BUILDING FOR SCHOOL AND COMMUNITY - Kennedy Bibliothek
BUILDING FOR SCHOOL AND COMMUNITY - Kennedy Bibliothek
BUILDING FOR SCHOOL AND COMMUNITY - Kennedy Bibliothek
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60. The foregoing is a simplified version of a critical path method.<br />
In actual practice, the critical path is likely to be more complex than<br />
this, although the same general steps are followed. The Queensgate II<br />
Town Center was designed using the critical path method. To date over<br />
1 000 citizens and officials have participated in the work of its Task<br />
Forces and sub-committees. Although the process has been complex it has<br />
not proved to be unwieldy.<br />
Planning Games<br />
61. "Games are an intriguing and successful method of accelerating the<br />
planning process. They are designed to get citizens and officials together<br />
to address the issues of co-ordination and "clusters" of programs<br />
in a concentrated period of time and in an orderly manner.<br />
62.. Although the number of people who can play the planning "Games" is<br />
theoretically unlimited, practice shows that 60-100 people per session is<br />
a manageable number. If the number of people attending a Public Forum<br />
is larger than 100 it may be necessary to have two or three sessions of<br />
planning "Games". These sessions can be held simultaneously in different<br />
rooms, or sequentially. Four technical staff are needed, per session, to<br />
administer the Games" and ensure smooth running.<br />
63. On the Critical Path, the best place for "Games" to be played is at<br />
the first Public Forum. Like the Critical Path, the "Games" should be<br />
designed by the technical staff and the Steering Committee to address the<br />
specific, issues of the program as they see it.<br />
64. The "Games" should be played anonymously. In other words, the basic<br />
idea is to give every participant in the Public Forum an opportunity to<br />
express his perceptions on all the subjects of the "Games", rather than<br />
simply on those for which he feels he is qualified. In other words, it<br />
defeats the purpose of the "Games", and the insights and wide-ranging discussions<br />
which result from them, if the "specialists" take over from the<br />
non-specialists. In the "Games", everyone, officials and non-officials<br />
alike, should simply be citizens.<br />
65. The timetable for the "Games" will of course vary according to their<br />
design. The following is a prototype series of planning games. They .<br />
are based on the "Games" used for the design of the Neighborhood Center at<br />
Gananda, New York.(l) The length of time recommended for each game follows<br />
the description.<br />
1) David Lewis and Raymond L. Gindroz, op.cit.<br />
176