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Hand over Town (Builder, Landlord, Merchant, Cleric governing)<br />
When governing a town, the Spy can hand over the town without a fight.<br />
Claim Independency (Builder, Landlord, Merchant, Cleric governing)<br />
The spy claims independence for the province he is governing and he becomes<br />
king of the newly formed kingdom. The relationship towards you will be very<br />
good.<br />
Steal Gold (Merchant)<br />
The spy steals gold from the other kingdom’s treasury.<br />
Sabotage Trade Route (Merchant trading)<br />
This will make the infiltrated kingdom’s trading partner cancel their trade agreement.<br />
Arrange Annexation (Merchant)<br />
This allows you to annex all of the other kingdom’s lands. You can only issue this<br />
command when the other kingdom is smaller than yours, or a vassal.<br />
Assassinate King (Spy idle)<br />
The spy will try to kill the other kingdom’s ruler.<br />
Assassinate Royal Family (Spy idle)<br />
The spy will try to kill a member of other kingdom’s Royal Family.<br />
Nasty Gossip (Spy)<br />
The spy can make the other kingdom break all agreements with you. Useful<br />
when you want to attack and avoid the drop in Kingdom Power that arises from<br />
breaking all agreements.<br />
Peace Persuasion (Marshal)<br />
The spy will persuade the other ruler to offer you peace.<br />
Instigate Army Revolt (Marshal)<br />
This will turn all of the other kingdom’s armies into rebel armies which then start<br />
to fight their former ruler.<br />
Excommunicate (Cleric who is Pope)<br />
The spy excommunicates another kingdom for you.<br />
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