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playS and MuSicalS - Contemporary Drama Service

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Grammar,<br />

Linguistically Speaking<br />

by PAUL COLLETTE<br />

A versatile, two-act fantasy about grammar<br />

for entertainment <strong>and</strong> elucidation<br />

Cast: Optional — up to 36 participants<br />

Age level: Middle School to High School<br />

Playing time: 45 minutes (all scenes, total)<br />

Complete playkit with 10 scripts <strong>and</strong><br />

rights to reproduce copies: $20.95<br />

Order #R-P787<br />

Truly, this play is one of a kind! The characters, which are<br />

uniquely grammatical — Period, Exclamation Point,<br />

Colon <strong>and</strong> Comma — speak according to their<br />

individual meanings. In context, they explain what they<br />

do. The going never gets dull, for the plot has comedy<br />

<strong>and</strong> adventure, with a total effect that is delightfully<br />

different. Selected scenes may be performed for P.T.A.<br />

audiences or English meetings. The entire play can be<br />

presented for full-school assemblies. The play is also ideal<br />

for classroom study. A superb way to teach <strong>and</strong> review<br />

punctuation <strong>and</strong> usage of all parts of speech. This play<br />

may also be used as a reading text for assignments <strong>and</strong><br />

homework.<br />

Speech Game<br />

Can of Squirms<br />

A role-playing game for values education<br />

#R-G01 Elementary Squirms<br />

#R-G02 Intermediate Grade School Squirms<br />

#R-G03 Junior High School Squirms<br />

#R-G04 High School Squirms<br />

Plays about Grammar<br />

Leader guide, suggestions for variations <strong>and</strong> 100 discussion<br />

questions are included with 20 Squirms <strong>and</strong> game materials.<br />

Each Squirm game: $14.95<br />

Murder at the Grammies<br />

by MIMI BODEL<br />

A “whodunit” about grammar<br />

Cast: 10F, 10M, flexible<br />

Age level: Middle School to High School<br />

Playing time: About 30 minutes<br />

Complete playkit with 10 scripts <strong>and</strong><br />

rights to reproduce copies: $20.95<br />

Order #R-P876<br />

www.contemporarydrama.com • toll-free 800-937-5297 • toll-free 24-hour fax 888-594-4436<br />

63<br />

All the adjectives, adverbs, verbs <strong>and</strong> other parts of<br />

speech are in attendance at the annual Grammar Award<br />

Festival. All are vying to be chosen as the year’s Most<br />

Important Part of Speech or the Most Important<br />

Punctuation Mark. But most are discouraged because<br />

Nathaniel Noun manages to win the top award every<br />

year. As the winner is to be announced, the lights go<br />

out. A scream! Lights on — Nathaniel Noun — murdered!<br />

Enter the superhero, Grammarman, <strong>and</strong> his partner, Word<br />

Wonder. After questioning, they ask each participant to<br />

be part of a sentence diagram. This reveals the killer.<br />

The crime is solved. An excellent classroom play for<br />

learning the parts of speech <strong>and</strong> punctuation.<br />

You’ve heard about it. Now try it yourself. Just nothing like a “Squirm” to get a student talking. Freely. Actively. An<br />

irresistible format to get meaningful dialog going at the student’s own level. It’s self-adjusting because the students<br />

respond only to their peers. Perhaps the most popular discussion-starter resource available today. More than<br />

100,000 games at all age levels are now in use in schools, colleges, clinics, churches <strong>and</strong> in homes.<br />

Can of Squirms is a simplified role-playing game conceived in a fun format to make it easy for players to say what<br />

they feel <strong>and</strong> feel what they say. It encourages peer-group teaching. It involves spontaneous feelings <strong>and</strong> value<br />

priorities. Every version of the game is design-tested for a specific age level or dialog objective. Adaptable to oneon-one<br />

situations or group sessions.<br />

Can of Squirms is easy to play. Start with two teams of boys <strong>and</strong> girls (or men <strong>and</strong> women) evenly distributed. The<br />

competition, as in everyday life, is between ME ALONE <strong>and</strong> OTHER PERSON. Each person plays one of these<br />

opposing roles. Action begins with the drawing of a “Squirm.” ME ALONE has a brief time to “play it out,” with<br />

OTHER PERSON making the situation as difficult as possible. The confrontation is scored. Scores are totaled. Team<br />

with high score wins. It’s that simple.<br />

Can of Squirms is a values-analysis game that motivates students to learn the benefits of moral responsibility <strong>and</strong><br />

ethical st<strong>and</strong>ards.

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