18.07.2013 Views

BUILDING FOR SCHOOL AND COMMUNITY - Kennedy Bibliothek

BUILDING FOR SCHOOL AND COMMUNITY - Kennedy Bibliothek

BUILDING FOR SCHOOL AND COMMUNITY - Kennedy Bibliothek

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

60. The foregoing is a simplified version of a critical path method.<br />

In actual practice, the critical path is likely to be more complex than<br />

this, although the same general steps are followed. The Queensgate II<br />

Town Center was designed using the critical path method. To date over<br />

1 000 citizens and officials have participated in the work of its Task<br />

Forces and sub-committees. Although the process has been complex it has<br />

not proved to be unwieldy.<br />

Planning Games<br />

61. "Games are an intriguing and successful method of accelerating the<br />

planning process. They are designed to get citizens and officials together<br />

to address the issues of co-ordination and "clusters" of programs<br />

in a concentrated period of time and in an orderly manner.<br />

62.. Although the number of people who can play the planning "Games" is<br />

theoretically unlimited, practice shows that 60-100 people per session is<br />

a manageable number. If the number of people attending a Public Forum<br />

is larger than 100 it may be necessary to have two or three sessions of<br />

planning "Games". These sessions can be held simultaneously in different<br />

rooms, or sequentially. Four technical staff are needed, per session, to<br />

administer the Games" and ensure smooth running.<br />

63. On the Critical Path, the best place for "Games" to be played is at<br />

the first Public Forum. Like the Critical Path, the "Games" should be<br />

designed by the technical staff and the Steering Committee to address the<br />

specific, issues of the program as they see it.<br />

64. The "Games" should be played anonymously. In other words, the basic<br />

idea is to give every participant in the Public Forum an opportunity to<br />

express his perceptions on all the subjects of the "Games", rather than<br />

simply on those for which he feels he is qualified. In other words, it<br />

defeats the purpose of the "Games", and the insights and wide-ranging discussions<br />

which result from them, if the "specialists" take over from the<br />

non-specialists. In the "Games", everyone, officials and non-officials<br />

alike, should simply be citizens.<br />

65. The timetable for the "Games" will of course vary according to their<br />

design. The following is a prototype series of planning games. They .<br />

are based on the "Games" used for the design of the Neighborhood Center at<br />

Gananda, New York.(l) The length of time recommended for each game follows<br />

the description.<br />

1) David Lewis and Raymond L. Gindroz, op.cit.<br />

176

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!