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BUILDING FOR SCHOOL AND COMMUNITY - Kennedy Bibliothek

BUILDING FOR SCHOOL AND COMMUNITY - Kennedy Bibliothek

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What "becomes immediately revealing in this game is that the more<br />

uses there are in the first column, Inventory of Spaces, the more<br />

the other two columns will reveal how these uses overlap with one<br />

another and are candidates for systematic and careful co-ordination.<br />

Time for the game: 45 minutes to 1 hour.<br />

GAME 2. Basic Activities<br />

Players are now divided into groups of 8 or 10, around a table.<br />

Each player has a game board (see illustration). Players are<br />

asked to apply the words from Column 2, How the Space is Used, to<br />

the appropriate space on their game board. For example: "reading"<br />

may go into Skill Development; "writing", may go into both Self-<br />

Expression and Skill Development; "sitting" may go into Self-Place<br />

(physical identity with where one is) and also into Colloquia<br />

(meeting people, formal and informal occasions); etc. This game<br />

demonstrates that simple spaces and simple activities can be rich<br />

with meanings and options: and it helps to condition players, many<br />

of whom may come from specialized or brueaucratized backgrounds, to<br />

think more freely and creatively in the games which follow.<br />

Time for the game: 20 minutes,<br />

GAME 3. Basic Human Relationships<br />

This game is the first of a series which explores how a user relates<br />

to his activity in the contexts of time, space, or, as in this game,<br />

basic human relationships. The same words and phrases (reading,<br />

writing, sitting, etc.) as those used in Game 2.are used again, only<br />

this time they are spelled out twice, in capital letters and in lower<br />

case letters. The same groups of players are asked to place the<br />

words according to first and second importance.<br />

GAME 4. Time<br />

Time for the game: -J--an-hour.<br />

The players are now asked to form eight equal groups, one for each<br />

of the categories of basic human relationships in Game 3. Each<br />

group then deals in Game 4 only with the activities which in Game 3<br />

were identified by all the players (all 60-100) in its particular<br />

category (viz. the group "many to object" deal with everything in<br />

that category, and so on). Each group responds to the gaming sheet<br />

by writing in the activity in the Activity column and drawing a<br />

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