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Appendix E - Park Transforms<br />

This appendix discusses a few forms of the Park transform and the issues related to their axis and<br />

angle conventions.<br />

In Chapter 3 and Appendix D it was explained that the Clarke transform defined in this report<br />

(and found in the popular literature) is not the original Clarke transform. The original more<br />

closely resembles the αβ0 transform which contained an extra row in the matrix to give the zerosequence<br />

component. Similarly, the Park transform can be defined to transform the zero-sequence<br />

component as well. This zero-sequence form is shown in Equation (E.1).<br />

xd cos( r) sin( r)<br />

0x<br />

<br />

x<br />

<br />

<br />

<br />

sin(<br />

) cos( ) 0<br />

<br />

x<br />

<br />

<br />

q r r<br />

<br />

x 0 0 0 1<br />

x 0<br />

By definition, the ZS component remains unchanged in the transformation.<br />

(E.1)<br />

Unlike the Clarke and αβ0 transforms, there is not only a ZS and non-ZS version, but also a<br />

completely different version of the Park transform, which is a combination of the Park and αβ0<br />

transforms. This is the “original” Park transform is the one used by Park and those before him<br />

(although like the Clarke transform, the scaling and ordering of variables may be different) [22],<br />

[30], [32], [34], [87]. It is obtained by multiplying the ZS-Park and αβ0 transforms. After<br />

simplification the result is given by Equation (E.2).<br />

x cos( ) sin( ) 0 1 1/2 1/2<br />

d r r<br />

x <br />

x<br />

<br />

<br />

<br />

sin( ) cos( ) 0<br />

<br />

k 0 3 / 2 3 / 2 <br />

<br />

x<br />

<br />

<br />

q r r<br />

<br />

x0 0 0 1 1/2 1/2 1/2 <br />

x 0 <br />

<br />

xd cos( r) cos( r ) cos( r )<br />

x <br />

x<br />

<br />

q k<br />

<br />

sin( r) sin( r ) sin( r )<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

x 1/2 1/2 1/2 x 0 0 <br />

(E.2)<br />

An easier derivation that avoids the algebraic simplification can be had by using SV notation.<br />

When the real and imaginary parts of Equation (E.3) are taken and put into matrix form as usual,<br />

the result is the same as Equation (E.2) (since the SV does not transform the ZS component it<br />

must be manually added, as in the case of the αβ0 transform above.<br />

331

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