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AgentSheets 16<br />

AgentSheets<br />

rule based visual programming<br />

Paradigm object-oriented, educational, Conversational Programming<br />

Appeared in 1999<br />

Designed by Alexander Repenning<br />

Stable<br />

release<br />

3.0 (February 7, 2010)<br />

Influenced by Lisp, Logo, Smalltalk<br />

Influenced Etoys, Scratch<br />

OS OS X, Windows, Linux<br />

Website http:/ / www. agentsheets. com<br />

AgentSheets is an educational Cyberlearning [1] tool to create Web-based simulation games. AgentSheets is used<br />

worldwide to teach students programming and related information technology skills through game design. The<br />

built-in drag-and-drop language is accessible enough that students without programming background can make their<br />

own simple Frogger-like game, and publish it on the Web, in their first session. At the same time, AgentSheets is<br />

powerful enough to make sophisticated The Sims-like games with artificial intelligence. To transition from visual<br />

programming to more traditional programming students can render their games into Java source code.<br />

AgentSheets is supported by a middle and high school curriculum called Scalabable Game Design aligned with the<br />

ISTE National Educational Technology Standards (NETS). The mission of this project is to reinvent computer<br />

science in public schools by motivating & educating all students including women and underrepresented<br />

communities to learn about computer science through game design starting at the middle school level. Through this<br />

curriculum students build increasingly sophisticated games and, as part of this process, learn about computational<br />

concepts at the level of computational thinking that are relevant to game design as well as to computational science.<br />

The curriculum is made available through the Scalable Game Design Wiki [2] . Research investigating motivational<br />

aspects of computer science education in public schools is currently exploring the introduction of game design in<br />

representative regions of the USA including technology hubs, inner city, rural and remote/tribal areas. Previous<br />

research has already found that game design with AgentSheets is universally accessible across gender as well as<br />

ethnicity and is not limited to students interested in playing video games [3] .<br />

The results [4] of the NSF ITEST program supported research investigating motivational and educational aspects of<br />

introducing computer science at the middle school level are extremely positive in terms of motivational levels,<br />

number of participants and participation of women and underrepresented communities. The participation is<br />

extremely high because most middle schools participating in the study have made Scalable Game Design a module<br />

that is part of existing required courses (e.g., computer power with keyboarding and power point). Many of the<br />

middle schools instruct all of their students in scalable game design reaching in some schools over 900 students per

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