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"Chapter 1 - The Op Amp's Place in the World" - HTL Wien 10

"Chapter 1 - The Op Amp's Place in the World" - HTL Wien 10

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17.1 General Considerations<br />

Circuit Board Layout Techniques<br />

Bruce Carter<br />

Prior discussions have focused on how to design op amp circuitry, how to use ICs, and<br />

<strong>the</strong> usage of associated passive components. <strong>The</strong>re is one additional circuit component<br />

that must be considered for <strong>the</strong> design to be a success — <strong>the</strong> pr<strong>in</strong>ted circuit board on<br />

which <strong>the</strong> circuit is to be located.<br />

17.1.1 <strong>The</strong> PCB is a Component of <strong>the</strong> <strong>Op</strong> Amp Design<br />

<strong>Op</strong> amp circuitry is analog circuitry, and is very different from digital circuitry. It must be<br />

partitioned <strong>in</strong> its own section of <strong>the</strong> board, us<strong>in</strong>g special layout techniques.<br />

Pr<strong>in</strong>ted circuit board effects become most apparent <strong>in</strong> high-speed analog circuits, but<br />

common mistakes described <strong>in</strong> this chapter can even affect <strong>the</strong> performance of audio circuits.<br />

<strong>The</strong> purpose of this chapter is to discuss some of <strong>the</strong> more common mistakes made<br />

by designers and how <strong>the</strong>y degrade performance, and provide simple fixes to avoid <strong>the</strong><br />

problems.<br />

In all but very rare cases, <strong>the</strong> PCB layout for analog circuitry must be designed such that<br />

<strong>the</strong> effect of <strong>the</strong> PCB is transparent to <strong>the</strong> circuit. Any effect caused by <strong>the</strong> PCB itself<br />

should be m<strong>in</strong>imized, so that <strong>the</strong> operation of <strong>the</strong> analog circuitry <strong>in</strong> production will be <strong>the</strong><br />

same as <strong>the</strong> performance of <strong>the</strong> design and prototype.<br />

17.1.2 Prototype, Prototype, PROTOTYPE!<br />

<strong>Chapter</strong> 17<br />

Normal design cycles, particularly of large digital boards, dictate layout of <strong>the</strong> PCB as<br />

soon as possible. <strong>The</strong> digital circuitry has been simulated, but <strong>in</strong> most cases, <strong>the</strong> production<br />

PCB itself is <strong>the</strong> prototype, and may even be sold to a customer. Digital designers can<br />

correct small mistakes by implement<strong>in</strong>g cuts and jumpers, reprogramm<strong>in</strong>g gate arrays or<br />

flash memories, and go on to <strong>the</strong> next project. This is not <strong>the</strong> case with analog circuitry.<br />

Some of <strong>the</strong> common design mistakes discussed <strong>in</strong> this chapter cannot be corrected by<br />

<strong>the</strong> cut and jumper method. <strong>The</strong>y can and will render <strong>the</strong> entire PCB unusable. It is very<br />

17-1

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