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Ph.D. Thesis - Physics

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Chapter 1<br />

Introduction<br />

The growth of computing technology over the past century has revolutionized how much<br />

of the human race lives, works, and interacts with itself. Although the miniaturization of<br />

transistors has enabled phenomenal computational feats, the same basic principles apply<br />

to modern devices that applied to Babbage’s difference engine, and to the model system of<br />

Turing. These principles are those of classical physics, in which any given physical system<br />

exists in one and only one state at one time, evolves under the laws of Newton and Maxwell,<br />

and can remain in the same state upon being measured. What this means is that classical<br />

mechanics can be efficiently simulated on a computer: you need keep track only of the<br />

degrees of freedom of each subsystem separately. For instance, in a system of 100 two-level<br />

systems, you need only to keep track of the state (say, 0 or 1) of each individual system to<br />

completely specify the state of the entire system.<br />

The discovery of quantum mechanics has led to a more correct, but rather more unintu-<br />

itive view of the workings of the universe. In the quantum world, systems can be thought<br />

to exist in many possible configurations at once, evolve under a different dynamics, and are<br />

irreversibly altered when measured. This quantum strangeness of the world has posed a<br />

difficult problem for classical computers: given the laws of quantum mechanics, the number<br />

of numbers needed to specify a given system scales not linearly, but exponentially with the<br />

number of interacting subsystems. Our example of 100 systems is suddenly intractable,<br />

because now not 100 but roughly 2 100 numbers (and complex ones at that) are required to<br />

specify the state of the system. Thus, even printing the complete state of the system cannot<br />

be done efficiently with respect to the number of particles. A host of problems that are<br />

described by quantum mechanics are thus intractable, from chemistry to solid-state physics<br />

and many others. Although the clever use of approximations, symmetries, and probabilistic<br />

algorithms yields satisfactory solutions to many problems, the full quantum dynamics of<br />

most systems cannot be simulated.<br />

The first sign that this hopeless situation could be rectified came in 1982, when Richard<br />

Feynman suggested that perhaps one quantum mechanical system could be used to calcu-<br />

late the behavior of another. This visionary conjecture was confirmed by Seth Lloyd in<br />

21

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