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Darstellungsmethoden - lamp.tugraz.at

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Augmented Architecture<br />

Wie Computer die Architektur<br />

erweitern<br />

Univ.-Prof. Dr. Urs Hirschberg<br />

Institut für Architektur und Medien TU Graz<br />

http://iam.<strong>tugraz</strong>.<strong>at</strong>/ hirschberg@<strong>tugraz</strong>.<strong>at</strong><br />

<strong>Darstellungsmethoden</strong><br />

03/10/12 11:30-12:30 HS 1<br />

Villa Savoye, Poissy, 1928-31 LeCorbusier<br />

Architektur beschreiben?<br />

Architektur beginnt im Kopf<br />

Ausstellung im AZ W 16. Oktober 2008 - 2. Feber 2009


Ghosts<br />

no_LAb<br />

Institute of Architecture and Media<br />

Institut für Architektur und Medien<br />

Prof. Urs Hirschberg<br />

Aalto<br />

Alvaar Aalto: Studien für ein Stadtzentrum Leonardo da Vinci: Studien für Festivalzelte Leonardo da Vinci: Skizzen


Paul Laseau:<br />

Graphic Thinking<br />

For Architects And<br />

Designers<br />

Paul Laseau<br />

nur ein Werkzeug?<br />

The power of the unaided mind is highly<br />

overr<strong>at</strong>ed. Without external aids, memory,<br />

thought and reasoning are all constrained. The<br />

real powers come from devising external aids<br />

th<strong>at</strong> enhance our cognitive abilities. How have<br />

we increased memory, thought, and reasoning?<br />

By the invention of external aids: it is the things<br />

th<strong>at</strong> make us smart.<br />

(Don Norman, 1993, p. 43)<br />

Bubble diagram<br />

Augmented Architecture:<br />

„Der Computer ist nur ein Werkzeug.“<br />

nur ein Werkzeug?<br />

Die Kraft des reinen Denkens wird stark<br />

überschätzt. Ohne äußere Hilfsmittel sind<br />

Erinnerungs- und Denkvermögen<br />

eingeschränkt. Die wirklichen Kräfte<br />

entstehen durch das Einsetzen äußerer<br />

Hilfsmittel, die unsere kognitiven Fähigkeiten<br />

verbessern. Wie haben wir Erinnerungs- und<br />

Denkvermögen erweitert? Indem wir äußere<br />

Hilfsmittel erfunden haben: Es sind die Dinge,<br />

die uns schlau machen.<br />

(Don Norman, 1993, p. 43)


SHoP<br />

Projekt von SHoP, New York<br />

Ghosts!<br />

IAM Mission!: Augmented Architecture Teaching fundamentals: computers as tools and as media!<br />

Teaching students of architecture about computer technology:!<br />

!<br />

Computers as tools (design explor<strong>at</strong>ion, simul<strong>at</strong>ion, programming)!<br />

Computers as media (networks, open source collabor<strong>at</strong>ion)!<br />

!<br />

Research (advanced teaching)!<br />

!<br />

Computers as part of construction (mass customiz<strong>at</strong>ion)!<br />

Computers as part of environment (ubiquitous computing)!<br />

!<br />

!<br />

no_LAb!<br />

Institute of Architecture and Media!<br />

research (advanced teaching):!<br />

mass customiz<strong>at</strong>ion + ubiquitous computing<br />

computers integr<strong>at</strong>ed in design and construction process<br />

and as part of our environment<br />

cre<strong>at</strong>ive collabor<strong>at</strong>ion / collective authorship:<br />

peer-to-peer exchange as efficient way to learn<br />

transparent exchange of ideas and expertise<br />

„To the first machine th<strong>at</strong> can<br />

appreci<strong>at</strong>e the gesture.“<br />

The Architecture Machine, Nicholas Negroponte, 1970


Augmented Architecture:<br />

digital media and intuition<br />

Intuition<br />

Bei Bergson sind Intellekt und Intuition zwei<br />

entgegengesetzte, sich ergänzende Funktionen<br />

unseres Bewusstseins, wobei Intellekt das starre,<br />

analytische Prinzip ist, das außerhalb der Zeit<br />

steht, wohingegen Intuition das Erkennen des<br />

handelnden Menschen in der Zeit meint.<br />

L‘évolution cré<strong>at</strong>rice, Henri Bergson, 1907<br />

„Computers are abstract<br />

and unsensual“<br />

Intuition<br />

For Bergson intellect and intuition are two opposite<br />

complementary functions of consciousness:<br />

intellect is the solidified, analytical principle, which<br />

stands outside of time, whereas intuition is wh<strong>at</strong><br />

allows us to act and perceive in real time.<br />

L‘évolution cré<strong>at</strong>rice, Henri Bergson, 1907<br />

Ivan Sutherland<br />

Think again!<br />

Man hört das immer wieder, aber stimmt es<br />

auch wirklich?<br />

"A display connected to a digital computer<br />

gives us a chance to gain familiarity with<br />

concepts not realizable in the physical world.<br />

It is a looking glass into a m<strong>at</strong>hem<strong>at</strong>ical<br />

wonderland."


Institut für Gebäude und Energie!<br />

Prof. Brian Cody!<br />

Graz Design Science Labs (GDSLabs):<br />

integr<strong>at</strong>ion of architectural simul<strong>at</strong>ion<br />

technology into the design process!<br />

European Central Bank, Frankfurt<br />

Coop Himmelb(l)au<br />

Ove Arup (Prof. Brian Cody, TU Graz)<br />

Coming soon:!<br />

Structureslab!<br />

Urbanismlab!<br />

Landscapelab!<br />

Digital and physical models as key to studying perform<strong>at</strong>ive aspects of<br />

architecture in a holistic way!<br />

„Only individuals can<br />

be cre<strong>at</strong>ive.“<br />

Space Syntax:<br />

Raumsoziologische Simul<strong>at</strong>ion<br />

B. Hillier, J. Hansson: The Social Logic of Space<br />

Tendency 1:<br />

Sensual Abstraction<br />

Mit dem Computer können<br />

Abstraktionen anschaulich und<br />

sinnlich erfahrbar gemacht werden.


Collective Authorship<br />

„Building doesn‘t change<br />

much because of the<br />

computer.“<br />

Tendency 2:<br />

Cre<strong>at</strong>ive Collabor<strong>at</strong>ion<br />

Das Internet eröffnet neue<br />

Formen der Zusammenarbeit<br />

Tragwerksentwurf<br />

St<strong>at</strong>ik Kunsthaus Graz (Bilder Harald Kloft)


MUMUTH<br />

•" • Raumwandlung?<br />

Graz Architecture Magazine: Topical, Peer-Reviewed, Bilingual<br />

GAM.01-08!<br />

Research Infrastructure Project:<br />

Ressource Efficient<br />

Non-Standard Structures<br />

Faculties of Architecture and Civil Engineering<br />

Non-standard Architecture Using<br />

Ornaments And Plane Elements<br />

Austrian Science Fund (FWF) grant L695<br />

Comput<strong>at</strong>ional Geometry & Architecture<br />

Project start: October 2009<br />

End in 2012


Univ.-Prof. Dr. Urs Hirschberg<br />

Institut für Architektur und Medien TU Graz<br />

http://iam.<strong>tugraz</strong>.<strong>at</strong>/ hirschberg@<strong>tugraz</strong>.<strong>at</strong><br />

„Mehrzeller“ diploma thesis !<br />

Christian Freissling & Theresa Kalteis!<br />

Doppelt gekrümmte Flächen, Diskretisierung, Optimierung<br />

mass-customized coffee table, Seminararbeit<br />

Markus Manahl


Tendenz 3:<br />

Mass Customiz<strong>at</strong>ion<br />

Inform<strong>at</strong>ionstechnologie macht<br />

Einzelanfertigungen wirtschaftlicher<br />

Augmented Reality: Eichholzer Ausstellung!<br />

Augmented Architecture:<br />

4 Tendencies<br />

„Media have no influence on<br />

our sp<strong>at</strong>ial experience.“<br />

Stefan Zedlacher: Spacensing


Sensitive Voxel<br />

Diplomarbeit Ingrid Pohl


Tendency 4:<br />

Hybrid Environments<br />

/ Sensual Abstraction<br />

/ Mass Customiz<strong>at</strong>ion<br />

Die physische und die virtuelle Welt<br />

durchdringen sich immer mehr<br />

/ Hybrid Environment<br />

/ Cre<strong>at</strong>ive Collabor<strong>at</strong>ion<br />

4 Tendencies:<br />

/ Sensual Abstraction<br />

/ Cre<strong>at</strong>ive Collabor<strong>at</strong>ion<br />

/ Mass Customiz<strong>at</strong>ion<br />

/ Hybrid Environments<br />

Raw<br />

no_LAb<br />

Institute of Architecture and Media


Dark Curtain<br />

no_LAb<br />

Institute of Architecture and Media<br />

Technology expanding perception and influencing art:<br />

Stefan Zedlacher: Spacensing<br />

Eadward Muybridge + Marcel Duchamps<br />

Harold Edgerton<br />

Fly<br />

no_LAb<br />

Institute of Architecture and Media<br />

http://iam.<strong>tugraz</strong>.<strong>at</strong>/wks3/


day_01<br />

Analyze and Develop a Scenario of a Mundane Everyday Body Movement<br />

* Teambuilding, two students each<br />

* Storyboard of Scenario * Pinup & Discussion<br />

* Submission of Scenario-Concept-Drawings<br />

* Alias Maya-Import-Demonstr<strong>at</strong>ion of Tracking-D<strong>at</strong>a<br />

* Prepar<strong>at</strong>ion for Final Tracking on Tuesday<br />

day_02<br />

Trace and Track the Scenarios<br />

* Final Scenario Tracking with Vicon System<br />

* FBX-Import into Maya, Gener<strong>at</strong>ion of Motion Trails<br />

* Pinup & Discussion<br />

* Refining of Scenario-Track, Retracking if necessary<br />

* Submission of Maya-Screenshots, Description of Tracking-Process<br />

day_04<br />

Build a Suspended Wooden 'Action‘<br />

* Buildung the final Section-Model with the Laser-Cutter<br />

* Assembling of the Model Parts * Pinup & Discussion<br />

* Submission of Model-Pictures (real and digital)<br />

day_03<br />

Transl<strong>at</strong>e the 'action' d<strong>at</strong>a into a 3D Form in Maya*<br />

* Startup & Discussion<br />

* Maya Modeling & MEL Tutorials if necessary<br />

* Pinup & Discussion<br />

* Submission of Renderings (selected Model and analogue Section-Diagram)<br />

day_05<br />

Final Present<strong>at</strong>ion<br />

* Assembling of the Model Parts<br />

* Submission of Model-Pictures (real and digital)<br />

•"Submission of Project Description<br />

* Final Review


‚clap your hands…‘<br />

Formotions


Atlas Zersiedelung Steiermark<br />

IAM Studio SS 2010


Pendlerströme in der Steiermark (P. Erkinger / P. Sackl)<br />

Architektur beschreiben?<br />

•" Entwurfsprozess<br />

•" Bauprozess<br />

•" Code als Prozessbeschreibung


Parametric Wood Joints<br />

Studio WS 2011/12


Augmented Architecture<br />

Wie Computer die Architektur<br />

erweitern<br />

Univ.-Prof. Dr. Urs Hirschberg<br />

Institut für Architektur und Medien TU Graz<br />

http://iam.<strong>tugraz</strong>.<strong>at</strong>/ hirschberg@<strong>tugraz</strong>.<strong>at</strong>

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