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The Torturer's Dilemma: Analyzing the Logic of Torture for Information

The Torturer's Dilemma: Analyzing the Logic of Torture for Information

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found that <strong>the</strong> procedure can cause subjects to want to talk, but that this same process also degrades <strong>the</strong><br />

ability to remember and communicate in<strong>for</strong>mation accurately. (Kleinman 2006)<br />

<strong>The</strong> problem, <strong>for</strong> our purposes, <strong>of</strong> making use <strong>of</strong> <strong>the</strong> psychological mechanism lies in <strong>the</strong> lack<br />

<strong>of</strong> any clear model <strong>of</strong> <strong>the</strong> mind, and how it can be expected to operate under conditions such as torture.<br />

This problem shows up most clearly in <strong>the</strong> case <strong>of</strong> regression: while we can empirically see that<br />

regression causes a desire to cooperate with <strong>the</strong> interrogator, it is far more difficult to determine<br />

whe<strong>the</strong>r or not compliance results in <strong>the</strong> divulgence <strong>of</strong> accurate in<strong>for</strong>mation. Sleep deprivation stands<br />

out in this regard as well. In <strong>the</strong> witch trials in Scotland (1590 through 1680), an estimated 4,400<br />

people confessed to witchcraft under <strong>the</strong> effects <strong>of</strong> sleep deprivation – <strong>the</strong>se victims were subsequently<br />

burned at <strong>the</strong> stake. (Rejali, Ruthven 1978) What is striking in this episode is that here we have an<br />

example where many <strong>of</strong> <strong>the</strong> unknowns regarding torture are answered <strong>for</strong> us: <strong>the</strong> subjects were<br />

innocent, since <strong>the</strong>re is no such thing as witchcraft, and <strong>the</strong> method used was standard. And yet, those<br />

subjected to torture were willing to invent, out <strong>of</strong> whole cloth if necessary, damning evidence that <strong>the</strong>y<br />

must have known would doom <strong>the</strong>m to a painful and shameful death. Clearly, if torture is to be<br />

understood as a means <strong>of</strong> gaining truth, <strong>the</strong> Scottish witch hunt must be seen as an indication that<br />

psychological procedures are capable <strong>of</strong> sowing false in<strong>for</strong>mation.<br />

If we are to leave aside <strong>the</strong> psychological mechanism, <strong>the</strong>n how are we to understand torture as<br />

a process? We are left with a rational explanation: <strong>the</strong> captive is subjected to torture until <strong>the</strong>ir<br />

suffering is intense enough that it overshadows (in <strong>the</strong> utility calculations <strong>of</strong> <strong>the</strong> subject) <strong>the</strong> desire to<br />

withhold in<strong>for</strong>mation. Wantchekon and Healy (1999) provide an example <strong>of</strong> what such an approach<br />

would look like. <strong>The</strong>y examine torture as a game: a set <strong>of</strong> players choose among a set <strong>of</strong> actions, and<br />

choose those actions that make <strong>the</strong>m best <strong>of</strong>f given <strong>the</strong> o<strong>the</strong>r players' response. <strong>The</strong>ir model focuses on<br />

when torture ends, and is based considerably around confession-based coercion: <strong>the</strong> torture takes place<br />

not to gain in<strong>for</strong>mation per se, but ra<strong>the</strong>r to gain <strong>the</strong> captive's consent to <strong>the</strong> narrative put <strong>for</strong>ward by<br />

<strong>the</strong> interrogator. <strong>The</strong> major variable <strong>the</strong>y examine is <strong>the</strong> 'type' <strong>of</strong> torturer: pr<strong>of</strong>essional (dislikes causing<br />

pain), zealot (cares nothing about inflicting pain), and <strong>the</strong> sadist (who actively enjoys <strong>the</strong> act <strong>of</strong><br />

torture). In this model, <strong>the</strong> state is only able to benefit from torture because <strong>the</strong> captive is incapable <strong>of</strong><br />

lying – a heroic assumption that ignores a crucial element in how torture operates in <strong>the</strong> real world.<br />

Chen, Tsai and Leung (2009) present a game <strong>the</strong>oretic treatment <strong>of</strong> judicial torture, arguing that even<br />

where torture has no ability to distinguish between <strong>the</strong> guilty and <strong>the</strong> innocent, that judges, in <strong>the</strong><br />

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