Master Planning of Zoos - Central Zoo Authority
Master Planning of Zoos - Central Zoo Authority Master Planning of Zoos - Central Zoo Authority
Technical Session I “Immersion design” theory emphasises the “…in imitation of nature” part of the definition and calls for highly realistic simulations of nature. An example would be an artificial tree cast from a real tree. “Naturalistic design” has come to signify “in accordance with” or functioning like nature. An example would be a tree-like structure built using manufactured logs and timbers. Theme: the subject of the overall presentation or experience; the overall character-giving concept. Message: the actual communication received and remembered by zoo visitors. This may include the (cognitive) information, concepts or ideas that the visitor gleans from the actual interpretive information, filtered through the (affective) context of the setting and the distractions, prejudices or attitudes of visitors themselves. The message that counts most is the one the visitor remembers. Serrell emphasizes the importance of clearly and finitely defining the “message” as the first step in the exhibit design process. Since the message is communicated through the entire immersive environment, the entire team of designers, educators and other stakeholders should participate in framing the intended message. Contextual Exhibits: a museum term similar to immersion exhibits. Exhibit: in educational discussion the term “exhibit” often derives its meaning from its historic connection to museum exhibit design. Thus it is used to describe a well-defined object, display or group of displays. Exhibit: in terms of immersion design has a broader meaning, including the entire environmental surround. This could include everything from the surfacing underfoot to the themed character interacting with guests to vistas of distant landscape, and, of course, the animals being displayed. Landscape Immersion: Exhibit or Experience: “Ideally the viewer should move through the characteristic landscape of the natural habitat zone seeing its sights and savouring its moods. Only then can we become aware that the landscape is also inhabited by animals separated by unseen barriers. The success of this landscape immersion depends entirely upon two factors: 1) the completeness and correctness with which the characteristic landscape is projected, and 2) the care and accuracy with which the viewpoints and views are located and composed, concealing barriers, enhancing perspectives, composing light and shadow and, most importantly, visually unifying animal space and visitor space”. The term is developed from two definitions: “Landscape”: an expanse of natural scenery and “Immersion”: to involve or engage deeply. 52
Proceedings of Training Programme Master Planning of Zoos Immersion Exhibit: A shortened form of landscape immersion. This term could also apply to exhibits in cultural, agricultural or other settings as well as natural landscapes. Naturalistic: “In accordance with or in imitation of nature” (Webster Dictionary). The terms “naturalistic” and “immersion” are used interchangeably in general conversation about zoo exhibits. However as designers we apply these terms differently and find confusion over specific meanings can lead to misunderstanding. Examples could include: “life with elephants in an Asian village” (Melbourne Zoo); “visit to a remote greater one-horned rhinoceros rescue centre” (proposed for Woodland Park Zoo); or “visit to a gorilla research camp in West Africa” (Zoo Atlanta). Scenario: the outline for a proposed natural or cultural setting which carries out the intended theme; setting the scene. Examples include providing of charred logs, exposed permafrost and fast-moving braided streams, all to suggest the effects of fire, frost and flood in shaping the boreal landscape and provide the setting for encountering indigenous wildlife. Storyline: the narrative or pictorial sequence of active events or experiences envisioned in a themed setting. Storylines and storyboards, annotated sequential illustrations or computer generated simulated walk-throughs, were long used in the motion picture industry and are now used in zoo design to visualize the intended visitor experience in detail. Sustainable: The United Nations World Commission on Environment and Development’s definition in 1987 suggests that development is sustainable where it “meets the needs of the present without compromising the ability of future generations to meet their own needs.” 53
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Technical Session I<br />
“Immersion design” theory emphasises the “…in imitation <strong>of</strong> nature” part <strong>of</strong> the<br />
definition and calls for highly realistic simulations <strong>of</strong> nature. An example would<br />
be an artificial tree cast from a real tree.<br />
“Naturalistic design” has come to signify “in accordance with” or functioning<br />
like nature. An example would be a tree-like structure built using manufactured<br />
logs and timbers.<br />
Theme: the subject <strong>of</strong> the overall presentation or experience; the overall<br />
character-giving concept.<br />
Message: the actual communication received and remembered by zoo visitors.<br />
This may include the (cognitive) information, concepts or ideas that the visitor<br />
gleans from the actual interpretive information, filtered through the (affective)<br />
context <strong>of</strong> the setting and the distractions, prejudices or attitudes <strong>of</strong> visitors<br />
themselves. The message that counts most is the one the visitor remembers.<br />
Serrell emphasizes the importance <strong>of</strong> clearly and finitely defining the “message”<br />
as the first step in the exhibit design process. Since the message is communicated<br />
through the entire immersive environment, the entire team <strong>of</strong> designers, educators<br />
and other stakeholders should participate in framing the intended message.<br />
Contextual Exhibits: a museum term similar to immersion exhibits.<br />
Exhibit: in educational discussion the term “exhibit” <strong>of</strong>ten derives its meaning<br />
from its historic connection to museum exhibit design. Thus it is used to describe<br />
a well-defined object, display or group <strong>of</strong> displays.<br />
Exhibit: in terms <strong>of</strong> immersion design has a broader meaning, including the<br />
entire environmental surround. This could include everything from the surfacing<br />
underfoot to the themed character interacting with guests to vistas <strong>of</strong> distant<br />
landscape, and, <strong>of</strong> course, the animals being displayed.<br />
Landscape Immersion: Exhibit or Experience:<br />
“Ideally the viewer should move through the characteristic landscape <strong>of</strong> the natural<br />
habitat zone seeing its sights and savouring its moods. Only then can we become<br />
aware that the landscape is also inhabited by animals separated by unseen barriers.<br />
The success <strong>of</strong> this landscape immersion depends entirely upon two factors: 1)<br />
the completeness and correctness with which the characteristic landscape is<br />
projected, and 2) the care and accuracy with which the viewpoints and views are<br />
located and composed, concealing barriers, enhancing perspectives, composing<br />
light and shadow and, most importantly, visually unifying animal space and visitor<br />
space”.<br />
The term is developed from two definitions: “Landscape”: an expanse <strong>of</strong> natural<br />
scenery and “Immersion”: to involve or engage deeply.<br />
52