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When Should Software Firms Commercialize New Products ... - MISRC

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9 Conclusions<br />

Inthis paper, we providean extensive head-on comparison between theconventional charge-<br />

for-everything business model and several freemium and seeding models extant in software<br />

markets. Our models are based on an integrated framework capturing multi-period adop-<br />

tion dynamics, network externalities, customer valuation learning, and software modularity.<br />

This allows us to conduct previously unexplored comprehensive performance benchmark-<br />

ing among models and to derive policy implications. Moreover, our analysis sheds more<br />

light on various marketing approaches employed in the software industry. For one, CE,<br />

TLF, and FLF can each be a dominating strategy for the firm, depending on consumer<br />

priors on the value of individual software modules, perceptions of cross-module synergies,<br />

and overall value distribution across modules, whereas uniform seeding is always dominated<br />

by either freemium models or conventional for-fee models. Our analysis offers significant<br />

managerial insights, as we show that switching from CE model to freemium models can<br />

dramatically increase profitability, as can switching between different freemium models. Fi-<br />

nally, we show that freemium is always preferred from the society’s perspective, and derive<br />

recommendations as to when the firm needs to be subsidized in order for the social welfare<br />

to be increased.<br />

Given that the goal of this study is to seek insights by comparing and contrasting sev-<br />

eral established business models, our framework was stylized for tractability. This presents<br />

opportunities for our analysis to be extended in multiple ways, perhaps using simulations or<br />

other numerical approaches when closed-form solutions like ours cannot be derived. First,<br />

throughoutthisstudy, wefocussedonsoftwareproductscharacterized byone-timepurchase,<br />

where the users run the software off their own machines and the developer does not invest<br />

additional resources to support the consumption of the product. For simplicity we do not<br />

consider quality improvement and maintenance via patching. However, as discussed in the<br />

Introduction, freemium applicability extends beyond such products, in particular branching<br />

into the rapidly growing markets for software-as-a-service products, where adoption dynam-<br />

icsareslightly differentandtherevenuemodelisinmanycasessubscription-based,involving<br />

recurring payments from the installed base. In such markets, service providers may incur<br />

non-negligible operational costs associated with running the application (on own hardware<br />

infrastructure or on stable environments sourced from platform-as-a-service providers such<br />

28

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