br />

shouldn’t lock in the down position.<br />

To perform the stroke, start in the up position, your dynamic will be determined by your<br />

starting heights. Avoid using an even down-up motion where you spend an equal time at<br />

the top and bottom of the stroke. Think of the correct motion as a downup stroke,<br />

spending a majority of the time at the top of the stroke. Whatever you do, don’t start<br />

down and use an up-down-up stroke or an up-down stroke. Remember, the ball doesn’t<br />

start on the floor and come into your hand, like Harry Potter’s broom, when you start to<br />

bounce it. And, hopefully, it doesn’t stick to the floor when you try to bounce it.<br />

When a basketball hits the floor, it doesn’t immediately spring back up when it touches<br />

the floor. It compresses, then it comes back up. You can think of this by imagining that<br />

the ball stays round and part of it goes beneath the floor. The target that the force of the<br />

ball carries has to be beneath the floor for the ball to bounce back. The same thing applies<br />

to mallet keyboard playing. We really don’t get much rebound from a bar, but you have to<br />

imagine that you are trying to play through to the bottom of the bar in order to get a good<br />

sound. If you play off the top of the bar opposed to playing through the bar, you will get<br />

all of the higher overtones of the bar and none of the fundamental pitch and the sound<br />

will be thin. If you play too hard into the bar, you will get a nasty, harsh sound.

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